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Simple Pose: Rethinking and Improving a Bottom-up Approach for Multi-Person Pose Estimation

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 Added by Jia Li
 Publication date 2019
and research's language is English




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We rethink a well-know bottom-up approach for multi-person pose estimation and propose an improved one. The improved approach surpasses the baseline significantly thanks to (1) an intuitional yet more sensible representation, which we refer to as body parts to encode the connection information between keypoints, (2) an improved stacked hourglass network with attention mechanisms, (3) a novel focal L2 loss which is dedicated to hard keypoint and keypoint association (body part) mining, and (4) a robust greedy keypoint assignment algorithm for grouping the detected keypoints into individual poses. Our approach not only works straightforwardly but also outperforms the baseline by about 15% in average precision and is comparable to the state of the art on the MS-COCO test-dev dataset. The code and pre-trained models are publicly available online.



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Heatmap regression has become the most prevalent choice for nowadays human pose estimation methods. The ground-truth heatmaps are usually constructed via covering all skeletal keypoints by 2D gaussian kernels. The standard deviations of these kernels are fixed. However, for bottom-up methods, which need to handle a large variance of human scales and labeling ambiguities, the current practice seems unreasonable. To better cope with these problems, we propose the scale-adaptive heatmap regression (SAHR) method, which can adaptively adjust the standard deviation for each keypoint. In this way, SAHR is more tolerant of various human scales and labeling ambiguities. However, SAHR may aggravate the imbalance between fore-background samples, which potentially hurts the improvement of SAHR. Thus, we further introduce the weight-adaptive heatmap regression (WAHR) to help balance the fore-background samples. Extensive experiments show that SAHR together with WAHR largely improves the accuracy of bottom-up human pose estimation. As a result, we finally outperform the state-of-the-art model by +1.5AP and achieve 72.0AP on COCO test-dev2017, which is com-arable with the performances of most top-down methods. Source codes are available at https://github.com/greatlog/SWAHR-HumanPose.
68 - Yu Cheng , Bo Wang , Bo Yang 2021
In monocular video 3D multi-person pose estimation, inter-person occlusion and close interactions can cause human detection to be erroneous and human-joints grouping to be unreliable. Existing top-down methods rely on human detection and thus suffer from these problems. Existing bottom-up methods do not use human detection, but they process all persons at once at the same scale, causing them to be sensitive to multiple-persons scale variations. To address these challenges, we propose the integration of top-down and bottom-up approaches to exploit their strengths. Our top-down network estimates human joints from all persons instead of one in an image patch, making it robust to possible erroneous bounding boxes. Our bottom-up network incorporates human-detection based normalized heatmaps, allowing the network to be more robust in handling scale variations. Finally, the estimated 3D poses from the top-down and bottom-up networks are fed into our integration network for final 3D poses. Besides the integration of top-down and bottom-up networks, unlike existing pose discriminators that are designed solely for single person, and consequently cannot assess natural inter-person interactions, we propose a two-person pose discriminator that enforces natural two-person interactions. Lastly, we also apply a semi-supervised method to overcome the 3D ground-truth data scarcity. Our quantitative and qualitative evaluations show the effectiveness of our method compared to the state-of-the-art baselines.
Current methods of multi-person pose estimation typically treat the localization and the association of body joints separately. It is convenient but inefficient, leading to additional computation and a waste of time. This paper, however, presents a novel framework PoseDet (Estimating Pose by Detection) to localize and associate body joints simultaneously at higher inference speed. Moreover, we propose the keypoint-aware pose embedding to represent an object in terms of the locations of its keypoints. The proposed pose embedding contains semantic and geometric information, allowing us to access discriminative and informative features efficiently. It is utilized for candidate classification and body joint localization in PoseDet, leading to robust predictions of various poses. This simple framework achieves an unprecedented speed and a competitive accuracy on the COCO benchmark compared with state-of-the-art methods. Extensive experiments on the CrowdPose benchmark show the robustness in the crowd scenes. Source code is available.
The practical application requests both accuracy and efficiency on multi-person pose estimation algorithms. But the high accuracy and fast inference speed are dominated by top-down methods and bottom-up methods respectively. To make a better trade-off between accuracy and efficiency, we propose a novel multi-person pose estimation framework, SIngle-network with Mimicking and Point Learning for Bottom-up Human Pose Estimation (SIMPLE). Specifically, in the training process, we enable SIMPLE to mimic the pose knowledge from the high-performance top-down pipeline, which significantly promotes SIMPLEs accuracy while maintaining its high efficiency during inference. Besides, SIMPLE formulates human detection and pose estimation as a unified point learning framework to complement each other in single-network. This is quite different from previous works where the two tasks may interfere with each other. To the best of our knowledge, both mimicking strategy between different method types and unified point learning are firstly proposed in pose estimation. In experiments, our approach achieves the new state-of-the-art performance among bottom-up methods on the COCO, MPII and PoseTrack datasets. Compared with the top-down approaches, SIMPLE has comparable accuracy and faster inference speed.
Multi-person pose estimation in the wild is challenging. Although state-of-the-art human detectors have demonstrated good performance, small errors in localization and recognition are inevitable. These errors can cause failures for a single-person pose estimator (SPPE), especially for methods that solely depend on human detection results. In this paper, we propose a novel regional multi-person pose estimation (RMPE) framework to facilitate pose estimation in the presence of inaccurate human bounding boxes. Our framework consists of three components: Symmetric Spatial Transformer Network (SSTN), Parametric Pose Non-Maximum-Suppression (NMS), and Pose-Guided Proposals Generator (PGPG). Our method is able to handle inaccurate bounding boxes and redundant detections, allowing it to achieve a 17% increase in mAP over the state-of-the-art methods on the MPII (multi person) dataset.Our model and source codes are publicly available.
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