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RWNE: A Scalable Random-Walk-Based Network Embedding Framework with Personalized Higher-Order Proximity Preserved

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 Added by Cheng Ji
 Publication date 2019
and research's language is English




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Higher-order proximity preserved network embedding has attracted increasing attention. In particular, due to the superior scalability, random-walk-based network embedding has also been well developed, which could efficiently explore higher-order neighborhoods via multi-hop random walks. However, despite the success of current random-walk-based methods, most of them are usually not expressive enough to preserve the personalized higher-order proximity and lack a straightforward objective to theoretically articulate what and how network proximity is preserved. In this paper, to address the above issues, we present a general scalable random-walk-based network embedding framework, in which random walk is explicitly incorporated into a sound objective designed theoretically to preserve arbitrary higher-order proximity. Further, we introduce the random walk with restart process into the framework to naturally and effectively achieve personalized-weighted preservation of proximities of different orders. We conduct extensive experiments on several real-world networks and demonstrate that our proposed method consistently and substantially outperforms the state-of-the-art network embedding methods.



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Network embedding aims to represent a network into a low dimensional space where the network structural information and inherent properties are maximumly preserved. Random walk based network embedding methods such as DeepWalk and node2vec have shown outstanding performance in the aspect of preserving the network topological structure. However, these approaches either predict the distribution of a nodes neighbors in both direction together, which makes them unable to capture any asymmetric relationship in a network; or preserve asymmetric relationship in only one direction and hence lose the one in another direction. To address these limitations, we propose bidirectional group random walk based network embedding method (BiGRW), which treats the distributions of a nodes neighbors in the forward and backward direction in random walks as two different asymmetric network structural information. The basic idea of BiGRW is to learn a representation for each node that is useful to predict its distribution of neighbors in the forward and backward direction separately. Apart from that, a novel random walk sampling strategy is proposed with a parameter {alpha} to flexibly control the trade-off between breadth-first sampling (BFS) and depth-first sampling (DFS). To learn representations from node attributes, we design an attributed version of BiGRW (BiGRW-AT). Experimental results on several benchmark datasets demonstrate that the proposed methods significantly outperform the state-of-the-art plain and attributed network embedding methods on tasks of node classification and clustering.
Graph embedding has recently gained momentum in the research community, in particular after the introduction of random walk and neural network based approaches. However, most of the embedding approaches focus on representing the local neighborhood of nodes and fail to capture the global graph structure, i.e. to retain the relations to distant nodes. To counter that problem, we propose a novel extension to random walk based graph embedding, which removes a percentage of least frequent nodes from the walks at different levels. By this removal, we simulate farther distant nodes to reside in the close neighborhood of a node and hence explicitly represent their connection. Besides the common evaluation tasks for graph embeddings, such as node classification and link prediction, we evaluate and compare our approach against related methods on shortest path approximation. The results indicate, that extensions to random walk based methods (including our own) improve the predictive performance only slightly - if at all.
85 - Yichi Zhang , Minh Tang 2021
Random-walk based network embedding algorithms like node2vec and DeepWalk are widely used to obtain Euclidean representation of the nodes in a network prior to performing down-stream network inference tasks. Nevertheless, despite their impressive empirical performance, there is a lack of theoretical results explaining their behavior. In this paper we studied the node2vec and DeepWalk algorithms through the perspective of matrix factorization. We analyze these algorithms in the setting of community detection for stochastic blockmodel graphs; in particular we established large-sample error bounds and prove consistent community recovery of node2vec/DeepWalk embedding followed by k-means clustering. Our theoretical results indicate a subtle interplay between the sparsity of the observed networks, the window sizes of the random walks, and the convergence rates of the node2vec/DeepWalk embedding toward the embedding of the true but unknown edge probabilities matrix. More specifically, as the network becomes sparser, our results suggest using larger window sizes, or equivalently, taking longer random walks, in order to attain better convergence rate for the resulting embeddings. The paper includes numerical experiments corroborating these observations.
Graph kernels are widely used for measuring the similarity between graphs. Many existing graph kernels, which focus on local patterns within graphs rather than their global properties, suffer from significant structure information loss when representing graphs. Some recent global graph kernels, which utilizes the alignment of geometric node embeddings of graphs, yield state-of-the-art performance. However, these graph kernels are not necessarily positive-definite. More importantly, computing the graph kernel matrix will have at least quadratic {time} complexity in terms of the number and the size of the graphs. In this paper, we propose a new family of global alignment graph kernels, which take into account the global properties of graphs by using geometric node embeddings and an associated node transportation based on earth movers distance. Compared to existing global kernels, the proposed kernel is positive-definite. Our graph kernel is obtained by defining a distribution over emph{random graphs}, which can naturally yield random feature approximations. The random feature approximations lead to our graph embeddings, which is named as random graph embeddings (RGE). In particular, RGE is shown to achieve emph{(quasi-)linear scalability} with respect to the number and the size of the graphs. The experimental results on nine benchmark datasets demonstrate that RGE outperforms or matches twelve state-of-the-art graph classification algorithms.
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