No Arabic abstract
We focus on the election manipulation problem through social influence, where a manipulator exploits a social network to make her most preferred candidate win an election. Influence is due to information in favor of and/or against one or multiple candidates, sent by seeds and spreading through the network according to the independent cascade model. We provide a comprehensive study of the election control problem, investigating two forms of manipulations: seeding to buy influencers given a social network, and removing or adding edges in the social network given the seeds and the information sent. In particular, we study a wide range of cases distinguishing for the number of candidates or the kind of information spread over the network. Our main result is positive for democracy, and it shows that the election manipulation problem is not affordable in the worst-case except for trivial classes of instances, even when one accepts to approximate the margin of victory. In the case of seeding, we also show that the manipulation is hard even if the graph is a line and that a large class of algorithms, including most of the approaches recently adopted for social-influence problems, fail to compute a bounded approximation even on elementary networks, as undirected graphs with every node having a degree at most two or directed trees. In the case of edge removal or addition, our hardness results also apply to the basic case of social influence maximization/minimization. In contrast, the hardness of election manipulation holds even when the manipulator has an unlimited budget, being allowed to remove or add an arbitrary number of edges.
The edge-removal problem asks whether the removal of a $lambda$-capacity edge from a given network can decrease the communication rate between source-terminal pairs by more than $lambda$. In this short manuscript, we prove that for undirected networks, removing a $lambda$-capacity edge decreases the rate by $O(lambda)$. Through previously known reductive arguments, here newly applied to undirected networks, our result implies that the zero-error capacity region of an undirected network equals its vanishing-error capacity region. Whether it is possible to prove similar results for directed networks remains an open question.
The interplay between traffic dynamics and epidemic spreading on complex networks has received increasing attention in recent years. However, the control of traffic-driven epidemic spreading remains to be a challenging problem. In this Brief Report, we propose a method to suppress traffic-driven epidemic outbreak by properly removing some edges in a network. We find that the epidemic threshold can be enhanced by the targeted cutting of links among large-degree nodes or edges with the largest algorithmic betweeness. In contrast, the epidemic threshold will be reduced by the random edge removal. These findings are robust with respect to traffic-flow conditions, network structures and routing strategies. Moreover, we find that the shutdown of targeted edges can effectively release traffic load passing through large-degree nodes, rendering a relatively low probability of infection to these nodes.
EdgeAI (Edge computing based Artificial Intelligence) has been most actively researched for the last few years to handle variety of massively distributed AI applications to meet up the strict latency requirements. Meanwhile, many companies have released edge devices with smaller form factors (low power consumption and limited resources) like the popular Raspberry Pi and Nvidias Jetson Nano for acting as compute nodes at the edge computing environments. Although the edge devices are limited in terms of computing power and hardware resources, they are powered by accelerators to enhance their performance behavior. Therefore, it is interesting to see how AI-based Deep Neural Networks perform on such devices with limited resources. In this work, we present and compare the performance in terms of inference time and power consumption of the four Systems on a Chip (SoCs): Asus Tinker Edge R, Raspberry Pi 4, Google Coral Dev Board, Nvidia Jetson Nano, and one microcontroller: Arduino Nano 33 BLE, on different deep learning models and frameworks. We also provide a method for measuring power consumption, inference time and accuracy for the devices, which can be easily extended to other devices. Our results showcase that, for Tensorflow based quantized model, the Google Coral Dev Board delivers the best performance, both for inference time and power consumption. For a low fraction of inference computation time, i.e. less than 29.3% of the time for MobileNetV2, the Jetson Nano performs faster than the other devices.
Controlling a complex network is of great importance in many applications. The network can be controlled by inputting external control signals through some selected nodes, which are called input nodes. Previous works found that the majority of the nodes in dense networks are either the input nodes or not, which leads to the bimodality in controlling the complex networks. Due to the physical or economic constraints of many real control scenarios, altering the control mode of a network may be critical to many applications. Here we develop a graph-based algorithm to alter the control mode of a network. The main idea is to change the control connectivity of nodes by removing carefully selected edges. We rigorously prove the correctness of our algorithm and evaluate its performance on both synthetic and real networks. The experimental results show that the control mode of a network can be easily changed by removing few selected edges. Our methods provide the ability to design the desired control mode for different control scenarios, which may be useful in many applications.
In the present day, more than 3.8 billion people around the world actively use social media. The effectiveness of social media in facilitating quick and easy sharing of information has attracted brands and advertizers who wish to use the platform to market products via the influencers in the network. Influencers, owing to their massive popularity, provide a huge potential customer base generating higher returns of investment in a very short period. However, it is not straightforward to decide which influencers should be selected for an advertizing campaign that can generate maximum returns with minimum investment. In this work, we present an agent-based model (ABM) that can simulate the dynamics of influencer advertizing campaigns in a variety of scenarios and can help to discover the best influencer marketing strategy. Our system is a probabilistic graph-based model that incorporates real-world factors such as customers interest in a product, customer behavior, the willingness to pay, a brands investment cap, influencers engagement with influence diffusion, and the nature of the product being advertized viz. luxury and non-luxury.