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Data-Free Point Cloud Network for 3D Face Recognition

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 Added by Ziyu Zhang
 Publication date 2019
and research's language is English




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Point clouds-based Networks have achieved great attention in 3D object classification, segmentation and indoor scene semantic parsing. In terms of face recognition, 3D face recognition method which directly consume point clouds as input is still under study. Two main factors account for this: One is how to get discriminative face representations from 3D point clouds using deep network; the other is the lack of large 3D training dataset. To address these problems, a data-free 3D face recognition method is proposed only using synthesized unreal data from statistical 3D Morphable Model to train a deep point cloud network. To ease the inconsistent distribution between model data and real faces, different point sampling methods are used in train and test phase. In this paper, we propose a curvature-aware point sampling(CPS) strategy replacing the original furthest point sampling(FPS) to hierarchically down-sample feature-sensitive points which are crucial to pass and aggregate features deeply. A PointNet++ like Network is used to extract face features directly from point clouds. The experimental results show that the network trained on generated data generalizes well for real 3D faces. Fine tuning on a small part of FRGCv2.0 and Bosphorus, which include real faces in different poses and expressions, further improves recognition accuracy.



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427 - Yi Yu , Feipeng Da , Ziyu Zhang 2021
3D face recognition has shown its potential in many application scenarios. Among numerous 3D face recognition methods, deep-learning-based methods have developed vigorously in recent years. In this paper, an end-to-end deep learning network entitled Sur3dNet-Face for point-cloud-based 3D face recognition is proposed. The network uses PointNet as the backbone, which is a successful point cloud classification solution but does not work properly in face recognition. Supplemented with modifications in network architecture and a few-data guided learning framework based on Gaussian process morphable model, the backbone is successfully modified for 3D face recognition. Different from existing methods training with a large amount of data in multiple datasets, our method uses Spring2003 subset of FRGC v2.0 for training which contains only 943 facial scans, and the network is well trained with the guidance of such a small amount of real data. Without fine-tuning on the test set, the Rank-1 Recognition Rate (RR1) is achieved as follows: 98.85% on FRGC v2.0 dataset and 99.33% on Bosphorus dataset, which proves the effectiveness and the potentiality of our method.
Features that are equivariant to a larger group of symmetries have been shown to be more discriminative and powerful in recent studies. However, higher-order equivariant features often come with an exponentially-growing computational cost. Furthermore, it remains relatively less explored how rotation-equivariant features can be leveraged to tackle 3D shape alignment tasks. While many past approaches have been based on either non-equivariant or invariant descriptors to align 3D shapes, we argue that such tasks may benefit greatly from an equivariant framework. In this paper, we propose an effective and practical SE(3) (3D translation and rotation) equivariant network for point cloud analysis that addresses both problems. First, we present SE(3) separable point convolution, a novel framework that breaks down the 6D convolution into two separable convolutional operators alternatively performed in the 3D Euclidean and SO(3) spaces. This significantly reduces the computational cost without compromising the performance. Second, we introduce an attention layer to effectively harness the expressiveness of the equivariant features. While jointly trained with the network, the attention layer implicitly derives the intrinsic local frame in the feature space and generates attention vectors that can be integrated into different alignment tasks. We evaluate our approach through extensive studies and visual interpretations. The empirical results demonstrate that our proposed model outperforms strong baselines in a variety of benchmarks
In the field of large-scale SLAM for autonomous driving and mobile robotics, 3D point cloud based place recognition has aroused significant research interest due to its robustness to changing environments with drastic daytime and weather variance. However, it is time-consuming and effort-costly to obtain high-quality point cloud data for place recognition model training and ground truth for registration in the real world. To this end, a novel registration-aided 3D domain adaptation network for point cloud based place recognition is proposed. A structure-aware registration network is introduced to help to learn features with geometric information and a 6-DoFs pose between two point clouds with partial overlap can be estimated. The model is trained through a synthetic virtual LiDAR dataset through GTA-V with diverse weather and daytime conditions and domain adaptation is implemented to the real-world domain by aligning the global features. Our results outperform state-of-the-art 3D place recognition baselines or achieve comparable on the real-world Oxford RobotCar dataset with the visualization of registration on the virtual dataset.
Face identification/recognition has significantly advanced over the past years. However, most of the proposed approaches rely on static RGB frames and on neutral facial expressions. This has two disadvantages. First, important facial shape cues are ignored. Second, facial deformations due to expressions can have an impact on the performance of such a method. In this paper, we propose a novel framework for dynamic 3D face identification/recognition based on facial keypoints. Each dynamic sequence of facial expressions is represented as a spatio-temporal graph, which is constructed using 3D facial landmarks. Each graph node contains local shape and texture features that are extracted from its neighborhood. For the classification/identification of faces, a Spatio-temporal Graph Convolutional Network (ST-GCN) is used. Finally, we evaluate our approach on a challenging dynamic 3D facial expression dataset.
87 - Mingtao Feng , Zhen Li , Qi Li 2021
3D object grounding aims to locate the most relevant target object in a raw point cloud scene based on a free-form language description. Understanding complex and diverse descriptions, and lifting them directly to a point cloud is a new and challenging topic due to the irregular and sparse nature of point clouds. There are three main challenges in 3D object grounding: to find the main focus in the complex and diverse description; to understand the point cloud scene; and to locate the target object. In this paper, we address all three challenges. Firstly, we propose a language scene graph module to capture the rich structure and long-distance phrase correlations. Secondly, we introduce a multi-level 3D proposal relation graph module to extract the object-object and object-scene co-occurrence relationships, and strengthen the visual features of the initial proposals. Lastly, we develop a description guided 3D visual graph module to encode global contexts of phrases and proposals by a nodes matching strategy. Extensive experiments on challenging benchmark datasets (ScanRefer and Nr3D) show that our algorithm outperforms existing state-of-the-art. Our code is available at https://github.com/PNXD/FFL-3DOG.
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