No Arabic abstract
Collaborative decision making in multi-agent systems typically requires a predefined communication protocol among agents. Usually, agent-level observations are locally processed and information is exchanged using the predefined protocol, enabling the team to perform more efficiently than each agent operating in isolation. In this work, we consider the situation where agents, with complementary sensing modalities must co-operate to achieve a common goal/task by learning an efficient communication protocol. We frame the problem within an actor-critic scheme, where the agents learn optimal policies in a centralized fashion, while taking action in a distributed manner. We provide an interpretation of the emergent communication between the agents. We observe that the information exchanged is not just an encoding of the raw sensor data but is, rather, a specific set of directive actions that depend on the overall task. Simulation results demonstrate the interpretability of the learnt communication in a variety of tasks.
In this work, we study emergent communication through the lens of cooperative multi-agent behavior in nature. Using insights from animal communication, we propose a spectrum from low-bandwidth (e.g. pheromone trails) to high-bandwidth (e.g. compositional language) communication that is based on the cognitive, perceptual, and behavioral capabilities of social agents. Through a series of experiments with pursuit-evasion games, we identify multi-agent reinforcement learning algorithms as a computational model for the low-bandwidth end of the communication spectrum.
Following the remarkable success of the AlphaGO series, 2019 was a booming year that witnessed significant advances in multi-agent reinforcement learning (MARL) techniques. MARL corresponds to the learning problem in a multi-agent system in which multiple agents learn simultaneously. It is an interdisciplinary domain with a long history that includes game theory, machine learning, stochastic control, psychology, and optimisation. Although MARL has achieved considerable empirical success in solving real-world games, there is a lack of a self-contained overview in the literature that elaborates the game theoretical foundations of modern MARL methods and summarises the recent advances. In fact, the majority of existing surveys are outdated and do not fully cover the recent developments since 2010. In this work, we provide a monograph on MARL that covers both the fundamentals and the latest developments in the research frontier. The goal of our monograph is to provide a self-contained assessment of the current state-of-the-art MARL techniques from a game theoretical perspective. We expect this work to serve as a stepping stone for both new researchers who are about to enter this fast-growing domain and existing domain experts who want to obtain a panoramic view and identify new directions based on recent advances.
We study the problem of emergent communication, in which language arises because speakers and listeners must communicate information in order to solve tasks. In temporally extended reinforcement learning domains, it has proved hard to learn such communication without centralized training of agents, due in part to a difficult joint exploration problem. We introduce inductive biases for positive signalling and positive listening, which ease this problem. In a simple one-step environment, we demonstrate how these biases ease the learning problem. We also apply our methods to a more extended environment, showing that agents with these inductive biases achieve better performance, and analyse the resulting communication protocols.
We propose a curriculum-driven learning strategy for solving difficult multi-agent coordination tasks. Our method is inspired by a study of animal communication, which shows that two straightforward design features (mutual reward and decentralization) support a vast spectrum of communication protocols in nature. We highlight the importance of similarly interpreting emergent communication as a spectrum. We introduce a toroidal, continuous-space pursuit-evasion environment and show that naive decentralized learning does not perform well. We then propose a novel curriculum-driven strategy for multi-agent learning. Experiments with pursuit-evasion show that our approach enables decentralized pursuers to learn to coordinate and capture a superior evader, significantly outperforming sophisticated analytical policies. We argue through additional quantitative analysis -- including influence-based measures such as Instantaneous Coordination -- that emergent implicit communication plays a large role in enabling superior levels of coordination.
Population-based multi-agent reinforcement learning (PB-MARL) refers to the series of methods nested with reinforcement learning (RL) algorithms, which produces a self-generated sequence of tasks arising from the coupled population dynamics. By leveraging auto-curricula to induce a population of distinct emergent strategies, PB-MARL has achieved impressive success in tackling multi-agent tasks. Despite remarkable prior arts of distributed RL frameworks, PB-MARL poses new challenges for parallelizing the training frameworks due to the additional complexity of multiple nested workloads between sampling, training and evaluation involved with heterogeneous policy interactions. To solve these problems, we present MALib, a scalable and efficient computing framework for PB-MARL. Our framework is comprised of three key components: (1) a centralized task dispatching model, which supports the self-generated tasks and scalable training with heterogeneous policy combinations; (2) a programming architecture named Actor-Evaluator-Learner, which achieves high parallelism for both training and sampling, and meets the evaluation requirement of auto-curriculum learning; (3) a higher-level abstraction of MARL training paradigms, which enables efficient code reuse and flexible deployments on different distributed computing paradigms. Experiments on a series of complex tasks such as multi-agent Atari Games show that MALib achieves throughput higher than 40K FPS on a single machine with $32$ CPU cores; 5x speedup than RLlib and at least 3x speedup than OpenSpiel in multi-agent training tasks. MALib is publicly available at https://github.com/sjtu-marl/malib.