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Statistical physics approaches to Unique Games

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 Added by Ewan Davies
 Publication date 2019
and research's language is English




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We show how two techniques from statistical physics can be adapted to solve a variant of the notorious Unique Games problem, potentially opening new avenues towards the Unique Games Conjecture. The variant, which we call Count Unique Games, is a promise problem in which the yes case guarantees a certain number of highly satisfiable assignments to the Unique Games instance. In the standard Unique Games problem, the yes case only guarantees at least one such assignment. We exhibit efficient algorithms for Count Unique Games based on approximating a suitable partition function for the Unique Games instance via (i) a zero-free region and polynomial interpolation, and (ii) the cluster expansion. We also show that a modest improvement to the parameters for which we give results would refute the Unique Games Conjecture.



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In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several steps. First an adversary selects a completely satisfiable instance of Unique Games, then she chooses an epsilon-fraction of all edges, and finally replaces (corrupts) the constraints corresponding to these edges with new constraints. If all steps are adversarial, the adversary can obtain any (1-epsilon) satisfiable instance, so then the problem is as hard as in the worst case. In our semi-random model, one of the steps is random, and all other steps are adversarial. We show that known algorithms for unique games (in particular, all algorithms that use the standard SDP relaxation) fail to solve semi-random instances of Unique Games. We present an algorithm that with high probability finds a solution satisfying a (1-delta) fraction of all constraints in semi-random instances (we require that the average degree of the graph is Omega(log k). To this end, we consider a new non-standard SDP program for Unique Games, which is not a relaxation for the problem, and show how to analyze it. We present a new rounding scheme that simultaneously uses SDP and LP solutions, which we believe is of independent interest. Our result holds only for epsilon less than some absolute constant. We prove that if epsilon > 1/2, then the problem is hard in one of the models, the result assumes the 2-to-2 conjecture. Finally, we study semi-random instances of Unique Games that are at most (1-epsilon) satisfiable. We present an algorithm that with high probability, distinguishes between the case when the instance is a semi-random instance and the case when the instance is an (arbitrary) (1-delta) satisfiable instance if epsilon > c delta.
In this note we improve a recent result by Arora, Khot, Kolla, Steurer, Tulsiani, and Vishnoi on solving the Unique Games problem on expanders. Given a $(1-varepsilon)$-satisfiable instance of Unique Games with the constraint graph $G$, our algorithm finds an assignment satisfying at least a $1- C varepsilon/h_G$ fraction of all constraints if $varepsilon < c lambda_G$ where $h_G$ is the edge expansion of $G$, $lambda_G$ is the second smallest eigenvalue of the Laplacian of $G$, and $C$ and $c$ are some absolute constants.
182 - D. Sornette 2008
This entry in the Encyclopedia of Complexity and Systems Science, Springer present a summary of some of the concepts and calculational tools that have been developed in attempts to apply statistical physics approaches to seismology. We summarize the leading theoretical physical models of the space-time organization of earthquakes. We present a general discussion and several examples of the new metrics proposed by statistical physicists, underlining their strengths and weaknesses. The entry concludes by briefly outlining future directions. The presentation is organized as follows. I Glossary II Definition and Importance of the Subject III Introduction IV Concepts and Calculational Tools IV.1 Renormalization, Scaling and the Role of Small Earthquakes in Models of Triggered Seismicity IV.2 Universality IV.3 Intermittent Periodicity and Chaos IV.4 Turbulence IV.5 Self-Organized Criticality V Competing mechanisms and models V.1 Roots of complexity in seismicity: dynamics or heterogeneity? V.2 Critical earthquakes V.3 Spinodal decomposition V.4 Dynamics, stress interaction and thermal fluctuation effects VI Empirical studies of seismicity inspired by statistical physics VI.1 Early successes and latter subsequent challenges VI.2 Entropy method for the distribution of time intervals between mainshocks VI.3 Scaling of the PDF of Waiting Times VI.4 Scaling of the PDF of Distances Between Subsequent Earthquakes VI.5 The Network Approach VII Future Directions
Covering spaces of graphs have long been useful for studying expanders (as graph lifts) and unique games (as the label-extended graph). In this paper we advocate for the thesis that there is a much deeper relationship between computational topology and the Unique Games Conjecture. Our starting point is Linials 2005 observation that the only known problems whose inapproximability is equivalent to the Unique Games Conjecture - Unique Games and Max-2Lin - are instances of Maximum Section of a Covering Space on graphs. We then observe that the reduction between these two problems (Khot-Kindler-Mossel-ODonnell, FOCS 2004; SICOMP, 2007) gives a well-defined map of covering spaces. We further prove that inapproximability for Maximum Section of a Covering Space on (cell decompositions of) closed 2-manifolds is also equivalent to the Unique Games Conjecture. This gives the first new Unique Games-complete problem in over a decade. Our results partially settle an open question of Chen and Freedman (SODA 2010; Disc. Comput. Geom., 2011) from computational topology, by showing that their question is almost equivalent to the Unique Games Conjecture. (The main difference is that they ask for inapproximability over $mathbb{Z}/2mathbb{Z}$, and we show Unique Games-completeness over $mathbb{Z}/kmathbb{Z}$ for large $k$.) This equivalence comes from the fact that when the structure group $G$ of the covering space is Abelian - or more generally for principal $G$-bundles - Maximum Section of a $G$-Covering Space is the same as the well-studied problem of 1-Homology Localization. Although our most technically demanding result is an application of Unique Games to computational topology, we hope that our observations on the topological nature of the Unique Games Conjecture will lead to applications of algebraic topology to the Unique Games Conjecture in the future.
}We study (vertex-disjoint) $P_2$-packings in graphs under a parameterized perspective. Starting from a maximal $P_2$-packing $p$ of size $j$ we use extremal arguments for determining how many vertices of $p$ appear in some $P_2$-packing of size $(j+1)$. We basically can reuse $2.5j$ vertices. We also present a kernelization algorithm that gives a kernel of size bounded by $7k$. With these two results we build an algorithm which constructs a $P_2$-packing of size $k$ in time $Oh^*(2.482^{3k})$.
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