No Arabic abstract
Crowdsourcing can be used to determine a total order for an object set (e.g., the top-10 NBA players) based on crowd opinions. This ranking problem is often decomposed into a set of microtasks (e.g., pairwise comparisons). These microtasks are passed to a large number of workers and their answers are aggregated to infer the ranking. The number of microtasks depends on the budget allocated for the problem. Intuitively, the higher the number of microtask answers, the more accurate the ranking becomes. However, it is often hard to decide the budget required for an accurate ranking. We study how a ranking process can be terminated early, and yet achieve a high-quality ranking and great savings in the budget. We use statistical tools to estimate the quality of the ranking result at any stage of the crowdsourcing process and terminate the process as soon as the desired quality is achieved. Our proposed early-stopping module can be seamlessly integrated with most existing inference algorithms and task assignment methods. We conduct extensive experiments and show that our early-stopping module is better than other existing general stopping criteria. We also implement a prototype system to demonstrate the usability and effectiveness of our approach in practice.
We study the statistical properties of the iterates generated by gradient descent, applied to the fundamental problem of least squares regression. We take a continuous-time view, i.e., consider infinitesimal step sizes in gradient descent, in which case the iterates form a trajectory called gradient flow. Our primary focus is to compare the risk of gradient flow to that of ridge regression. Under the calibration $t=1/lambda$---where $t$ is the time parameter in gradient flow, and $lambda$ the tuning parameter in ridge regression---we prove that the risk of gradient flow is no less than 1.69 times that of ridge, along the entire path (for all $t geq 0$). This holds in finite samples with very weak assumptions on the data model (in particular, with no assumptions on the features $X$). We prove that the same relative risk bound holds for prediction risk, in an average sense over the underlying signal $beta_0$. Finally, we examine limiting risk expressions (under standard Marchenko-Pastur asymptotics), and give supporting numerical experiments.
We show that unconverged stochastic gradient descent can be interpreted as a procedure that samples from a nonparametric variational approximate posterior distribution. This distribution is implicitly defined as the transformation of an initial distribution by a sequence of optimization updates. By tracking the change in entropy over this sequence of transformations during optimization, we form a scalable, unbiased estimate of the variational lower bound on the log marginal likelihood. We can use this bound to optimize hyperparameters instead of using cross-validation. This Bayesian interpretation of SGD suggests improved, overfitting-resistant optimization procedures, and gives a theoretical foundation for popular tricks such as early stopping and ensembling. We investigate the properties of this marginal likelihood estimator on neural network models.
Crowdsourcing systems aggregate decisions of many people to help users quickly identify high-quality options, such as the best answers to questions or interesting news stories. A long-standing issue in crowdsourcing is how option quality and human judgement heuristics interact to affect collective outcomes, such as the perceived popularity of options. We address this limitation by conducting a controlled experiment where subjects choose between two ranked options whose quality can be independently varied. We use this data to construct a model that quantifies how judgement heuristics and option quality combine when deciding between two options. The model reveals popularity-ranking can be unstable: unless the quality difference between the two options is sufficiently high, the higher quality option is not guaranteed to be eventually ranked on top. To rectify this instability, we create an algorithm that accounts for judgement heuristics to infer the best option and rank it first. This algorithm is guaranteed to be optimal if data matches the model. When the data does not match the model, however, simulations show that in practice this algorithm performs better or at least as well as popularity-based and recency-based ranking for any two-choice question. Our work suggests that algorithms relying on inference of mathematical models of user behavior can substantially improve outcomes in crowdsourcing systems.
Scientific workflow systems increasingly store provenance information about the module executions used to produce a data item, as well as the parameter settings and intermediate data items passed between module executions. However, authors/owners of workflows may wish to keep some of this information confidential. In particular, a module may be proprietary, and users should not be able to infer its behavior by seeing mappings between all data inputs and outputs. The problem we address in this paper is the following: Given a workflow, abstractly modeled by a relation R, a privacy requirement Gamma and costs associated with data. The owner of the workflow decides which data (attributes) to hide, and provides the user with a view R which is the projection of R over attributes which have not been hidden. The goal is to minimize the cost of hidden data while guaranteeing that individual modules are Gamma -private. We call this the secureview problem. We formally define the problem, study its complexity, and offer algorithmic solutions.
Entity resolution (ER) is the task of identifying all records in a database that refer to the same underlying entity, and are therefore duplicates of each other. Due to inherent ambiguity of data representation and poor data quality, ER is a challenging task for any automated process. As a remedy, human-powered ER via crowdsourcing has become popular in recent years. Using crowd to answer queries is costly and time consuming. Furthermore, crowd-answers can often be faulty. Therefore, crowd-based ER methods aim to minimize human participation without sacrificing the quality and use a computer generated similarity matrix actively. While, some of these methods perform well in practice, no theoretical analysis exists for them, and further their worst case performances do not reflect the experimental findings. This creates a disparity in the understanding of the popular heuristics for this problem. In this paper, we make the first attempt to close this gap. We provide a thorough analysis of the prominent heuristic algorithms for crowd-based ER. We justify experimental observations with our analysis and information theoretic lower bounds.