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This paper proposes a deep learning based method for colored transparent object matting from a single image. Existing approaches for transparent object matting often require multiple images and long processing times, which greatly hinder their applications on real-world transparent objects. The recently proposed TOM-Net can produce a matte for a colorless transparent object from a single image in a single fast feed-forward pass. In this paper, we extend TOM-Net to handle colored transparent object by modeling the intrinsic color of a transparent object with a color filter. We formulate the problem of colored transparent object matting as simultaneously estimating an object mask, a color filter, and a refractive flow field from a single image, and present a deep learning framework for learning this task. We create a large-scale synthetic dataset for training our network. We also capture a real dataset for evaluation. Experiments on both synthetic and real datasets show promising results, which demonstrate the effectiveness of our method.
This paper addresses the problem of transparent object matting. Existing image matting approaches for transparent objects often require tedious capturing procedures and long processing time, which limit their practical use. In this paper, we first formulate transparent object matting as a refractive flow estimation problem. We then propose a deep learning framework, called TOM-Net, for learning the refractive flow. Our framework comprises two parts, namely a multi-scale encoder-decoder network for producing a coarse prediction, and a residual network for refinement. At test time, TOM-Net takes a single image as input, and outputs a matte (consisting of an object mask, an attenuation mask and a refractive flow field) in a fast feed-forward pass. As no off-the-shelf dataset is available for transparent object matting, we create a large-scale synthetic dataset consisting of 158K images of transparent objects rendered in front of images sampled from the Microsoft COCO dataset. We also collect a real dataset consisting of 876 samples using 14 transparent objects and 60 background images. Promising experimental results have been achieved on both synthetic and real data, which clearly demonstrate the effectiveness of our approach.
This paper addresses the problem of image matting for transparent objects. Existing approaches often require tedious capturing procedures and long processing time, which limit their practical use. In this paper, we formulate transparent object matting as a refractive flow estimation problem, and propose a deep learning framework, called TOM-Net, for learning the refractive flow. Our framework comprises two parts, namely a multi-scale encoder-decoder network for producing a coarse prediction, and a residual network for refinement. At test time, TOM-Net takes a single image as input, and outputs a matte (consisting of an object mask, an attenuation mask and a refractive flow field) in a fast feed-forward pass. As no off-the-shelf dataset is available for transparent object matting, we create a large-scale synthetic dataset consisting of $178K$ images of transparent objects rendered in front of images sampled from the Microsoft COCO dataset. We also capture a real dataset consisting of $876$ samples using $14$ transparent objects and $60$ background images. Besides, we show that our method can be easily extended to handle the cases where a trimap or a background image is available.Promising experimental results have been achieved on both synthetic and real data, which clearly demonstrate the effectiveness of our approach.
Image matting is a key technique for image and video editing and composition. Conventionally, deep learning approaches take the whole input image and an associated trimap to infer the alpha matte using convolutional neural networks. Such approaches set state-of-the-arts in image matting; however, they may fail in real-world matting applications due to hardware limitations, since real-world input images for matting are mostly of very high resolution. In this paper, we propose HDMatt, a first deep learning based image matting approach for high-resolution inputs. More concretely, HDMatt runs matting in a patch-based crop-and-stitch manner for high-resolution inputs with a novel module design to address the contextual dependency and consistency issues between different patches. Compared with vanilla patch-based inference which computes each patch independently, we explicitly model the cross-patch contextual dependency with a newly-proposed Cross-Patch Contextual module (CPC) guided by the given trimap. Extensive experiments demonstrate the effectiveness of the proposed method and its necessity for high-resolution inputs. Our HDMatt approach also sets new state-of-the-art performance on Adobe Image Matting and AlphaMatting benchmarks and produce impressive visual results on more real-world high-resolution images.
Most previous image matting methods require a roughly-specificed trimap as input, and estimate fractional alpha values for all pixels that are in the unknown region of the trimap. In this paper, we argue that directly estimating the alpha matte from a coarse trimap is a major limitation of previous methods, as this practice tries to address two difficult and inherently different problems at the same time: identifying true blending pixels inside the trimap region, and estimate accurate alpha values for them. We propose AdaMatting, a new end-to-end matting framework that disentangles this problem into two sub-tasks: trimap adaptation and alpha estimation. Trimap adaptation is a pixel-wise classification problem that infers the global structure of the input image by identifying definite foreground, background, and semi-transparent image regions. Alpha estimation is a regression problem that calculates the opacity value of each blended pixel. Our method separately handles these two sub-tasks within a single deep convolutional neural network (CNN). Extensive experiments show that AdaMatting has additional structure awareness and trimap fault-tolerance. Our method achieves the state-of-the-art performance on Adobe Composition-1k dataset both qualitatively and quantitatively. It is also the current best-performing method on the alphamatting.com online evaluation for all commonly-used metrics.
Object reconstruction from a single image -- in the wild -- is a problem where we can make progress and get meaningful results today. This is the main message of this paper, which introduces an automated pipeline with pixels as inputs and 3D surfaces of various rigid categories as outputs in images of realistic scenes. At the core of our approach are deformable 3D models that can be learned from 2D annotations available in existing object detection datasets, that can be driven by noisy automatic object segmentations and which we complement with a bottom-up module for recovering high-frequency shape details. We perform a comprehensive quantitative analysis and ablation study of our approach using the recently introduced PASCAL 3D+ dataset and show very encouraging automatic reconstructions on PASCAL VOC.