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Quantized Reinforcement Learning (QUARL)

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 Added by Srivatsan Krishnan
 Publication date 2019
and research's language is English




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Deep reinforcement learning has achieved significant milestones, however, the computational demands of reinforcement learning training and inference remain substantial. Quantization is an effective method to reduce the computational overheads of neural networks, though in the context of reinforcement learning, it is unknown whether quantizations computational benefits outweigh the accuracy costs introduced by the corresponding quantization error. To quantify this tradeoff we perform a broad study applying quantization to reinforcement learning. We apply standard quantization techniques such as post-training quantization (PTQ) and quantization aware training (QAT) to a comprehensive set of reinforcement learning tasks (Atari, Gym), algorithms (A2C, DDPG, DQN, D4PG, PPO), and models (MLPs, CNNs) and show that policies may be quantized to 8-bits without degrading reward, enabling significant inference speedups on resource-constrained edge devices. Motivated by the effectiveness of standard quantization techniques on reinforcement learning policies, we introduce a novel quantization algorithm, textit{ActorQ}, for quantized actor-learner distributed reinforcement learning training. By leveraging full precision optimization on the learner and quantized execution on the actors, textit{ActorQ} enables 8-bit inference while maintaining convergence. We develop a system for quantized reinforcement learning training around textit{ActorQ} and demonstrate end to end speedups of $>$ 1.5 $times$ - 2.5 $times$ over full precision training on a range of tasks (Deepmind Control Suite). Finally, we break down the various runtime costs of distributed reinforcement learning training (such as communication time, inference time, model load time, etc) and evaluate the effects of quantization on these system attributes.



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