Do you want to publish a course? Click here

Tensor-based Cooperative Control for Large Scale Multi-intersection Traffic Signal Using Deep Reinforcement Learning and Imitation Learning

109   0   0.0 ( 0 )
 Added by Qinghua Tao
 Publication date 2019
and research's language is English




Ask ChatGPT about the research

Traffic signal control has long been considered as a critical topic in intelligent transportation systems. Most existing learning methods mainly focus on isolated intersections and suffer from inefficient training. This paper aims at the cooperative control for large scale multi-intersection traffic signal, in which a novel end-to-end learning based model is established and the efficient training method is proposed correspondingly. In the proposed model, the input traffic status in multi-intersections is represented by a tensor, which not only significantly reduces dimensionality than using a single matrix but also avoids information loss. For the output, a multidimensional boolean vector is employed for the control policy to indicate whether the signal state changes or not, which simplifies the representation and abides the practical phase changing rules. In the proposed model, a multi-task learning structure is used to get the cooperative policy by learning. Instead of only using the reinforcement learning to train the model, we employ imitation learning to integrate a rule based model with neural networks to do the pre-training, which provides a reliable and satisfactory stage solution and greatly accelerates the convergence. Afterwards, the reinforcement learning method is adopted to continue the fine training, where proximal policy optimization algorithm is incorporated to solve the policy collapse problem in multi-dimensional output situation. In numerical experiments, the advantages of the proposed model are demonstrated with comparison to the related state-of-the-art methods.



rate research

Read More

This paper develops a reinforcement learning (RL) scheme for adaptive traffic signal control (ATSC), called CVLight, that leverages data collected only from connected vehicles (CV). Seven types of RL models are proposed within this scheme that contain various state and reward representations, including incorporation of CV delay and green light duration into state and the usage of CV delay as reward. To further incorporate information of both CV and non-CV into CVLight, an algorithm based on actor-critic, A2C-Full, is proposed where both CV and non-CV information is used to train the critic network, while only CV information is used to update the policy network and execute optimal signal timing. These models are compared at an isolated intersection under various CV market penetration rates. A full model with the best performance (i.e., minimum average travel delay per vehicle) is then selected and applied to compare with state-of-the-art benchmarks under different levels of traffic demands, turning proportions, and dynamic traffic demands, respectively. Two case studies are performed on an isolated intersection and a corridor with three consecutive intersections located in Manhattan, New York, to further demonstrate the effectiveness of the proposed algorithm under real-world scenarios. Compared to other baseline models that use all vehicle information, the trained CVLight agent can efficiently control multiple intersections solely based on CV data and can achieve a similar or even greater performance when the CV penetration rate is no less than 20%.
The adaptive traffic signal control (ATSC) problem can be modeled as a multiagent cooperative game among urban intersections, where intersections cooperate to optimize their common goal. Recently, reinforcement learning (RL) has achieved marked successes in managing sequential decision making problems, which motivates us to apply RL in the ASTC problem. Here we use independent reinforcement learning (IRL) to solve a complex traffic cooperative control problem in this study. One of the largest challenges of this problem is that the observation information of intersection is typically partially observable, which limits the learning performance of IRL algorithms. To this, we model the traffic control problem as a partially observable weak cooperative traffic model (PO-WCTM) to optimize the overall traffic situation of a group of intersections. Different from a traditional IRL task that averages the returns of all agents in fully cooperative games, the learning goal of each intersection in PO-WCTM is to reduce the cooperative difficulty of learning, which is also consistent with the traffic environment hypothesis. We also propose an IRL algorithm called Cooperative Important Lenient Double DQN (CIL-DDQN), which extends Double DQN (DDQN) algorithm using two mechanisms: the forgetful experience mechanism and the lenient weight training mechanism. The former mechanism decreases the importance of experiences stored in the experience reply buffer, which deals with the problem of experience failure caused by the strategy change of other agents. The latter mechanism increases the weight experiences with high estimation and `leniently trains the DDQN neural network, which improves the probability of the selection of cooperative joint strategies. Experimental results show that CIL-DDQN outperforms other methods in almost all performance indicators of the traffic control problem.
On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central to more capable AI systems. OpenAI Five leveraged existing reinforcement learning techniques, scaled to learn from batches of approximately 2 million frames every 2 seconds. We developed a distributed training system and tools for continual training which allowed us to train OpenAI Five for 10 months. By defeating the Dota 2 world champion (Team OG), OpenAI Five demonstrates that self-play reinforcement learning can achieve superhuman performance on a difficult task.
Inefficient traffic signal control methods may cause numerous problems, such as traffic congestion and waste of energy. Reinforcement learning (RL) is a trending data-driven approach for adaptive traffic signal control in complex urban traffic networks. Although the development of deep neural networks (DNN) further enhances its learning capability, there are still some challenges in applying deep RLs to transportation networks with multiple signalized intersections, including non-stationarity environment, exploration-exploitation dilemma, multi-agent training schemes, continuous action spaces, etc. In order to address these issues, this paper first proposes a multi-agent deep deterministic policy gradient (MADDPG) method by extending the actor-critic policy gradient algorithms. MADDPG has a centralized learning and decentralized execution paradigm in which critics use additional information to streamline the training process, while actors act on their own local observations. The model is evaluated via simulation on the Simulation of Urban MObility (SUMO) platform. Model comparison results show the efficiency of the proposed algorithm in controlling traffic lights.
Conventional simulations on multi-exit indoor evacuation focus primarily on how to determine a reasonable exit based on numerous factors in a changing environment. Results commonly include some congested and other under-utilized exits, especially with massive pedestrians. We propose a multi-exit evacuation simulation based on Deep Reinforcement Learning (DRL), referred to as the MultiExit-DRL, which involves in a Deep Neural Network (DNN) framework to facilitate state-to-action mapping. The DNN framework applies Rainbow Deep Q-Network (DQN), a DRL algorithm that integrates several advanced DQN methods, to improve data utilization and algorithm stability, and further divides the action space into eight isometric directions for possible pedestrian choices. We compare MultiExit-DRL with two conventional multi-exit evacuation simulation models in three separate scenarios: 1) varying pedestrian distribution ratios, 2) varying exit width ratios, and 3) varying open schedules for an exit. The results show that MultiExit-DRL presents great learning efficiency while reducing the total number of evacuation frames in all designed experiments. In addition, the integration of DRL allows pedestrians to explore other potential exits and helps determine optimal directions, leading to the high efficiency of exit utilization.

suggested questions

comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا