Do you want to publish a course? Click here

Gaze Estimation for Assisted Living Environments

83   0   0.0 ( 0 )
 Added by Philipe A. Dias
 Publication date 2019
and research's language is English




Ask ChatGPT about the research

Effective assisted living environments must be able to perform inferences on how their occupants interact with one another as well as with surrounding objects. To accomplish this goal using a vision-based automated approach, multiple tasks such as pose estimation, object segmentation and gaze estimation must be addressed. Gaze direction in particular provides some of the strongest indications of how a person interacts with the environment. In this paper, we propose a simple neural network regressor that estimates the gaze direction of individuals in a multi-camera assisted living scenario, relying only on the relative positions of facial keypoints collected from a single pose estimation model. To handle cases of keypoint occlusion, our model exploits a novel confidence gated unit in its input layer. In addition to the gaze direction, our model also outputs an estimation of its own prediction uncertainty. Experimental results on a public benchmark demonstrate that our approach performs on pair with a complex, dataset-specific baseline, while its uncertainty predictions are highly correlated to the actual angular error of corresponding estimations. Finally, experiments on images from a real assisted living environment demonstrate the higher suitability of our model for its final application.

rate research

Read More

A drivers gaze is critical for determining their attention, state, situational awareness, and readiness to take over control from partially automated vehicles. Estimating the gaze direction is the most obvious way to gauge a drivers state under ideal conditions when limited to using non-intrusive imaging sensors. Unfortunately, the vehicular environment introduces a variety of challenges that are usually unaccounted for - harsh illumination, nighttime conditions, and reflective eyeglasses. Relying on head pose alone under such conditions can prove to be unreliable and erroneous. In this study, we offer solutions to address these problems encountered in the real world. To solve issues with lighting, we demonstrate that using an infrared camera with suitable equalization and normalization suffices. To handle eyeglasses and their corresponding artifacts, we adopt image-to-image translation using generative adversarial networks to pre-process images prior to gaze estimation. Our proposed Gaze Preserving CycleGAN (GPCycleGAN) is trained to preserve the drivers gaze while removing potential eyeglasses from face images. GPCycleGAN is based on the well-known CycleGAN approach - with the addition of a gaze classifier and a gaze consistency loss for additional supervision. Our approach exhibits improved performance, interpretability, robustness and superior qualitative results on challenging real-world datasets.
Estimating human gaze from natural eye images only is a challenging task. Gaze direction can be defined by the pupil- and the eyeball center where the latter is unobservable in 2D images. Hence, achieving highly accurate gaze estimates is an ill-posed problem. In this paper, we introduce a novel deep neural network architecture specifically designed for the task of gaze estimation from single eye input. Instead of directly regressing two angles for the pitch and yaw of the eyeball, we regress to an intermediate pictorial representation which in turn simplifies the task of 3D gaze direction estimation. Our quantitative and qualitative results show that our approach achieves higher accuracies than the state-of-the-art and is robust to variation in gaze, head pose and image quality.
69 - Yang Liu , Lei Zhou , Xiao Bai 2021
Zero-shot learning (ZSL) aims to recognize novel classes by transferring semantic knowledge from seen classes to unseen classes. Since semantic knowledge is built on attributes shared between different classes, which are highly local, strong prior for localization of object attribute is beneficial for visual-semantic embedding. Interestingly, when recognizing unseen images, human would also automatically gaze at regions with certain semantic clue. Therefore, we introduce a novel goal-oriented gaze estimation module (GEM) to improve the discriminative attribute localization based on the class-level attributes for ZSL. We aim to predict the actual human gaze location to get the visual attention regions for recognizing a novel object guided by attribute description. Specifically, the task-dependent attention is learned with the goal-oriented GEM, and the global image features are simultaneously optimized with the regression of local attribute features. Experiments on three ZSL benchmarks, i.e., CUB, SUN and AWA2, show the superiority or competitiveness of our proposed method against the state-of-the-art ZSL methods. The ablation analysis on real gaze data CUB-VWSW also validates the benefits and accuracy of our gaze estimation module. This work implies the promising benefits of collecting human gaze dataset and automatic gaze estimation algorithms on high-level computer vision tasks. The code is available at https://github.com/osierboy/GEM-ZSL.
Appearance-based gaze estimation has achieved significant improvement by using deep learning. However, many deep learning-based methods suffer from the vulnerability property, i.e., perturbing the raw image using noise confuses the gaze estimation models. Although the perturbed image visually looks similar to the original image, the gaze estimation models output the wrong gaze direction. In this paper, we investigate the vulnerability of appearance-based gaze estimation. To our knowledge, this is the first time that the vulnerability of gaze estimation to be found. We systematically characterized the vulnerability property from multiple aspects, the pixel-based adversarial attack, the patch-based adversarial attack and the defense strategy. Our experimental results demonstrate that the CA-Net shows superior performance against attack among the four popular appearance-based gaze estimation networks, Full-Face, Gaze-Net, CA-Net and RT-GENE. This study draws the attention of researchers in the appearance-based gaze estimation community to defense from adversarial attacks.
A major challenge for physically unconstrained gaze estimation is acquiring training data with 3D gaze annotations for in-the-wild and outdoor scenarios. In contrast, videos of human interactions in unconstrained environments are abundantly available and can be much more easily annotated with frame-level activity labels. In this work, we tackle the previously unexplored problem of weakly-supervised gaze estimation from videos of human interactions. We leverage the insight that strong gaze-related geometric constraints exist when people perform the activity of looking at each other (LAEO). To acquire viable 3D gaze supervision from LAEO labels, we propose a training algorithm along with several novel loss functions especially designed for the task. With weak supervision from two large scale CMU-Panoptic and AVA-LAEO activity datasets, we show significant improvements in (a) the accuracy of semi-supervised gaze estimation and (b) cross-domain generalization on the state-of-the-art physically unconstrained in-the-wild Gaze360 gaze estimation benchmark. We open source our code at https://github.com/NVlabs/weakly-supervised-gaze.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا