No Arabic abstract
This paper addresses the problem of target detection and localisation in a limited area using multiple coordinated agents. The swarm of Unmanned Aerial Vehicles (UAVs) determines the position of the dispersion of stack effluents to a gas plume in a certain production area as fast as possible, that makes the problem challenging to model and solve, because of the time variability of the target. Three different exploration algorithms are designed and compared. Besides the exploration strategies, the paper reports a solution for quick convergence towards the actual stack position once detected by one member of the team. Both the navigation and localisation algorithms are fully distributed and based on the consensus theory. Simulations on realistic case studies are reported.
This study proposes an efficient data collection strategy exploiting a team of Unmanned Aerial Vehicles (UAVs) to monitor and collect the data of a large distributed sensor network usually used for environmental monitoring, meteorology, agriculture, and renewable energy applications. The study develops a collaborative mission planning system that enables a team of UAVs to conduct and complete the mission of sensors data collection collaboratively while considering existing constraints of the UAV payload and battery capacity. The proposed mission planner system employs the Differential Evolution (DE) optimization algorithm enabling UAVs to maximize the number of visited sensor nodes given the priority of the sensors and avoiding the redundant collection of sensors data. The proposed mission planner is evaluated through extensive simulation and comparative analysis. The simulation results confirm the effectiveness and fidelity of the proposed mission planner to be used for the distributed sensor network monitoring and data collection.
Truss robots, or robots that consist of extensible links connected at universal joints, are often designed with modular physical components but require centralized control techniques. This paper presents a distributed control technique for truss robots. The truss robot is viewed as a collective, where each individual node of the robot is capable of measuring the lengths of the neighboring edges, communicating with a subset of the other nodes, and computing and executing its own control actions with its connected edges. Through an iterative distributed optimization, the individual members utilize local information to converge on a global estimate of the robots state, and then coordinate their planned motion to achieve desired global behavior. This distributed optimization is based on a consensus alternating direction method of multipliers framework. This distributed algorithm is then adapted to control an isoperimetric truss robot, and the distributed algorithm is used in an experimental demonstration. The demonstration allows a user to broadcast commands to a single node of the robot, which then ensures the coordinated motion of all other nodes to achieve the desired global motion.
In this paper, we study the resilient vector consensus problem in networks with adversarial agents and improve resilience guarantees of existing algorithms. A common approach to achieving resilient vector consensus is that every non-adversarial (or normal) agent in the network updates its state by moving towards a point in the convex hull of its emph{normal} neighbors states. Since an agent cannot distinguish between its normal and adversarial neighbors, computing such a point, often called as emph{safe point}, is a challenging task. To compute a safe point, we propose to use the notion of emph{centerpoint}, which is an extension of the median in higher dimensions, instead of Tverberg partition of points, which is often used for this purpose. We discuss that the notion of centerpoint provides a complete characterization of safe points in $mathbb{R}^d$. In particular, we show that a safe point is essentially an interior centerpoint if the number of adversaries in the neighborhood of a normal agent $i$ is less than $frac{N_i}{d+1} $, where $d$ is the dimension of the state vector and $N_i$ is the total number of agents in the neighborhood of $i$. Consequently, we obtain necessary and sufficient conditions on the number of adversarial agents to guarantee resilient vector consensus. Further, by considering the complexity of computing centerpoints, we discuss improvements in the resilience guarantees of vector consensus algorithms and compare with the other existing approaches. Finally, we numerically evaluate the performance of our approach through experiments.
In the past decade, unmanned aerial vehicles (UAVs) have been widely used in various civilian applications, most of which only require a single UAV. In the near future, it is expected that more and more applications will be enabled by the cooperation of multiple UAVs. To facilitate such applications, it is desirable to utilize a general control platform for cooperative UAVs. However, existing open-source control platforms cannot fulfill such a demand because (1) they only support the leader-follower mode, which limits the design options for fleet control, (2) existing platforms can support only certain UAVs and thus lack of compatibility, and (3) these platforms cannot accurately simulate a flight mission, which may cause a big gap between simulation and real flight. To address these issues, we propose a general control and monitoring platform for cooperative UAV fleet, namely, CoUAV, which provides a set of core cooperation services of UAVs, including synchronization, connectivity management, path planning, energy simulation, etc. To verify the applicability of CoUAV, we design and develop a prototype and we use the new system to perform an emergency search application that aims to complete a task with the minimum flying time. To achieve this goal, we design and implement a path planning service that takes both the UAV network connectivity and coverage into consideration so as to maximize the efficiency of a fleet. Experimental results by both simulation and field test demonstrate that the proposed system is viable.
UAVs have found an important application in archaeological mapping. Majority of the existing methods employ an offline method to process the data collected from an archaeological site. They are time-consuming and computationally expensive. In this paper, we present a multi-UAV approach for faster mapping of archaeological sites. Employing a team of UAVs not only reduces the mapping time by distribution of coverage area, but also improves the map accuracy by exchange of information. Through extensive experiments in a realistic simulation (AirSim), we demonstrate the advantages of using a collaborative mapping approach. We then create the first 3D map of the Sadra Fort, a 15th Century Fort located in Gujarat, India using our proposed method. Additionally, we present two novel archaeological datasets recorded in both simulation and real-world to facilitate research on collaborative archaeological mapping. For the benefit of the community, we make the AirSim simulation environment, as well as the datasets publicly available.