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Improved Reinforcement Learning through Imitation Learning Pretraining Towards Image-based Autonomous Driving

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 Added by Tianqi Wang
 Publication date 2019
and research's language is English




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We present a training pipeline for the autonomous driving task given the current camera image and vehicle speed as the input to produce the throttle, brake, and steering control output. The simulator Airsims convenient weather and lighting API provides a sufficient diversity during training which can be very helpful to increase the trained policys robustness. In order to not limit the possible policys performance, we use a continuous and deterministic control policy setting. We utilize ResNet-34 as our actor and critic networks with some slight changes in the fully connected layers. Considering humans mastery of this task and the high-complexity nature of this task, we first use imitation learning to mimic the given human policy and leverage the trained policy and its weights to the reinforcement learning phase for which we use DDPG. This combination shows a considerable performance boost comparing to both pure imitation learning and pure DDPG for the autonomous driving task.

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Reinforcement learning (RL) is widely used in autonomous driving tasks and training RL models typically involves in a multi-step process: pre-training RL models on simulators, uploading the pre-trained model to real-life robots, and fine-tuning the weight parameters on robot vehicles. This sequential process is extremely time-consuming and more importantly, knowledge from the fine-tuned model stays local and can not be re-used or leveraged collaboratively. To tackle this problem, we present an online federated RL transfer process for real-time knowledge extraction where all the participant agents make corresponding actions with the knowledge learned by others, even when they are acting in very different environments. To validate the effectiveness of the proposed approach, we constructed a real-life collision avoidance system with Microsoft Airsim simulator and NVIDIA JetsonTX2 car agents, which cooperatively learn from scratch to avoid collisions in indoor environment with obstacle objects. We demonstrate that with the proposed framework, the simulator car agents can transfer knowledge to the RC cars in real-time, with 27% increase in the average distance with obstacles and 42% decrease in the collision counts.
With the development of deep representation learning, the domain of reinforcement learning (RL) has become a powerful learning framework now capable of learning complex policies in high dimensional environments. This review summarises deep reinforcement learning (DRL) algorithms and provides a taxonomy of automated driving tasks where (D)RL methods have been employed, while addressing key computational challenges in real world deployment of autonomous driving agents. It also delineates adjacent domains such as behavior cloning, imitation learning, inverse reinforcement learning that are related but are not classical RL algorithms. The role of simulators in training agents, methods to validate, test and robustify existing solutions in RL are discussed.
385 - Eiji Uchibe , Kenji Doya 2020
This paper proposes Entropy-Regularized Imitation Learning (ERIL), which is a combination of forward and inverse reinforcement learning under the framework of the entropy-regularized Markov decision process. ERIL minimizes the reverse Kullback-Leibler (KL) divergence between two probability distributions induced by a learner and an expert. Inverse reinforcement learning (RL) in ERIL evaluates the log-ratio between two distributions using the density ratio trick, which is widely used in generative adversarial networks. More specifically, the log-ratio is estimated by building two binary discriminators. The first discriminator is a state-only function, and it tries to distinguish the state generated by the forward RL step from the experts state. The second discriminator is a function of current state, action, and transitioned state, and it distinguishes the generated experiences from the ones provided by the expert. Since the second discriminator has the same hyperparameters of the forward RL step, it can be used to control the discriminators ability. The forward RL minimizes the reverse KL estimated by the inverse RL. We show that minimizing the reverse KL divergence is equivalent to finding an optimal policy under entropy regularization. Consequently, a new policy is derived from an algorithm that resembles Dynamic Policy Programming and Soft Actor-Critic. Our experimental results on MuJoCo-simulated environments show that ERIL is more sample-efficient than such previous methods. We further apply the method to human behaviors in performing a pole-balancing task and show that the estimated reward functions show how every subject achieves the goal.
We study the problem of programmatic reinforcement learning, in which policies are represented as short programs in a symbolic language. Programmatic policies can be more interpretable, generalizable, and amenable to formal verification than neural policies; however, designing rigorous learning approaches for such policies remains a challenge. Our approach to this challenge -- a meta-algorithm called PROPEL -- is based on three insights. First, we view our learning task as optimization in policy space, modulo the constraint that the desired policy has a programmatic representation, and solve this optimization problem using a form of mirror descent that takes a gradient step into the unconstrained policy space and then projects back onto the constrained space. Second, we view the unconstrained policy space as mixing neural and programmatic representations, which enables employing state-of-the-art deep policy gradient approaches. Third, we cast the projection step as program synthesis via imitation learning, and exploit contemporary combinatorial methods for this task. We present theoretical convergence results for PROPEL and empirically evaluate the approach in three continuous control domains. The experiments show that PROPEL can significantly outperform state-of-the-art approaches for learning programmatic policies.
In autonomous driving, navigation through unsignaled intersections with many traffic participants moving around is a challenging task. To provide a solution to this problem, we propose a novel branched network G-CIL for the navigation policy learning. Specifically, we firstly represent such dynamic environments as graph-structured data and propose an effective strategy for edge definition to aggregate surrounding information for the ego-vehicle. Then graph convolutional neural networks are used as the perception module to capture global and geometric features from the environment. To generate safe and efficient navigation policy, we further incorporate it with conditional imitation learning algorithm, to learn driving behaviors directly from expert demonstrations. Our proposed network is capable of handling a varying number of surrounding vehicles and generating optimal control actions (e.g., steering angle and throttle) according to the given high-level commands (e.g., turn left towards the global goal). Evaluations on unsignaled intersections with various traffic densities demonstrate that our end-to-end trainable neural network outperforms the baselines with higher success rate and shorter navigation time.

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