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Variance Reduction for Matrix Games

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 Added by Yair Carmon
 Publication date 2019
and research's language is English




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We present a randomized primal-dual algorithm that solves the problem $min_{x} max_{y} y^top A x$ to additive error $epsilon$ in time $mathrm{nnz}(A) + sqrt{mathrm{nnz}(A)n}/epsilon$, for matrix $A$ with larger dimension $n$ and $mathrm{nnz}(A)$ nonzero entries. This improves the best known exact gradient methods by a factor of $sqrt{mathrm{nnz}(A)/n}$ and is faster than fully stochastic gradient methods in the accurate and/or sparse regime $epsilon le sqrt{n/mathrm{nnz}(A)}$. Our results hold for $x,y$ in the simplex (matrix games, linear programming) and for $x$ in an $ell_2$ ball and $y$ in the simplex (perceptron / SVM, minimum enclosing ball). Our algorithm combines Nemirovskis conceptual prox-method and a novel reduced-variance gradient estimator based on sampling from the difference between the current iterate and a reference point.



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We investigate sublinear classical and quantum algorithms for matrix games, a fundamental problem in optimization and machine learning, with provable guarantees. Given a matrix $Ainmathbb{R}^{ntimes d}$, sublinear algorithms for the matrix game $min_{xinmathcal{X}}max_{yinmathcal{Y}} y^{top} Ax$ were previously known only for two special cases: (1) $mathcal{Y}$ being the $ell_{1}$-norm unit ball, and (2) $mathcal{X}$ being either the $ell_{1}$- or the $ell_{2}$-norm unit ball. We give a sublinear classical algorithm that can interpolate smoothly between these two cases: for any fixed $qin (1,2]$, we solve the matrix game where $mathcal{X}$ is a $ell_{q}$-norm unit ball within additive error $epsilon$ in time $tilde{O}((n+d)/{epsilon^{2}})$. We also provide a corresponding sublinear quantum algorithm that solves the same task in time $tilde{O}((sqrt{n}+sqrt{d})textrm{poly}(1/epsilon))$ with a quadratic improvement in both $n$ and $d$. Both our classical and quantum algorithms are optimal in the dimension parameters $n$ and $d$ up to poly-logarithmic factors. Finally, we propose sublinear classical and quantum algorithms for the approximate Caratheodory problem and the $ell_{q}$-margin support vector machines as applications.
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In this work, we propose a distributed algorithm for stochastic non-convex optimization. We consider a worker-server architecture where a set of $K$ worker nodes (WNs) in collaboration with a server node (SN) jointly aim to minimize a global, potentially non-convex objective function. The objective function is assumed to be the sum of local objective functions available at each WN, with each node having access to only the stochastic samples of its local objective function. In contrast to the existing approaches, we employ a momentum based single loop distributed algorithm which eliminates the need of computing large batch size gradients to achieve variance reduction. We propose two algorithms one with adaptive and the other with non-adaptive learning rates. We show that the proposed algorithms achieve the optimal computational complexity while attaining linear speedup with the number of WNs. Specifically, the algorithms reach an $epsilon$-stationary point $x_a$ with $mathbb{E}| abla f(x_a) | leq tilde{O}(K^{-1/3}T^{-1/2} + K^{-1/3}T^{-1/3})$ in $T$ iterations, thereby requiring $tilde{O}(K^{-1} epsilon^{-3})$ gradient computations at each WN. Moreover, our approach does not assume identical data distributions across WNs making the approach general enough for federated learning applications.
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