No Arabic abstract
We investigate the problem of learning category-specific 3D shape reconstruction from a variable number of RGB views of previously unobserved object instances. Most approaches for multiview shape reconstruction operate on sparse shape representations, or assume a fixed number of views. We present a method that can estimate dense 3D shape, and aggregate shape across multiple and varying number of input views. Given a single input view of an object instance, we propose a representation that encodes the dense shape of the visible object surface as well as the surface behind line of sight occluded by the visible surface. When multiple input views are available, the shape representation is designed to be aggregated into a single 3D shape using an inexpensive union operation. We train a 2D CNN to learn to predict this representation from a variable number of views (1 or more). We further aggregate multiview information by using permutation equivariant layers that promote order-agnostic view information exchange at the feature level. Experiments show that our approach is able to produce dense 3D reconstructions of objects that improve in quality as more views are added.
We present StrobeNet, a method for category-level 3D reconstruction of articulating objects from one or more unposed RGB images. Reconstructing general articulating object categories % has important applications, but is challenging since objects can have wide variation in shape, articulation, appearance and topology. We address this by building on the idea of category-level articulation canonicalization -- mapping observations to a canonical articulation which enables correspondence-free multiview aggregation. Our end-to-end trainable neural network estimates feature-enriched canonical 3D point clouds, articulation joints, and part segmentation from one or more unposed images of an object. These intermediate estimates are used to generate a final implicit 3D reconstruction.Our approach reconstructs objects even when they are observed in different articulations in images with large baselines, and animation of reconstructed shapes. Quantitative and qualitative evaluations on different object categories show that our method is able to achieve high reconstruction accuracy, especially as more views are added.
Object reconstruction from a single image -- in the wild -- is a problem where we can make progress and get meaningful results today. This is the main message of this paper, which introduces an automated pipeline with pixels as inputs and 3D surfaces of various rigid categories as outputs in images of realistic scenes. At the core of our approach are deformable 3D models that can be learned from 2D annotations available in existing object detection datasets, that can be driven by noisy automatic object segmentations and which we complement with a bottom-up module for recovering high-frequency shape details. We perform a comprehensive quantitative analysis and ablation study of our approach using the recently introduced PASCAL 3D+ dataset and show very encouraging automatic reconstructions on PASCAL VOC.
Deep learning affords enormous opportunities to augment the armamentarium of biomedical imaging, albeit its design and implementation have potential flaws. Fundamentally, most deep learning models are driven entirely by data without consideration of any prior knowledge, which dramatically increases the complexity of neural networks and limits the application scope and model generalizability. Here we establish a geometry-informed deep learning framework for ultra-sparse 3D tomographic image reconstruction. We introduce a novel mechanism for integrating geometric priors of the imaging system. We demonstrate that the seamless inclusion of known priors is essential to enhance the performance of 3D volumetric computed tomography imaging with ultra-sparse sampling. The study opens new avenues for data-driven biomedical imaging and promises to provide substantially improved imaging tools for various clinical imaging and image-guided interventions.
Object recognition has seen significant progress in the image domain, with focus primarily on 2D perception. We propose to leverage existing large-scale datasets of 3D models to understand the underlying 3D structure of objects seen in an image by constructing a CAD-based representation of the objects and their poses. We present Mask2CAD, which jointly detects objects in real-world images and for each detected object, optimizes for the most similar CAD model and its pose. We construct a joint embedding space between the detected regions of an image corresponding to an object and 3D CAD models, enabling retrieval of CAD models for an input RGB image. This produces a clean, lightweight representation of the objects in an image; this CAD-based representation ensures a valid, efficient shape representation for applications such as content creation or interactive scenarios, and makes a step towards understanding the transformation of real-world imagery to a synthetic domain. Experiments on real-world images from Pix3D demonstrate the advantage of our approach in comparison to state of the art. To facilitate future research, we additionally propose a new image-to-3D baseline on ScanNet which features larger shape diversity, real-world occlusions, and challenging image views.
Tomographic reconstruction recovers an unknown image given its projections from different angles. State-of-the-art methods addressing this problem assume the angles associated with the projections are known a-priori. Given this knowledge, the reconstruction process is straightforward as it can be formulated as a convex problem. Here, we tackle a more challenging setting: 1) the projection angles are unknown, 2) they are drawn from an unknown probability distribution. In this set-up our goal is to recover the image and the projection angle distribution using an unsupervised adversarial learning approach. For this purpose, we formulate the problem as a distribution matching between the real projection lines and the generated ones from the estimated image and projection distribution. This is then solved by reaching the equilibrium in a min-max game between a generator and a discriminator. Our novel contribution is to recover the unknown projection distribution and the image simultaneously using adversarial learning. To accommodate this, we use Gumbel-softmax approximation of samples from categorical distribution to approximate the generators loss as a function of the unknown image and the projection distribution. Our approach can be generalized to different inverse problems. Our simulation results reveal the ability of our method in successfully recovering the image and the projection distribution in various settings.