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Designing effective model-based reinforcement learning algorithms is difficult because the ease of data generation must be weighed against the bias of model-generated data. In this paper, we study the role of model usage in policy optimization both theoretically and empirically. We first formulate and analyze a model-based reinforcement learning algorithm with a guarantee of monotonic improvement at each step. In practice, this analysis is overly pessimistic and suggests that real off-policy data is always preferable to model-generated on-policy data, but we show that an empirical estimate of model generalization can be incorporated into such analysis to justify model usage. Motivated by this analysis, we then demonstrate that a simple procedure of using short model-generated rollouts branched from real data has the benefits of more complicated model-based algorithms without the usual pitfalls. In particular, this approach surpasses the sample efficiency of prior model-based methods, matches the asymptotic performance of the best model-free algorithms, and scales to horizons that cause other model-based methods to fail entirely.
Model-free reinforcement learning (RL) methods are succeeding in a growing number of tasks, aided by recent advances in deep learning. However, they tend to suffer from high sample complexity, which hinders their use in real-world domains. Alternatively, model-based reinforcement learning promises to reduce sample complexity, but tends to require careful tuning and to date have succeeded mainly in restrictive domains where simple models are sufficient for learning. In this paper, we analyze the behavior of vanilla model-based reinforcement learning methods when deep neural networks are used to learn both the model and the policy, and show that the learned policy tends to exploit regions where insufficient data is available for the model to be learned, causing instability in training. To overcome this issue, we propose to use an ensemble of models to maintain the model uncertainty and regularize the learning process. We further show that the use of likelihood ratio derivatives yields much more stable learning than backpropagation through time. Altogether, our approach Model-Ensemble Trust-Region Policy Optimization (ME-TRPO) significantly reduces the sample complexity compared to model-free deep RL methods on challenging continuous control benchmark tasks.
Model-based reinforcement learning (RL) algorithms allow us to combine model-generated data with those collected from interaction with the real system in order to alleviate the data efficiency problem in RL. However, designing such algorithms is often challenging because the bias in simulated data may overshadow the ease of data generation. A potential solution to this challenge is to jointly learn and improve model and policy using a universal objective function. In this paper, we leverage the connection between RL and probabilistic inference, and formulate such an objective function as a variational lower-bound of a log-likelihood. This allows us to use expectation maximization (EM) and iteratively fix a baseline policy and learn a variational distribution, consisting of a model and a policy (E-step), followed by improving the baseline policy given the learned variational distribution (M-step). We propose model-based and model-free policy iteration (actor-critic) style algorithms for the E-step and show how the variational distribution learned by them can be used to optimize the M-step in a fully model-based fashion. Our experiments on a number of continuous control tasks show that despite being more complex, our model-based (E-step) algorithm, called {em variational model-based policy optimization} (VMBPO), is more sample-efficient and robust to hyper-parameter tuning than its model-free (E-step) counterpart. Using the same control tasks, we also compare VMBPO with several state-of-the-art model-based and model-free RL algorithms and show its sample efficiency and performance.
Offline reinforcement learning (RL) refers to the problem of learning policies entirely from a large batch of previously collected data. This problem setting offers the promise of utilizing such datasets to acquire policies without any costly or dangerous active exploration. However, it is also challenging, due to the distributional shift between the offline training data and those states visited by the learned policy. Despite significant recent progress, the most successful prior methods are model-free and constrain the policy to the support of data, precluding generalization to unseen states. In this paper, we first observe that an existing model-based RL algorithm already produces significant gains in the offline setting compared to model-free approaches. However, standard model-based RL methods, designed for the online setting, do not provide an explicit mechanism to avoid the offline settings distributional shift issue. Instead, we propose to modify the existing model-based RL methods by applying them with rewards artificially penalized by the uncertainty of the dynamics. We theoretically show that the algorithm maximizes a lower bound of the policys return under the true MDP. We also characterize the trade-off between the gain and risk of leaving the support of the batch data. Our algorithm, Model-based Offline Policy Optimization (MOPO), outperforms standard model-based RL algorithms and prior state-of-the-art model-free offline RL algorithms on existing offline RL benchmarks and two challenging continuous control tasks that require generalizing from data collected for a different task. The code is available at https://github.com/tianheyu927/mopo.
Reinforcement Learning(RL) with sparse rewards is a major challenge. We propose emph{Hindsight Trust Region Policy Optimization}(HTRPO), a new RL algorithm that extends the highly successful TRPO algorithm with emph{hindsight} to tackle the challenge of sparse rewards. Hindsight refers to the algorithms ability to learn from information across goals, including ones not intended for the current task. HTRPO leverages two main ideas. It introduces QKL, a quadratic approximation to the KL divergence constraint on the trust region, leading to reduced variance in KL divergence estimation and improved stability in policy update. It also presents Hindsight Goal Filtering(HGF) to select conductive hindsight goals. In experiments, we evaluate HTRPO in various sparse reward tasks, including simple benchmarks, image-based Atari games, and simulated robot control. Ablation studies indicate that QKL and HGF contribute greatly to learning stability and high performance. Comparison results show that in all tasks, HTRPO consistently outperforms both TRPO and HPG, a state-of-the-art algorithm for RL with sparse rewards.
Model-based algorithms, which learn a dynamics model from logged experience and perform some sort of pessimistic planning under the learned model, have emerged as a promising paradigm for offline reinforcement learning (offline RL). However, practical variants of such model-based algorithms rely on explicit uncertainty quantification for incorporating pessimism. Uncertainty estimation with complex models, such as deep neural networks, can be difficult and unreliable. We overcome this limitation by developing a new model-based offline RL algorithm, COMBO, that regularizes the value function on out-of-support state-action tuples generated via rollouts under the learned model. This results in a conservative estimate of the value function for out-of-support state-action tuples, without requiring explicit uncertainty estimation. We theoretically show that our method optimizes a lower bound on the true policy value, that this bound is tighter than that of prior methods, and our approach satisfies a policy improvement guarantee in the offline setting. Through experiments, we find that COMBO consistently performs as well or better as compared to prior offline model-free and model-based methods on widely studied offline RL benchmarks, including image-based tasks.