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Game-theoretic Analysis to Content-adaptive Reversible Watermarking

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 Added by Hanzhou Wu
 Publication date 2019
and research's language is English




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While many games were designed for steganography and robust watermarking, few focused on reversible watermarking. We present a two-encoder game related to the rate-distortion optimization of content-adaptive reversible watermarking. In the game, Alice first hides a payload into a cover. Then, Bob hides another payload into the modified cover. The embedding strategy of Alice affects the embedding capacity of Bob. The embedding strategy of Bob may produce data-extraction errors to Alice. Both want to embed as many pure secret bits as possible, subjected to an upper-bounded distortion. We investigate non-cooperative game and cooperative game between Alice and Bob. When they cooperate with each other, one may consider them as a whole, i.e., an encoder uses a cover for data embedding with two times. When they do not cooperate with each other, the game corresponds to a separable system, i.e., both want to independently hide a payload within the cover, but recovering the cover may need cooperation. We find equilibrium strategies for both players under constraints.



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With the increasing use of the internet and the ease of exchange of multimedia content, the protection of ownership rights has become a significant concern. Watermarking is an efficient means for this purpose. In many applications, real-time watermarking is required, which demands hardware implementation of low complexity and robust algorithm. In this paper, an adaptive watermarking is presented, which uses embedding in different bit-planes to achieve transparency and robustness. Local disorder of pixels is analyzed to control the strength of the watermark. A new low complexity method for disorder analysis is proposed, and its hardware implantation is presented. An embedding method is proposed, which causes lower degradation in the watermarked image. Also, the performance of proposed watermarking architecture is improved by a pipe-line structure and is tested on an FPGA device. Results show that the algorithm produces transparent and robust watermarked images. The synthesis report from FPGA implementation illustrates a low complexity hardware structure.
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