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Real Differences between OT and CRDT in Building Co-Editing Systems and Real World Applications

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 Added by Chengzheng Sun
 Publication date 2019
and research's language is English




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OT (Operational Transformation) was invented for supporting real-time co-editors in the late 1980s and has evolved to become a core technique used in todays working co-editors and adopted in major industrial products. CRDT (Commutative Replicated Data Type) for co-editors was first proposed around 2006, under the name of WOOT (WithOut Operational Transformation). Follow-up CRDT variations are commonly labeled as post-OT techniques and have made broad claims of superiority over OT solutions, in terms of correctness, time and space complexity, simplicity, etc. Over one decade later, however, OT remains the choice for building the vast majority of co-editors, whereas CRDT is rarely found in working co-editors. Why? To seek truth from facts, we set out to conduct a comprehensive and critical review of representative OT and CRDT solutions and working co-editors based on them. From this work, we have made important discoveries about OT and CRDT, and revealed facts and evidences that refute CRDT claims over OT on all accounts. We present our discoveries in three related and complementary articles. In prior two articles, we have revealed the similarities of OT and CRDT in following the same general transformation approach in co-editors, and their real differences in correctness and complexity. In this article, we examine the role of building working co-editors in shaping OT and CRDT research and solutions, and consequential differences in the choice between OT and CRDT in real world co-editors and industry products. In particular, we review the evolution of co-editors from research vehicles to real world applications, and discuss representative OT-based co-editors and alternative approaches in industry products and open source projects. Moreover, we evaluate CRDT-based co-editors in relation to published CRDT solutions, and clarify some myths surrounding peer-to-peer co-editing.



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OT (Operational Transformation) was invented for supporting real-time co-editors in the late 1980s and has evolved to become a core technique used in todays working co-editors and adopted in major industrial products. CRDT (Commutative Replicated Data Type) for co-editors was first proposed around 2006, under the name of WOOT (WithOut Operational Transformation). Follow-up CRDT variations are commonly labeled as post-OT techniques capable of making concurrent operations natively commutative, and have made broad claims of superiority over OT solutions, in terms of correctness, time and space complexity, simplicity, etc. Over one decade later, however, CRDT solutions are rarely found in working co-editors, while OT solutions remain the choice for building the vast majority of co-editors. Contradictions between this reality and CRDTs purported advantages have been the source of much debate and confusion in co-editing research and developer communities. What is CRDT really to co-editing? What are the real differences between OT and CRDT for co-editors? What are the key factors that may have affected the adoption of and choice between OT and CRDT for co-editors in the real world? In this paper, we report our discoveries, in relation to these questions and beyond, from a comprehensive review and comparison study on representative OT and CRDT solutions and working co-editors based on them. Moreover, this work reveals facts and presents evidences that refute CRDT claimed advantages over OT. We hope the results reported in this paper will help clear up common myths, misconceptions, and confusions surrounding alternative co-editing techniques, and accelerate progress in co-editing technology for real world applications.
OT (Operational Transformation) was invented for supporting real-time co-editors in the late 1980s and has evolved to become core techniques widely used in todays working co-editors and adopted in industrial products. CRDT (Commutative Replicated Data Type) for co-editors was first proposed around 2006, under the name of WOOT (WithOut Operational Transformation). Follow-up CRDT variations are commonly labeled as post-OT techniques capable of making concurrent operations natively commutative in co-editors. On top of that, CRDT solutions have made broad claims of superiority over OT solutions, and often portrayed OT as an incorrect and inefficient technique. Over one decade later, however, CRDT is rarely found in working co-editors; OT remains the choice for building the vast majority of todays co-editors. Contradictions between the reality and CRDTs purported advantages have been the source of much confusion and debate among co-editing researcher sand developers. To seek truth from facts, we set out to conduct a comprehensive and critical review on representative OT and CRDT solutions and co-editors based on them. From this work, we have made important discoveries about OT and CRDT, and revealed facts and evidences that refute CRDT claims over OT on all accounts. These discoveries help explain the underlying reasons for the choice between OT and CRDT in the real world. We report these results in a series of three articles. In the second article of this series, we reveal the differences between OT and CRDT in their basic approaches to realizing the same general transformation and how such differences had resulted in different challenges and consequential correctness and complexity issues. Moreover, we reveal hidden complexity and algorithmic flaws with representative CRDT solutions, and discuss common myths and facts related to correctness and complexity of OT and CRDT.
OT (Operational Transformation) was invented for supporting real-time co-editors in the late 1980s and has evolved to become a core technique used in todays working co-editors and adopted in major industrial products. CRDT (Commutative Replicated Data Type) for co-editors was first proposed around 2006, under the name of WOOT (WithOut Operational Transformation). Follow-up CRDT variations are commonly labeled as post-OT techniques capable of making concurrent operations natively commutative in co-editors. On top of that, CRDT solutions have made broad claims of superiority over OT solutions, and routinely portrayed OT as an incorrect, complex and inefficient technique. Over one decade later, however, OT remains the choice for building the vast majority of co-editors, whereas CRDT is rarely found in working co-editors. Contradictions between the reality and CRDTs purported advantages have been the source of much confusion and debate in co-editing communities. Have the vast majority of co-editors been unfortunate in choosing the faulty and inferior OT, or those CRDT claims are false? What are the real differences between OT and CRDT for co-editors? What are the key factors and underlying reasons behind the choices between OT and CRDT in the real world? To seek truth from facts, we set out to conduct a comprehensive and critical review on representative OT and CRDT solutions and working co-editors based on them. From this work, we have made important discoveries about OT and CRDT, and revealed facts and evidences that refute CRDT claims over OT on all accounts. We report our discoveries in a series of three articles and the current article is the first one in this series. We hope the discoveries from this work help clear up common misconceptions and confusions surrounding OT and CRDT, and accelerate progress in co-editing technology for real world applications.
Transparent objects, such as glass walls and doors, constitute architectural obstacles hindering the mobility of people with low vision or blindness. For instance, the open space behind glass doors is inaccessible, unless it is correctly perceived and interacted with. However, traditional assistive technologies rarely cover the segmentation of these safety-critical transparent objects. In this paper, we build a wearable system with a novel dual-head Transformer for Transparency (Trans4Trans) perception model, which can segment general- and transparent objects. The two dense segmentation results are further combined with depth information in the system to help users navigate safely and assist them to negotiate transparent obstacles. We propose a lightweight Transformer Parsing Module (TPM) to perform multi-scale feature interpretation in the transformer-based decoder. Benefiting from TPM, the double decoders can perform joint learning from corresponding datasets to pursue robustness, meanwhile maintain efficiency on a portable GPU, with negligible calculation increase. The entire Trans4Trans model is constructed in a symmetrical encoder-decoder architecture, which outperforms state-of-the-art methods on the test sets of Stanford2D3D and Trans10K-v2 datasets, obtaining mIoU of 45.13% and 75.14%, respectively. Through a user study and various pre-tests conducted in indoor and outdoor scenes, the usability and reliability of our assistive system have been extensively verified. Meanwhile, the Tran4Trans model has outstanding performances on driving scene datasets. On Cityscapes, ACDC, and DADA-seg datasets corresponding to common environments, adverse weather, and traffic accident scenarios, mIoU scores of 81.5%, 76.3%, and 39.2% are obtained, demonstrating its high efficiency and robustness for real-world transportation applications.
Deep Reinforcement Learning (DRL) has become increasingly powerful in recent years, with notable achievements such as Deepminds AlphaGo. It has been successfully deployed in commercial vehicles like Mobileyes path planning system. However, a vast majority of work on DRL is focused on toy examples in controlled synthetic car simulator environments such as TORCS and CARLA. In general, DRL is still at its infancy in terms of usability in real-world applications. Our goal in this paper is to encourage real-world deployment of DRL in various autonomous driving (AD) applications. We first provide an overview of the tasks in autonomous driving systems, reinforcement learning algorithms and applications of DRL to AD systems. We then discuss the challenges which must be addressed to enable further progress towards real-world deployment.
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