Do you want to publish a course? Click here

Gradient Coding Based on Block Designs for Mitigating Adversarial Stragglers

209   0   0.0 ( 0 )
 Added by Swanand Kadhe
 Publication date 2019
and research's language is English




Ask ChatGPT about the research

Distributed implementations of gradient-based methods, wherein a server distributes gradient computations across worker machines, suffer from slow running machines, called stragglers. Gradient coding is a coding-theoretic framework to mitigate stragglers by enabling the server to recover the gradient sum in the presence of stragglers. Approximate gradient codes are variants of gradient codes that reduce computation and storage overhead per worker by allowing the server to approximately reconstruct the gradient sum. In this work, our goal is to construct approximate gradient codes that are resilient to stragglers selected by a computationally unbounded adversary. Our motivation for constructing codes to mitigate adversarial stragglers stems from the challenge of tackling stragglers in massive-scale elastic and serverless systems, wherein it is difficult to statistically model stragglers. Towards this end, we propose a class of approximate gradient codes based on balanced incomplete block designs (BIBDs). We show that the approximation error for these codes depends only on the number of stragglers, and thus, adversarial straggler selection has no advantage over random selection. In addition, the proposed codes admit computationally efficient decoding at the server. Next, to characterize fundamental limits of adversarial straggling, we consider the notion of adversarial threshold -- the smallest number of workers that an adversary must straggle to inflict certain approximation error. We compute a lower bound on the adversarial threshold, and show that codes based on symmetric BIBDs maximize this lower bound among a wide class of codes, making them excellent candidates for mitigating adversarial stragglers.



rate research

Read More

In distributed synchronous gradient descent (GD) the main performance bottleneck for the per-iteration completion time is the slowest textit{straggling} workers. To speed up GD iterations in the presence of stragglers, coded distributed computation techniques are implemented by assigning redundant computations to workers. In this paper, we propose a novel gradient coding (GC) scheme that utilizes dynamic clustering, denoted by GC-DC, to speed up the gradient calculation. Under time-correlated straggling behavior, GC-DC aims at regulating the number of straggling workers in each cluster based on the straggler behavior in the previous iteration. We numerically show that GC-DC provides significant improvements in the average completion time (of each iteration) with no increase in the communication load compared to the original GC scheme.
Distributed implementations of gradient-based methods, wherein a server distributes gradient computations across worker machines, need to overcome two limitations: delays caused by slow running machines called stragglers, and communication overheads. Recently, Ye and Abbe [ICML 2018] proposed a coding-theoretic paradigm to characterize a fundamental trade-off between computation load per worker, communication overhead per worker, and straggler tolerance. However, their proposed coding schemes suffer from heavy decoding complexity and poor numerical stability. In this paper, we develop a communication-efficient gradient coding framework to overcome these drawbacks. Our proposed framework enables using any linear code to design the encoding and decoding functions. When a particular code is used in this framework, its block-length determines the computation load, dimension determines the communication overhead, and minimum distance determines the straggler tolerance. The flexibility of choosing a code allows us to gracefully trade-off the straggler threshold and communication overhead for smaller decoding complexity and higher numerical stability. Further, we show that using a maximum distance separable (MDS) code generated by a random Gaussian matrix in our framework yields a gradient code that is optimal with respect to the trade-off and, in addition, satisfies stronger guarantees on numerical stability as compared to the previously proposed schemes. Finally, we evaluate our proposed framework on Amazon EC2 and demonstrate that it reduces the average iteration time by 16% as compared to prior gradient coding schemes.
Distributed implementations are crucial in speeding up large scale machine learning applications. Distributed gradient descent (GD) is widely employed to parallelize the learning task by distributing the dataset across multiple workers. A significant performance bottleneck for the per-iteration completion time in distributed synchronous GD is $straggling$ workers. Coded distributed computation techniques have been introduced recently to mitigate stragglers and to speed up GD iterations by assigning redundant computations to workers. In this paper, we consider gradient coding (GC), and propose a novel dynamic GC scheme, which assigns redundant data to workers to acquire the flexibility to dynamically choose from among a set of possible codes depending on the past straggling behavior. In particular, we consider GC with clustering, and regulate the number of stragglers in each cluster by dynamically forming the clusters at each iteration; hence, the proposed scheme is called $GC$ $with$ $dynamic$ $clustering$ (GC-DC). Under a time-correlated straggling behavior, GC-DC gains from adapting to the straggling behavior over time such that, at each iteration, GC-DC aims at distributing the stragglers across clusters as uniformly as possible based on the past straggler behavior. For both homogeneous and heterogeneous worker models, we numerically show that GC-DC provides significant improvements in the average per-iteration completion time without an increase in the communication load compared to the original GC scheme.
In distributed optimization problems, a technique called gradient coding, which involves replicating data points, has been used to mitigate the effect of straggling machines. Recent work has studied approximate gradient coding, which concerns coding schemes where the replication factor of the data is too low to recover the full gradient exactly. Our work is motivated by the challenge of creating approximate gradient coding schemes that simultaneously work well in both the adversarial and stochastic models. To that end, we introduce novel approximate gradient codes based on expander graphs, in which each machine receives exactly two blocks of data points. We analyze the decoding error both in the random and adversarial straggler setting, when optimal decoding coefficients are used. We show that in the random setting, our schemes achieve an error to the gradient that decays exponentially in the replication factor. In the adversarial setting, the error is nearly a factor of two smaller than any existing code with similar performance in the random setting. We show convergence bounds both in the random and adversarial setting for gradient descent under standard assumptions using our codes. In the random setting, our convergence rate improves upon block-box bounds. In the adversarial setting, we show that gradient descent can converge down to a noise floor that scales linearly with the adversarial error to the gradient. We demonstrate empirically that our schemes achieve near-optimal error in the random setting and converge faster than algorithms which do not use the optimal decoding coefficients.
In this paper the performance limits and design principles of rateless codes over fading channels are studied. The diversity-multiplexing tradeoff (DMT) is used to analyze the system performance for all possible transmission rates. It is revealed from the analysis that the design of such rateless codes follows the design principle of approximately universal codes for parallel multiple-input multiple-output (MIMO) channels, in which each sub-channel is a MIMO channel. More specifically, it is shown that for a single-input single-output (SISO) channel, the previously developed permutation codes of unit length for parallel channels having rate LR can be transformed directly into rateless codes of length L having multiple rate levels (R, 2R, . . ., LR), to achieve the DMT performance limit.

suggested questions

comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا