Do you want to publish a course? Click here

STANCE: Locomotion Adaptation over Soft Terrain

114   0   0.0 ( 0 )
 Added by Shamel Fahmi
 Publication date 2019
and research's language is English




Ask ChatGPT about the research

Whole-body Control (WBC) has emerged as an important framework in locomotion control for legged robots. However, most of WBC frameworks fail to generalize beyond rigid terrains. Legged locomotion over soft terrain is difficult due to the presence of unmodeled contact dynamics that WBCs do not account for. This introduces uncertainty in locomotion and affects the stability and performance of the system. In this paper, we propose a novel soft terrain adaptation algorithm called STANCE: Soft Terrain Adaptation and Compliance Estimation. STANCE consists of a WBC that exploits the knowledge of the terrain to generate an optimal solution that is contact consistent and an online terrain compliance estimator that provides the WBC with terrain knowledge. We validated STANCE both in simulation and experiment on the Hydraulically actuated Quadruped (HyQ) robot, and we compared it against the state of the art WBC. We demonstrated the capabilities of STANCE with multiple terrains of different compliances, aggressive maneuvers, different forward velocities, and external disturbances. STANCE allowed HyQ to adapt online to terrains with different compliances (rigid and soft) without pre-tuning. HyQ was able to successfully deal with the transition between different terrains and showed the ability to differentiate between compliances under each foot.

rate research

Read More

Locomotion over soft terrain remains a challenging problem for legged robots. Most of the work done on state estimation for legged robots is designed for rigid contacts, and does not take into account the physical parameters of the terrain. That said, this letter answers the following questions: how and why does soft terrain affect state estimation for legged robots? To do so, we utilized a state estimator that fuses IMU measurements with leg odometry that is designed with rigid contact assumptions. We experimentally validated the state estimator with the HyQ robot trotting over both soft and rigid terrain. We demonstrate that soft terrain negatively affects state estimation for legged robots, and that the state estimates have a noticeable drift over soft terrain compared to rigid terrain.
Terrain adaptation is an essential capability for a ground robot to effectively traverse unstructured off-road terrain in real-world field environments such as forests. However, the expected robot behaviors generated by terrain adaptation methods cannot always be executed accurately due to setbacks such as wheel slip and reduced tire pressure. To address this problem, we propose a novel approach for consistent behavior generation that enables the ground robots actual behaviors to more accurately match expected behaviors while adapting to a variety of unstructured off-road terrain. Our approach learns offset behaviors that are used to compensate for the inconsistency between the actual and expected behaviors without requiring the explicit modeling of various setbacks. Our approach is also able to estimate the importance of the multi-modal features to improve terrain representations for better adaptation. In addition, we develop an algorithmic solver for our formulated regularized optimization problem, which is guaranteed to converge to the global optimal solution. To evaluate the method, we perform extensive experiments using various unstructured off-road terrain in real-world field environments. Experimental results have validated that our approach enables robots to traverse complex unstructured off-road terrain with more navigational behavior consistency, and it outperforms previous methods, particularly so on challenging terrain.
We present a novel control strategy for dynamic legged locomotion in complex scenarios, that considers information about the morphology of the terrain in contexts when only on-board mapping and computation are available. The strategy is built on top of two main elements: first a contact sequence task that provides safe foothold locations based on a convolutional neural network to perform fast and continuous evaluation of the terrain in search of safe foothold locations; then a model predictive controller that considers the foothold locations given by the contact sequence task to optimize target ground reaction forces. We assess the performance of our strategy through simulations of the hydraulically actuated quadruped robot HyQReal traversing rough terrain under realistic on-board sensing and computing conditions.
We present a unified model-based and data-driven approach for quadrupedal planning and control to achieve dynamic locomotion over uneven terrain. We utilize on-board proprioceptive and exteroceptive feedback to map sensory information and desired base velocity commands into footstep plans using a reinforcement learning (RL) policy trained in simulation over a wide range of procedurally generated terrains. When ran online, the system tracks the generated footstep plans using a model-based controller. We evaluate the robustness of our method over a wide variety of complex terrains. It exhibits behaviors which prioritize stability over aggressive locomotion. Additionally, we introduce two ancillary RL policies for corrective whole-body motion tracking and recovery control. These policies account for changes in physical parameters and external perturbations. We train and evaluate our framework on a complex quadrupedal system, ANYmal version B, and demonstrate transferability to a larger and heavier robot, ANYmal C, without requiring retraining.
This study proposes an integrated task and motion planning method for dynamic locomotion in partially observable environments with multi-level safety guarantees. This layered planning framework is composed of a high-level symbolic task planner and a low-level phase-space motion planner. A belief abstraction at the task planning level enables belief estimation of dynamic obstacle locations and guarantees navigation safety with collision avoidance. The high-level task planner, i.e., a two-level navigation planner, employs linear temporal logic for a reactive game synthesis between the robot and its environment while incorporating low-level safe keyframe policies into formal task specification design. The synthesized task planner commands a series of locomotion actions including walking step length, step height, and heading angle changes, to the underlying keyframe decision-maker, which further determines the robot center-of-mass apex velocity keyframe. The low-level phase-space planner uses a reduced-order locomotion model to generate non-periodic trajectories meeting balancing safety criteria for straight and steering walking. These criteria are characterized by constraints on locomotion keyframe states, and are used to define keyframe transition policies via viability kernels. Simulation results of a Cassie bipedal robot designed by Agility Robotics demonstrate locomotion maneuvering in a three-dimensional, partially observable environment consisting of dynamic obstacles and uneven terrain.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا