Do you want to publish a course? Click here

A Survey of Visuo-Haptic Simulation in Surgical Training

81   0   0.0 ( 0 )
 Added by Felix Hamza-Lup
 Publication date 2019
and research's language is English




Ask ChatGPT about the research

Surgeons must accomplish complex technical and intellectual tasks that can generate unexpected and serious challenges with little or no room for error. In the last decade, computer simulations have played an increasing role in surgical training, pre-operative planning, and biomedical research. Specifically, visuo-haptic simulations have been the focus of research to develop advanced e-Learning systems facilitating surgical training. The cost of haptic hardware was reduced through mass scale production and as haptics gained popularity in the gaming industry. Visuo-haptic simulations combine the tactile sense with visual information and provide training scenarios with a high degree of reality. For surgical training, such scenarios can be used as ways to gain, improve, and assess resident and expert surgeons skills and knowledge.



rate research

Read More

Recent advances in haptic hardware and software technology have generated interest in novel, multimodal interfaces based on the sense of touch. Such interfaces have the potential to revolutionize the way we think about human computer interaction and open new possibilities for simulation and training in a variety of fields. In this paper we review several frameworks, APIs and toolkits for haptic user interface development. We explore these software components focusing on minimally invasive surgical simulation systems. In the area of medical diagnosis, there is a strong need to determine mechanical properties of biological tissue for both histological and pathological considerations. Therefore we focus on the development of affordable visuo-haptic simulators to improve practice-based education in this area. We envision such systems, designed for the next generations of learners that enhance their knowledge in connection with real-life situations while they train in mandatory safety conditions.
Haptic sensory feedback has been shown to complement the visual and auditory senses, improve user performance and provide a greater sense of togetherness in collaborative and interactive virtual environments. However, we are faced with numerous challenges when deploying these systems over the present day Internet. The most significant of these challenges are the network performance limitations of the Wide Area Networks. In this paper, we offer a structured examination of the current challenges in the deployment of haptic-based distributed systems by analyzing the recent advances in the understanding of these challenges and the progress that has been made to overcome them.
A common and effective form of social touch is stroking on the forearm. We seek to replicate this stroking sensation using haptic illusions. This work compares two methods that provide sequential discrete stimulation: sequential normal indentation and sequential lateral skin-slip using discrete actuators. Our goals are to understand which form of stimulation more effectively creates a continuous stroking sensation, and how many discrete contact points are needed. We performed a study with 20 participants in which they rated sensations from the haptic devices on continuity and pleasantness. We found that lateral skin-slip created a more continuous sensation, and decreasing the number of contact points decreased the continuity. These results inform the design of future wearable haptic devices and the creation of haptic signals for effective social communication.
A continuous stroking sensation on the skin can convey messages or emotion cues. We seek to induce this sensation using a combination of illusory motion and lateral stroking via a haptic device. Our system provides discrete lateral skin-slip on the forearm with rotating tactors, which independently provide lateral skin-slip in a timed sequence. We vary the sensation by changing the angular velocity and delay between adjacent tactors, such that the apparent speed of the perceived stroke ranges from 2.5 to 48.2 cm/s. We investigated which actuation parameters create the most pleasant and continuous sensations through a user study with 16 participants. On average, the sensations were rated by participants as both continuous and pleasant. The most continuous and pleasant sensations were created by apparent speeds of 7.7 and 5.1 cm/s, respectively. We also investigated the effect of spacing between contact points on the pleasantness and continuity of the stroking sensation, and found that the users experience a pleasant and continuous linear sensation even when the space between contact points is relatively large (40 mm). Understanding how sequential discrete lateral skin-slip creates continuous linear sensations can influence the design and control of future wearable haptic devices.
We provide an ice friction model for vehicle dynamics of a two-man bobsled which can be used for driver evaluation and in a driver-in-the-loop simulator. Longitudinal friction is modeled by combining experimental results with finite element simulations to yield a correlation between contact pressure and friction. To model lateral friction, we collect data from 44 bobsleigh runs using special sensors. Non-linear regression is used to fit a bob-specific one-track vehicle dynamics model to the data. It is applied in driving simulation and enables a novel method for bob driver evaluation. Bob drivers with various levels of experience are investigated. It shows that a similar performance of the top drivers results from different driving styles.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا