No Arabic abstract
Haptic exploration is a key skill for both robots and humans to discriminate and handle unknown objects or to recognize familiar objects. Its active nature is evident in humans who from early on reliably acquire sophisticated sensory-motor capabilities for active exploratory touch and directed manual exploration that associates surfaces and object properties with their spatial locations. This is in stark contrast to robotics. In this field, the relative lack of good real-world interaction models - along with very restricted sensors and a scarcity of suitable training data to leverage machine learning methods - has so far rendered haptic exploration a largely underdeveloped skill. In the present work, we connect recent advances in recurrent models of visual attention with previous insights about the organisation of human haptic search behavior, exploratory procedures and haptic glances for a novel architecture that learns a generative model of haptic exploration in a simulated three-dimensional environment. The proposed algorithm simultaneously optimizes main perception-action loop components: feature extraction, integration of features over time, and the control strategy, while continuously acquiring data online. We perform a multi-module neural network training, including a feature extractor and a recurrent neural network module aiding pose control for storing and combining sequential sensory data. The resulting haptic meta-controller for the rigid $16 times 16$ tactile sensor array moving in a physics-driven simulation environment, called the Haptic Attention Model, performs a sequence of haptic glances, and outputs corresponding force measurements. The resulting method has been successfully tested with four different objects. It achieved results close to $100 %$ while performing object contour exploration that has been optimized for its own sensor morphology.
We investigate the transduction of tactile information during active exploration of finely textured surfaces using a novel tactile sensor mimicking the human fingertip. The sensor has been designed by integrating a linear array of 10 micro-force sensors in an elastomer layer. We measure the sensors response to the passage of elementary topographical features in the form of a small hole on a flat substrate. The response is found to strongly depend on the relative location of the sensor with respect to the substrate/skin contact zone. This result can be quantitatively interpreted within the scope of a linear model of mechanical transduction, taking into account both the intrinsic response of individual sensors and the context-dependent interfacial stress field within the contact zone. Consequences on robotics of touch are briefly discussed.
The sense of touch, being the earliest sensory system to develop in a human body [1], plays a critical part of our daily interaction with the environment. In order to successfully complete a task, many manipulation interactions require incorporating haptic feedback. However, manually designing a feedback mechanism can be extremely challenging. In this work, we consider manipulation tasks that need to incorporate tactile sensor feedback in order to modify a provided nominal plan. To incorporate partial observation, we present a new framework that models the task as a partially observable Markov decision process (POMDP) and learns an appropriate representation of haptic feedback which can serve as the state for a POMDP model. The model, that is parametrized by deep recurrent neural networks, utilizes variational Bayes methods to optimize the approximate posterior. Finally, we build on deep Q-learning to be able to select the optimal action in each state without access to a simulator. We test our model on a PR2 robot for multiple tasks of turning a knob until it clicks.
Artificial touch would seem well-suited for Reinforcement Learning (RL), since both paradigms rely on interaction with an environment. Here we propose a new environment and set of tasks to encourage development of tactile reinforcement learning: learning to type on a braille keyboard. Four tasks are proposed, progressing in difficulty from arrow to alphabet keys and from discrete to continuous actions. A simulated counterpart is also constructed by sampling tactile data from the physical environment. Using state-of-the-art deep RL algorithms, we show that all of these tasks can be successfully learnt in simulation, and 3 out of 4 tasks can be learned on the real robot. A lack of sample efficiency currently makes the continuous alphabet task impractical on the robot. To the best of our knowledge, this work presents the first demonstration of successfully training deep RL agents in the real world using observations that exclusively consist of tactile images. To aid future research utilising this environment, the code for this project has been released along with designs of the braille keycaps for 3D printing and a guide for recreating the experiments. A brief video summary is also available at https://youtu.be/eNylCA2uE_E.
Monitoring the state of contact is essential for robotic devices, especially grippers that implement gecko-inspired adhesives where intimate contact is crucial for a firm attachment. However, due to the lack of deformable sensors, few have demonstrated tactile sensing for gecko grippers. We present Viko, an adaptive gecko gripper that utilizes vision-based tactile sensors to monitor contact state. The sensor provides high-resolution real-time measurements of contact area and shear force. Moreover, the sensor is adaptive, low-cost, and compact. We integrated gecko-inspired adhesives into the sensor surface without impeding its adaptiveness and performance. Using a robotic arm, we evaluate the performance of the gripper by a series of grasping test. The gripper has a maximum payload of 8N even at a low fingertip pitch angle of 30 degrees. We also showcase the grippers ability to adjust fingertip pose for better contact using sensor feedback. Further, everyday object picking is presented as a demonstration of the grippers adaptiveness.
We present a novel robot end-effector for gripping and haptic exploration. Tactile sensing through suction flow monitoring is applied to a new suction cup design that contains multiple chambers for air flow. Each chamber connects with its own remote pressure transducer, which enables both absolute and differential pressure measures between chambers. By changing the overall vacuum applied to this smart suction cup, it can perform different functions such as gentle haptic exploration (low pressure) and monitoring breaks in the seal during strong astrictive gripping (high pressure). Haptic exploration of surfaces through sliding and palpation can guide the selection of suction grasp locations and help to identify the local surface geometry. During suction gripping, this design localizes breaks in the suction seal between four quadrants with up to 97% accuracy and detects breaks in the suction seal early enough to avoid total grasp failure.