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Mid-Level Visual Representations Improve Generalization and Sample Efficiency for Learning Visuomotor Policies

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 Added by Alexander Sax
 Publication date 2018
and research's language is English




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How much does having visual priors about the world (e.g. the fact that the world is 3D) assist in learning to perform downstream motor tasks (e.g. delivering a package)? We study this question by integrating a generic perceptual skill set (e.g. a distance estimator, an edge detector, etc.) within a reinforcement learning framework--see Figure 1. This skill set (hereafter mid-level perception) provides the policy with a more processed state of the world compared to raw images. We find that using a mid-level perception confers significant advantages over training end-to-end from scratch (i.e. not leveraging priors) in navigation-oriented tasks. Agents are able to generalize to situations where the from-scratch approach fails and training becomes significantly more sample efficient. However, we show that realizing these gains requires careful selection of the mid-level perceptual skills. Therefore, we refine our findings into an efficient max-coverage feature set that can be adopted in lieu of raw images. We perform our study in completely separate buildings for training and testing and compare against visually blind baseline policies and state-of-the-art feature learning methods.



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Machines are a long way from robustly solving open-world perception-control tasks, such as first-person view (FPV) aerial navigation. While recent advances in end-to-end Machine Learning, especially Imitation and Reinforcement Learning appear promising, they are constrained by the need of large amounts of difficult-to-collect labeled real-world data. Simulated data, on the other hand, is easy to generate, but generally does not render safe behaviors in diverse real-life scenarios. In this work we propose a novel method for learning robust visuomotor policies for real-world deployment which can be trained purely with simulated data. We develop rich state representations that combine supervised and unsupervised environment data. Our approach takes a cross-modal perspective, where separate modalities correspond to the raw camera data and the system states relevant to the task, such as the relative pose of gates to the drone in the case of drone racing. We feed both data modalities into a novel factored architecture, which learns a joint low-dimensional embedding via Variational Auto Encoders. This compact representation is then fed into a control policy, which we trained using imitation learning with expert trajectories in a simulator. We analyze the rich latent spaces learned with our proposed representations, and show that the use of our cross-modal architecture significantly improves control policy performance as compared to end-to-end learning or purely unsupervised feature extractors. We also present real-world results for drone navigation through gates in different track configurations and environmental conditions. Our proposed method, which runs fully onboard, can successfully generalize the learned representations and policies across simulation and reality, significantly outperforming baseline approaches. Supplementary video: https://youtu.be/VKc3A5HlUU8
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