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Learning to Infer the Depth Map of a Hand from its Color Image

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 Publication date 2018
and research's language is English




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We propose the first approach to the problem of inferring the depth map of a human hand based on a single RGB image. We achieve this with a Convolutional Neural Network (CNN) that employs a stacked hourglass model as its main building block. Intermediate supervision is used in several outputs of the proposed architecture in a staged approach. To aid the process of training and inference, hand segmentation masks are also estimated in such an intermediate supervision step, and used to guide the subsequent depth estimation process. In order to train and evaluate the proposed method we compile and make publicly available HandRGBD, a new dataset of 20,601 views of hands, each consisting of an RGB image and an aligned depth map. Based on HandRGBD, we explore variants of the proposed approach in an ablative study and determine the best performing one. The results of an extensive experimental evaluation demonstrate that hand depth estimation from a single RGB frame can be achieved with an accuracy of 22mm, which is comparable to the accuracy achieved by contemporary low-cost depth cameras. Such a 3D reconstruction of hands based on RGB information is valuable as a final result on its own right, but also as an input to several other hand analysis and perception algorithms that require depth input. Essentially, in such a context, the proposed approach bridges the gap between RGB and RGBD, by making all existing RGBD-based methods applicable to RGB input.



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112 - Yihui He 2017
We consider image classification with estimated depth. This problem falls into the domain of transfer learning, since we are using a model trained on a set of depth images to generate depth maps (additional features) for use in another classification problem using another disjoint set of images. Its challenging as no direct depth information is provided. Though depth estimation has been well studied, none have attempted to aid image classification with estimated depth. Therefore, we present a way of transferring domain knowledge on depth estimation to a separate image classification task over a disjoint set of train, and test data. We build a RGBD dataset based on RGB dataset and do image classification on it. Then evaluation the performance of neural networks on the RGBD dataset compared to the RGB dataset. From our experiments, the benefit is significant with shallow and deep networks. It improves ResNet-20 by 0.55% and ResNet-56 by 0.53%. Our code and dataset are available publicly.
Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CNNs). The first weakness of this approach is the presence of perspective distortion in the 2D depth map. While the depth map is intrinsically 3D data, many previous methods treat depth maps as 2D images that can distort the shape of the actual object through projection from 3D to 2D space. This compels the network to perform perspective distortion-invariant estimation. The second weakness of the conventional approach is that directly regressing 3D coordinates from a 2D image is a highly non-linear mapping, which causes difficulty in the learning procedure. To overcome these weaknesses, we firstly cast the 3D hand and human pose estimation problem from a single depth map into a voxel-to-voxel prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood for each keypoint. We design our model as a 3D CNN that provides accurate estimates while running in real-time. Our system outperforms previous methods in almost all publicly available 3D hand and human pose estimation datasets and placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge. The code is available in https://github.com/mks0601/V2V-PoseNet_RELEASE.
3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. The state-of-the-art methods directly regress 3D hand meshes from 2D depth images via 2D convolutional neural networks, which leads to artefacts in the estimations due to perspective distortions in the images. In contrast, we propose a novel architecture with 3D convolutions trained in a weakly-supervised manner. The input to our method is a 3D voxelized depth map, and we rely on two hand shape representations. The first one is the 3D voxelized grid of the shape which is accurate but does not preserve the mesh topology and the number of mesh vertices. The second representation is the 3D hand surface which is less accurate but does not suffer from the limitations of the first representation. We combine the advantages of these two representations by registering the hand surface to the voxelized hand shape. In the extensive experiments, the proposed approach improves over the state of the art by 47.8% on the SynHand5M dataset. Moreover, our augmentation policy for voxelized depth maps further enhances the accuracy of 3D hand pose estimation on real data. Our method produces visually more reasonable and realistic hand shapes on NYU and BigHand2.2M datasets compared to the existing approaches.
Articulated hand pose and shape estimation is an important problem for vision-based applications such as augmented reality and animation. In contrast to the existing methods which optimize only for joint positions, we propose a fully supervised deep network which learns to jointly estimate a full 3D hand mesh representation and pose from a single depth image. To this end, a CNN architecture is employed to estimate parametric representations i.e. hand pose, bone scales and complex shape parameters. Then, a novel hand pose and shape layer, embedded inside our deep framework, produces 3D joint positions and hand mesh. Lack of sufficient training data with varying hand shapes limits the generalized performance of learning based methods. Also, manually annotating real data is suboptimal. Therefore, we present SynHand5M: a million-scale synthetic dataset with accurate joint annotations, segmentation masks and mesh files of depth maps. Among model based learning (hybrid) methods, we show improved results on our dataset and two of the public benchmarks i.e. NYU and ICVL. Also, by employing a joint training strategy with real and synthetic data, we recover 3D hand mesh and pose from real images in 3.7ms.
94 - Chi Zhang , Yuehu Liu , Ying Wu 2019
Mutual calibration between color and depth cameras is a challenging topic in multi-modal data registration. In this paper, we are confronted with a Bimodal Stereo problem, which aims to solve camera pose from a pair of an uncalibrated color image and a depth map from different views automatically. To address this problem, an iterative Shape-from-Shading (SfS) based framework is proposed to estimate shape and pose simultaneously. In the pipeline, the estimated shape is refined by the shape prior from the given depth map under the estimated pose. Meanwhile, the estimated pose is improved by the registration of estimated shape and shape from given depth map. We also introduce a shading based refinement in the pipeline to address noisy depth map with holes. Extensive experiments showed that through our method, both the depth map, the recovered shape as well as its pose can be desirably refined and recovered.
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