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GAPLE: Generalizable Approaching Policy LEarning for Robotic Object Searching in Indoor Environment

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 Added by Xin Ye
 Publication date 2018
and research's language is English




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We study the problem of learning a generalizable action policy for an intelligent agent to actively approach an object of interest in an indoor environment solely from its visual inputs. While scene-driven or recognition-driven visual navigation has been widely studied, prior efforts suffer severely from the limited generalization capability. In this paper, we first argue the object searching task is environment dependent while the approaching ability is general. To learn a generalizable approaching policy, we present a novel solution dubbed as GAPLE which adopts two channels of visual features: depth and semantic segmentation, as the inputs to the policy learning module. The empirical studies conducted on the House3D dataset as well as on a physical platform in a real world scenario validate our hypothesis, and we further provide in-depth qualitative analysis.

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90 - Xin Ye , Yezhou Yang 2020
Despite the significant success at enabling robots with autonomous behaviors makes deep reinforcement learning a promising approach for robotic object search task, the deep reinforcement learning approach severely suffers from the nature sparse reward setting of the task. To tackle this challenge, we present a novel policy learning paradigm for the object search task, based on hierarchical and interpretable modeling with an intrinsic-extrinsic reward setting. More specifically, we explore the environment efficiently through a proxy low-level policy which is driven by the intrinsic rewarding sub-goals. We further learn our hierarchical policy from the efficient exploration experience where we optimize both of our high-level and low-level policies towards the extrinsic rewarding goal to perform the object search task well. Experiments conducted on the House3D environment validate and show that the robot, trained with our model, can perform the object search task in a more optimal and interpretable way.
103 - Ali Ayub , Alan R. Wagner 2021
Deep learning has achieved remarkable success in object recognition tasks through the availability of large scale datasets like ImageNet. However, deep learning systems suffer from catastrophic forgetting when learning incrementally without replaying old data. For real-world applications, robots also need to incrementally learn new objects. Further, since robots have limited human assistance available, they must learn from only a few examples. However, very few object recognition datasets and benchmarks exist to test incremental learning capability for robotic vision. Further, there is no dataset or benchmark specifically designed for incremental object learning from a few examples. To fill this gap, we present a new dataset termed F-SIOL-310 (Few-Shot Incremental Object Learning) which is specifically captured for testing few-shot incremental object learning capability for robotic vision. We also provide benchmarks and evaluations of 8 incremental learning algorithms on F-SIOL-310 for future comparisons. Our results demonstrate that the few-shot incremental object learning problem for robotic vision is far from being solved.
Is it possible to learn policies for robotic assembly that can generalize to new objects? We explore this idea in the context of the kit assembly task. Since classic methods rely heavily on object pose estimation, they often struggle to generalize to new objects without 3D CAD models or task-specific training data. In this work, we propose to formulate the kit assembly task as a shape matching problem, where the goal is to learn a shape descriptor that establishes geometric correspondences between object surfaces and their target placement locations from visual input. This formulation enables the model to acquire a broader understanding of how shapes and surfaces fit together for assembly -- allowing it to generalize to new objects and kits. To obtain training data for our model, we present a self-supervised data-collection pipeline that obtains ground truth object-to-placement correspondences by disassembling complete kits. Our resulting real-world system, Form2Fit, learns effective pick and place strategies for assembling objects into a variety of kits -- achieving $90%$ average success rates under different initial conditions (e.g. varying object and kit poses), $94%$ success under new configurations of multiple kits, and over $86%$ success with completely new objects and kits.
Learning to play table tennis is a challenging task for robots, due to the variety of the strokes required. Current advances in deep Reinforcement Learning (RL) have shown potential in learning the optimal strokes. However, the large amount of exploration still limits the applicability when utilizing RL in real scenarios. In this paper, we first propose a realistic simulation environment where several models are built for the balls dynamics and the robots kinematics. Instead of training an end-to-end RL model, we decompose it into two stages: the balls hitting state prediction and consequently learning the racket strokes from it. A novel policy gradient approach with TD3 backbone is proposed for the second stage. In the experiments, we show that the proposed approach significantly outperforms the existing RL methods in simulation. To cross the domain from simulation to reality, we develop an efficient retraining method and test in three real scenarios with a success rate of 98%.
While reinforcement learning provides an appealing formalism for learning individual skills, a general-purpose robotic system must be able to master an extensive repertoire of behaviors. Instead of learning a large collection of skills individually, can we instead enable a robot to propose and practice its own behaviors automatically, learning about the affordances and behaviors that it can perform in its environment, such that it can then repurpose this knowledge once a new task is commanded by the user? In this paper, we study this question in the context of self-supervised goal-conditioned reinforcement learning. A central challenge in this learning regime is the problem of goal setting: in order to practice useful skills, the robot must be able to autonomously set goals that are feasible but diverse. When the robots environment and available objects vary, as they do in most open-world settings, the robot must propose to itself only those goals that it can accomplish in its present setting with the objects that are at hand. Previous work only studies self-supervised goal-conditioned RL in a single-environment setting, where goal proposals come from the robots past experience or a generative model are sufficient. In more diverse settings, this frequently leads to impossible goals and, as we show experimentally, prevents effective learning. We propose a conditional goal-setting model that aims to propose goals that are feasible from the robots current state. We demonstrate that this enables self-supervised goal-conditioned off-policy learning with raw image observations in the real world, enabling a robot to manipulate a variety of objects and generalize to new objects that were not seen during training.
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