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Optimal and Low-Complexity Dynamic Spectrum Access for RF-Powered Ambient Backscatter System with Online Reinforcement Learning

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 Added by Nguyen Van Huynh
 Publication date 2018
and research's language is English




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Ambient backscatter has been introduced with a wide range of applications for low power wireless communications. In this article, we propose an optimal and low-complexity dynamic spectrum access framework for RF-powered ambient backscatter system. In this system, the secondary transmitter not only harvests energy from ambient signals (from incumbent users), but also backscatters these signals to its receiver for data transmission. Under the dynamics of the ambient signals, we first adopt the Markov decision process (MDP) framework to obtain the optimal policy for the secondary transmitter, aiming to maximize the system throughput. However, the MDP-based optimization requires complete knowledge of environment parameters, e.g., the probability of a channel to be idle and the probability of a successful packet transmission, that may not be practical to obtain. To cope with such incomplete knowledge of the environment, we develop a low-complexity online reinforcement learning algorithm that allows the secondary transmitter to learn from its decisions and then attain the optimal policy. Simulation results show that the proposed learning algorithm not only efficiently deals with the dynamics of the environment, but also improves the average throughput up to 50% and reduces the blocking probability and delay up to 80% compared with conventional methods.



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For an RF-powered cognitive radio network with ambient backscattering capability, while the primary channel is busy, the RF-powered secondary user (RSU) can either backscatter the primary signal to transmit its own data or harvest energy from the primary signal (and store in its battery). The harvested energy then can be used to transmit data when the primary channel becomes idle. To maximize the throughput for the secondary system, it is critical for the RSU to decide when to backscatter and when to harvest energy. This optimal decision has to account for the dynamics of the primary channel, energy storage capability, and data to be sent. To tackle that problem, we propose a Markov decision process (MDP)-based framework to optimize RSUs decisions based on its current states, e.g., energy, data as well as the primary channel state. As the state information may not be readily available at the RSU, we then design a low-complexity online reinforcement learning algorithm that guides the RSU to find the optimal solution without requiring prior- and complete-information from the environment. The extensive simulation results then clearly show that the proposed solution achieves higher throughputs, i.e., up to 50%, than that of conventional methods.
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RF-powered backscatter communication is a promising new technology that can be deployed for battery-free applications such as internet of things (IoT) and wireless sensor networks (WSN). However, since this kind of communication is based on the ambient RF signals and battery-free devices, they are vulnerable to interference and jamming. In this paper, we model the interaction between the user and a smart interferer in an ambient backscatter communication network as a game. We design the utility functions of both the user and interferer in which the backscattering time is taken into the account. The convexity of both sub-game optimization problems is proved and the closed-form expression for the equilibrium of the Stackelberg game is obtained. Due to lack of information about the system SNR and transmission strategy of the interferer, the optimal strategy is obtained using the Q-learning algorithm in a dynamic iterative manner. We further introduce hotbooting Q-learning as an effective approach to expedite the convergence of the traditional Q-learning. Simulation results show that our approach can obtain considerable performance improvement in comparison to random and fixed backscattering time transmission strategies and improves the convergence speed of Q-Learning by about 31%.
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