No Arabic abstract
The cosmic web (the arrangement of matter in the universe), spiders webs, and origami tessellations are linked by their geometry (specifically, of sectional-Voronoi tessellations). This motivates origami and textile artistic representations of the cosmic web. It also relates to the scientific insights origami can bring to the cosmic web; we show results of some cosmological computer simulations, with some origami-tessellation properties. We also adapt software developed for cosmic-web research to provide an interactive tool for general origami-tessellation design.
For over twenty years, the term cosmic web has guided our understanding of the large-scale arrangement of matter in the cosmos, accurately evoking the concept of a network of galaxies linked by filaments. But the physical correspondence between the cosmic web and structural-engineering or textile spiderwebs is even deeper than previously known, and extends to origami tessellations as well. Here we explain that in a good structure-formation approximation known as the adhesion model, threads of the cosmic web form a spiderweb, i.e. can be strung up to be entirely in tension. The correspondence is exact if nodes sampling voids are included, and if structure is excluded within collapsed regions (walls, filaments and haloes), where dark-matter multistreaming and baryonic physics affect the structure. We also suggest how concepts arising from this link might be used to test cosmological models: for example, to test for large-scale anisotropy and rotational flows in the cosmos.
Inspired by the allure of additive fabrication, we pose the problem of origami design from a new perspective: how can we grow a folded surface in three dimensions from a seed so that it is guaranteed to be isometric to the plane? We solve this problem in two steps: by first identifying the geometric conditions for the compatible completion of two separate folds into a single developable four-fold vertex, and then showing how this foundation allows us to grow a geometrically compatible front at the boundary of a given folded seed. This yields a complete marching, or additive, algorithm for the inverse design of the complete space of developable quad origami patterns that can be folded from flat sheets. We illustrate the flexibility of our approach by growing ordered, disordered, straight and curved folded origami and fitting surfaces of given curvature with folded approximants. Overall, our simple shift in perspective from a global search to a local rule has the potential to transform origami-based meta-structure design.
Structures like galaxies and filaments of galaxies in the Universe come about from the origami-like folding of an initially flat three-dimensional manifold in 6D phase space. The ORIGAMI method identifies these structures in a cosmological simulation, delineating the structures according to their outer folds. Structure identification is a crucial step in comparing cosmological simulations to observed maps of the Universe. The ORIGAMI definition is objective, dynamical and geometric: filament, wall and void particles are classified according to the number of orthogonal axes along which dark-matter streams have crossed. Here, we briefly review these ideas, and speculate on how ORIGAMI might be useful to find cosmic voids.
Shape-morphing finds widespread utility, from the deployment of small stents and large solar sails to actuation and propulsion in soft robotics. Origami structures provide a template for shape-morphing, but rules for designing and folding the structures are challenging to integrate into broad and versatile design tools. Here, we develop a sequential two-stage optimization framework to approximate a general surface by a deployable origami structure. The optimization is performed over the space of all possible rigidly and flat-foldable quadrilateral mesh origami. So, the origami structures produced by our framework come with desirable engineering properties: they can be easily manufactured on a flat reference sheet, deployed to their target state by a controlled folding motion, then to a compact folded state in applications involving storage and portability. The attainable surfaces demonstrated include those with modest but diverse curvatures and unprecedented ones with sharp ridges. The framework provides not only a tool to design various deployable and retractable surfaces in engineering and architecture, but also a route to optimizing other properties and functionality.
Given a flat-foldable origami crease pattern $G=(V,E)$ (a straight-line drawing of a planar graph on a region of the plane) with a mountain-valley (MV) assignment $mu:Eto{-1,1}$ indicating which creases in $E$ bend convexly (mountain) or concavely (valley), we may emph{flip} a face $F$ of $G$ to create a new MV assignment $mu_F$ which equals $mu$ except for all creases $e$ bordering $F$, where we have $mu_F(e)=-mu(e)$. In this paper we explore the configuration space of face flips for a variety of crease patterns $G$ that are tilings of the plane, proving examples where $mu_F$ results in a MV assignment that is either never, sometimes, or always flat-foldable for various choices of $F$. We also consider the problem of finding, given two foldable MV assignments $mu_1$ and $mu_2$ of a given crease pattern $G$, a minimal sequence of face flips to turn $mu_1$ into $mu_2$. We find polynomial-time algorithms for this in the cases where $G$ is either a square grid or the Miura-ori, and show that this problem is NP-hard in the case where $G$ is the triangle lattice.