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Learning Timed Automata via Genetic Programming

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 Added by Martin Tappler
 Publication date 2018
and research's language is English




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Model learning has gained increasing interest in recent years. It derives behavioural models from test data of black-box systems. The main advantage offered by such techniques is that they enable model-based analysis without access to the internals of a system. Applications range from fully automated testing over model checking to system understanding. Current work focuses on learning variations of finite state machines. However, most techniques consider discrete time. In this paper, we present a method for learning timed automata, finite state machines extended with real-valued clocks. The learning method generates a model consistent with a set of timed traces collected by testing. This generation is based on genetic programming, a search-based technique for automatic program creation. We evaluate our approach on 44 timed systems, comprising four systems from the literature and 40 randomly generated examples.



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135 - Olivier Finkel 2007
We solve some decision problems for timed automata which were recently raised by S. Tripakis in [ Folk Theorems on the Determinization and Minimization of Timed Automata, in the Proceedings of the International Workshop FORMATS2003, LNCS, Volume 2791, p. 182-188, 2004 ] and by E. Asarin in [ Challenges in Timed Languages, From Applied Theory to Basic Theory, Bulletin of the EATCS, Volume 83, p. 106-120, 2004 ]. In particular, we show that one cannot decide whether a given timed automaton is determinizable or whether the complement of a timed regular language is timed regular. We show that the problem of the minimization of the number of clocks of a timed automaton is undecidable. It is also undecidable whether the shuffle of two timed regular languages is timed regular. We show that in the case of timed Buchi automata accepting infinite timed words some of these problems are Pi^1_1-hard, hence highly undecidable (located beyond the arithmetical hierarchy).
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