No Arabic abstract
Gaussian Process (GP) regression has seen widespread use in robotics due to its generality, simplicity of use, and the utility of Bayesian predictions. The predominant implementation of GP regression is a nonparameteric kernel-based approach, as it enables fitting of arbitrary nonlinear functions. However, this approach suffers from two main drawbacks: (1) it is computationally inefficient, as computation scales poorly with the number of samples; and (2) it can be data inefficient, as encoding prior knowledge that can aid the model through the choice of kernel and associated hyperparameters is often challenging and unintuitive. In this work, we propose ALPaCA, an algorithm for efficient Bayesian regression which addresses these issues. ALPaCA uses a dataset of sample functions to learn a domain-specific, finite-dimensional feature encoding, as well as a prior over the associated weights, such that Bayesian linear regression in this feature space yields accurate online predictions of the posterior predictive density. These features are neural networks, which are trained via a meta-learning (or learning-to-learn) approach. ALPaCA extracts all prior information directly from the dataset, rather than restricting prior information to the choice of kernel hyperparameters. Furthermore, by operating in the weight space, it substantially reduces sample complexity. We investigate the performance of ALPaCA on two simple regression problems, two simulated robotic systems, and on a lane-change driving task performed by humans. We find our approach outperforms kernel-based GP regression, as well as state of the art meta-learning approaches, thereby providing a promising plug-in tool for many regression tasks in robotics where scalability and data-efficiency are important.
Meta-learning algorithms can accelerate the model-based reinforcement learning (MBRL) algorithms by finding an initial set of parameters for the dynamical model such that the model can be trained to match the actual dynamics of the system with only a few data-points. However, in the real world, a robot might encounter any situation starting from motor failures to finding itself in a rocky terrain where the dynamics of the robot can be significantly different from one another. In this paper, first, we show that when meta-training situations (the prior situations) have such diverse dynamics, using a single set of meta-trained parameters as a starting point still requires a large number of observations from the real system to learn a useful model of the dynamics. Second, we propose an algorithm called FAMLE that mitigates this limitation by meta-training several initial starting points (i.e., initial parameters) for training the model and allows the robot to select the most suitable starting point to adapt the model to the current situation with only a few gradient steps. We compare FAMLE to MBRL, MBRL with a meta-trained model with MAML, and model-free policy search algorithm PPO for various simulated and real robotic tasks, and show that FAMLE allows the robots to adapt to novel damages in significantly fewer time-steps than the baselines.
A key challenge in Imitation Learning (IL) is that optimal state actions demonstrations are difficult for the teacher to provide. For example in robotics, providing kinesthetic demonstrations on a robotic manipulator requires the teacher to control multiple degrees of freedom at once. The difficulty of requiring optimal state action demonstrations limits the space of problems where the teacher can provide quality feedback. As an alternative to state action demonstrations, the teacher can provide corrective feedback such as their preferences or rewards. Prior work has created algorithms designed to learn from specific types of noisy feedback, but across teachers and tasks different forms of feedback may be required. Instead we propose that in order to learn from a diversity of scenarios we need to learn from a variety of feedback. To learn from a variety of feedback we make the following insight: the teachers cost function is latent and we can model a stream of feedback as a stream of loss functions. We then use any online learning algorithm to minimize the sum of these losses. With this insight we can learn from a diversity of feedback that is weakly correlated with the teachers true cost function. We unify prior work into a general corrective feedback meta-algorithm and show that regardless of feedback we can obtain the same regret bounds. We demonstrate our approach by learning to perform a household navigation task on a robotic racecar platform. Our results show that our approach can learn quickly from a variety of noisy feedback.
We consider the setting of online logistic regression and consider the regret with respect to the 2-ball of radius B. It is known (see [Hazan et al., 2014]) that any proper algorithm which has logarithmic regret in the number of samples (denoted n) necessarily suffers an exponential multiplicative constant in B. In this work, we design an efficient improper algorithm that avoids this exponential constant while preserving a logarithmic regret. Indeed, [Foster et al., 2018] showed that the lower bound does not apply to improper algorithms and proposed a strategy based on exponential weights with prohibitive computational complexity. Our new algorithm based on regularized empirical risk minimization with surrogate losses satisfies a regret scaling as O(B log(Bn)) with a per-round time-complexity of order O(d^2).
As we deploy reinforcement learning agents to solve increasingly challenging problems, methods that allow us to inject prior knowledge about the structure of the world and effective solution strategies becomes increasingly important. In this work we consider how information and architectural constraints can be combined with ideas from the probabilistic modeling literature to learn behavior priors that capture the common movement and interaction patterns that are shared across a set of related tasks or contexts. For example the day-to day behavior of humans comprises distinctive locomotion and manipulation patterns that recur across many different situations and goals. We discuss how such behavior patterns can be captured using probabilistic trajectory models and how these can be integrated effectively into reinforcement learning schemes, e.g. to facilitate multi-task and transfer learning. We then extend these ideas to latent variable models and consider a formulation to learn hierarchical priors that capture different aspects of the behavior in reusable modules. We discuss how such latent variable formulations connect to related work on hierarchical reinforcement learning (HRL) and mutual information and curiosity based objectives, thereby offering an alternative perspective on existing ideas. We demonstrate the effectiveness of our framework by applying it to a range of simulated continuous control domains.
Gaussian processes (GPs) are a well-known nonparametric Bayesian inference technique, but they suffer from scalability problems for large sample sizes, and their performance can degrade for non-stationary or spatially heterogeneous data. In this work, we seek to overcome these issues through (i) employing variational free energy approximations of GPs operating in tandem with online expectation propagation steps; and (ii) introducing a local splitting step which instantiates a new GP whenever the posterior distribution changes significantly as quantified by the Wasserstein metric over posterior distributions. Over time, then, this yields an ensemble of sparse GPs which may be updated incrementally, and adapts to locality, heterogeneity, and non-stationarity in training data.