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Video Compression through Image Interpolation

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 Added by Chao-Yuan Wu
 Publication date 2018
and research's language is English




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An ever increasing amount of our digital communication, media consumption, and content creation revolves around videos. We share, watch, and archive many aspects of our lives through them, all of which are powered by strong video compression. Traditional video compression is laboriously hand designed and hand optimized. This paper presents an alternative in an end-to-end deep learning codec. Our codec builds on one simple idea: Video compression is repeated image interpolation. It thus benefits from recent advances in deep image interpolation and generation. Our deep video codec outperforms todays prevailing codecs, such as H.261, MPEG-4 Part 2, and performs on par with H.264.



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In recent years, the image and video coding technologies have advanced by leaps and bounds. However, due to the popularization of image and video acquisition devices, the growth rate of image and video data is far beyond the improvement of the compression ratio. In particular, it has been widely recognized that there are increasing challenges of pursuing further coding performance improvement within the traditional hybrid coding framework. Deep convolution neural network (CNN) which makes the neural network resurge in recent years and has achieved great success in both artificial intelligent and signal processing fields, also provides a novel and promising solution for image and video compression. In this paper, we provide a systematic, comprehensive and up-to-date review of neural network based image and video compression techniques. The evolution and development of neural network based compression methodologies are introduced for images and video respectively. More specifically, the cutting-edge video coding techniques by leveraging deep learning and HEVC framework are presented and discussed, which promote the state-of-the-art video coding performance substantially. Moreover, the end-to-end image and video coding frameworks based on neural networks are also reviewed, revealing interesting explorations on next generation image and video coding frameworks/standards. The most significant research works on the image and video coding related topics using neural networks are highlighted, and future trends are also envisioned. In particular, the joint compression on semantic and visual information is tentatively explored to formulate high efficiency signal representation structure for both human vision and machine vision, which are the two dominant signal receptor in the age of artificial intelligence.
Within the field of image and video recognition, the traditional approach is a dataset split into fixed training and test partitions. However, the labelling of the training set is time-consuming, especially as datasets grow in size and complexity. Furthermore, this approach is not applicable to the home user, who wants to intuitively group their media without tirelessly labelling the content. Our interactive approach is able to iteratively cluster classes of images and video. Our approach is based around the concept of an image signature which, unlike a standard bag of words model, can express co-occurrence statistics as well as symbol frequency. We efficiently compute metric distances between signatures despite their inherent high dimensionality and provide discriminative feature selection, to allow common and distinctive elements to be identified from a small set of user labelled examples. These elements are then accentuated in the image signature to increase similarity between examples and pull correct classes together. By repeating this process in an online learning framework, the accuracy of similarity increases dramatically despite labelling only a few training examples. To demonstrate that the approach is agnostic to media type and features used, we evaluate on three image datasets (15 scene, Caltech101 and FG-NET), a mixed text and image dataset (ImageTag), a dataset used in active learning (Iris) and on three action recognition datasets (UCF11, KTH and Hollywood2). On the UCF11 video dataset, the accuracy is 86.7% despite using only 90 labelled examples from a dataset of over 1200 videos, instead of the standard 1122 training videos. The approach is both scalable and efficient, with a single iteration over the full UCF11 dataset of around 1200 videos taking approximately 1 minute on a standard desktop machine.
With the prosperity of digital video industry, video frame interpolation has arisen continuous attention in computer vision community and become a new upsurge in industry. Many learning-based methods have been proposed and achieved progressive results. Among them, a recent algorithm named quadratic video interpolation (QVI) achieves appealing performance. It exploits higher-order motion information (e.g. acceleration) and successfully models the estimation of interpolated flow. However, its produced intermediate frames still contain some unsatisfactory ghosting, artifacts and inaccurate motion, especially when large and complex motion occurs. In this work, we further improve the performance of QVI from three facets and propose an enhanced quadratic video interpolation (EQVI) model. In particular, we adopt a rectified quadratic flow prediction (RQFP) formulation with least squares method to estimate the motion more accurately. Complementary with image pixel-level blending, we introduce a residual contextual synthesis network (RCSN) to employ contextual information in high-dimensional feature space, which could help the model handle more complicated scenes and motion patterns. Moreover, to further boost the performance, we devise a novel multi-scale fusion network (MS-Fusion) which can be regarded as a learnable augmentation process. The proposed EQVI model won the first place in the AIM2020 Video Temporal Super-Resolution Challenge.
Most approaches for video frame interpolation require accurate dense correspondences to synthesize an in-between frame. Therefore, they do not perform well in challenging scenarios with e.g. lighting changes or motion blur. Recent deep learning approaches that rely on kernels to represent motion can only alleviate these problems to some extent. In those cases, methods that use a per-pixel phase-based motion representation have been shown to work well. However, they are only applicable for a limited amount of motion. We propose a new approach, PhaseNet, that is designed to robustly handle challenging scenarios while also coping with larger motion. Our approach consists of a neural network decoder that directly estimates the phase decomposition of the intermediate frame. We show that this is superior to the hand-crafted heuristics previously used in phase-based methods and also compares favorably to recent deep learning based approaches for video frame interpolation on challenging datasets.
Learning to synthesize high frame rate videos via interpolation requires large quantities of high frame rate training videos, which, however, are scarce, especially at high resolutions. Here, we propose unsupervised techniques to synthesize high frame rate videos directly from low frame rate videos using cycle consistency. For a triplet of consecutive frames, we optimize models to minimize the discrepancy between the center frame and its cycle reconstruction, obtained by interpolating back from interpolated intermediate frames. This simple unsupervised constraint alone achieves results comparable with supervision using the ground truth intermediate frames. We further introduce a pseudo supervised loss term that enforces the interpolated frames to be consistent with predictions of a pre-trained interpolation model. The pseudo supervised loss term, used together with cycle consistency, can effectively adapt a pre-trained model to a new target domain. With no additional data and in a completely unsupervised fashion, our techniques significantly improve pre-trained models on new target domains, increasing PSNR values from 32.84dB to 33.05dB on the Slowflow and from 31.82dB to 32.53dB on the Sintel evaluation datasets.
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