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The Multiphoton Boson Sampling Machine Doesnt Beat Early Classical Computers for Five-boson Sampling

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 Added by Shenghui Su
 Publication date 2018
and research's language is English




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A new algorithm which is called Store-zechin, and utilizes stored data repetitively for calculating the permanent of an n * n matrix is proposed. The analysis manifests that the numbers of multiplications and additions taken by the new algorithm are respectively far smaller than those taken by the famous Ryser algorithm. Especially, for a 5-boson sampling task, the running time of the Store-zechin algorithm computing the correspondent permanent on ENIAC as well as TRADIC is lower than that of the sampling operation on a multiphoton boson sampling machine (shortly MPBSM), and thus MPBSM does not beat the early classical computers (despite of this, it is possible that when n gets large enough, a quantum boson sampling machine will beat a classical computer). On a computer, people can design an algorithm that exchanges space for time while on MPBSM, people can not do so, which is the greatest difference between a universal computer and MPBSM. This difference is right the reason why MPBSM may not be called a (photonic) quantum computer.



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97 - Hui Wang , Yu He , Yu-Huai Li 2016
Boson sampling is considered as a strong candidate to demonstrate the quantum computational supremacy over classical computers. However, previous proof-of-principle experiments suffered from small photon number and low sampling rates owing to the inefficiencies of the single-photon sources and multi-port optical interferometers. Here, we develop two central components for high-performance boson sampling: robust multi-photon interferometers with 0.99 transmission rate, and actively demultiplexed single-photon sources from a quantum-dot-micropillar with simultaneously high efficiency, purity and indistinguishability. We implement and validate 3-, 4-, and 5-photon boson sampling, and achieve sampling rates of 4.96 kHz, 151 Hz, and 4 Hz, respectively, which are over 24,000 times faster than the previous experiments, and over 220 times faster than obtaining one sample through calculating the matrices permanent using the first electronic computer (ENIAC) and transistorized computer (TRADIC) in the human history. Our architecture is feasible to be scaled up to larger number of photons and with higher rate to race against classical computers, and might provide experimental evidence against the Extended Church-Turing Thesis.
We study the classical complexity of the exact Boson Sampling problem where the objective is to produce provably correct random samples from a particular quantum mechanical distribution. The computational framework was proposed by Aaronson and Arkhipov in 2011 as an attainable demonstration of `quantum supremacy, that is a practical quantum computing experiment able to produce output at a speed beyond the reach of classical (that is non-quantum) computer hardware. Since its introduction Boson Sampling has been the subject of intense international research in the world of quantum computing. On the face of it, the problem is challenging for classical computation. Aaronson and Arkhipov show that exact Boson Sampling is not efficiently solvable by a classical computer unless $P^{#P} = BPP^{NP}$ and the polynomial hierarchy collapses to the third level. The fastest known exact classical algorithm for the standard Boson Sampling problem takes $O({m + n -1 choose n} n 2^n )$ time to produce samples for a system with input size $n$ and $m$ output modes, making it infeasible for anything but the smallest values of $n$ and $m$. We give an algorithm that is much faster, running in $O(n 2^n + operatorname{poly}(m,n))$ time and $O(m)$ additional space. The algorithm is simple to implement and has low constant factor overheads. As a consequence our classical algorithm is able to solve the exact Boson Sampling problem for system sizes far beyond current photonic quantum computing experimentation, thereby significantly reducing the likelihood of achieving near-term quantum supremacy in the context of Boson Sampling.
Since its introduction Boson Sampling has been the subject of intense study in the world of quantum computing. The task is to sample independently from the set of all $n times n$ submatrices built from possibly repeated rows of a larger $m times n$ complex matrix according to a probability distribution related to the permanents of the submatrices. Experimental systems exploiting quantum photonic effects can in principle perform the task at great speed. In the framework of classical computing, Aaronson and Arkhipov (2011) showed that exact Boson Sampling problem cannot be solved in polynomial time unless the polynomial hierarchy collapses to the third level. Indeed for a number of years the fastest known exact classical algorithm ran in $O({m+n-1 choose n} n 2^n )$ time per sample, emphasising the potential speed advantage of quantum computation. The advantage was reduced by Clifford and Clifford (2018) who gave a significantly faster classical solution taking $O(n 2^n + operatorname{poly}(m,n))$ time and linear space, matching the complexity of computing the permanent of a single matrix when $m$ is polynomial in $n$. We continue by presenting an algorithm for Boson Sampling whose average-case time complexity is much faster when $m$ is proportional to $n$. In particular, when $m = n$ our algorithm runs in approximately $O(ncdot1.69^n)$ time on average. This result further increases the problem size needed to establish quantum computational supremacy via Boson Sampling.
Quantum mechanics promises computational powers beyond the reach of classical computers. Current technology is on the brink of an experimental demonstration of the superior power of quantum computation compared to classical devices. For such a demonstration to be meaningful, experimental noise must not affect the computational power of the device; this occurs when a classical algorithm can use the noise to simulate the quantum system. In this work, we demonstrate an algorithm which simulates boson sampling, a quantum advantage demonstration based on many-body quantum interference of indistinguishable bosons, in the presence of optical loss. Finding the level of noise where this approximation becomes efficient lets us map out the maximum level of imperfections at which it is still possible to demonstrate a quantum advantage. We show that current photonic technology falls short of this benchmark. These results call into question the suitability of boson sampling as a quantum advantage demonstration.
Universal quantum computers promise a dramatic speed-up over classical computers but a full-size realization remains challenging. However, intermediate quantum computational models have been proposed that are not universal, but can solve problems that are strongly believed to be classically hard. Aaronson and Arkhipov have shown that interference of single photons in random optical networks can solve the hard problem of sampling the bosonic output distribution which is directly connected to computing matrix permanents. Remarkably, this computation does not require measurement-based interactions or adaptive feed-forward techniques. Here we demonstrate this model of computation using high--quality laser--written integrated quantum networks that were designed to implement random unitary matrix transformations. We experimentally characterize the integrated devices using an in--situ reconstruction method and observe three-photon interference that leads to the boson-sampling output distribution. Our results set a benchmark for quantum computers, that hold the potential of outperforming conventional ones using only a few dozen photons and linear-optical elements.
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