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Speech Dereverberation Based on Integrated Deep and Ensemble Learning Algorithm

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 Added by SyuSiang Wang
 Publication date 2018
and research's language is English




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Reverberation, which is generally caused by sound reflections from walls, ceilings, and floors, can result in severe performance degradation of acoustic applications. Due to a complicated combination of attenuation and time-delay effects, the reverberation property is difficult to characterize, and it remains a challenging task to effectively retrieve the anechoic speech signals from reverberation ones. In the present study, we proposed a novel integrated deep and ensemble learning algorithm (IDEA) for speech dereverberation. The IDEA consists of offline and online phases. In the offline phase, we train multiple dereverberation models, each aiming to precisely dereverb speech signals in a particular acoustic environment; then a unified fusion function is estimated that aims to integrate the information of multiple dereverberation models. In the online phase, an input utterance is first processed by each of the dereverberation models. The outputs of all models are integrated accordingly to generate the final anechoic signal. We evaluated the IDEA on designed acoustic environments, including both matched and mismatched conditions of the training and testing data. Experimental results confirm that the proposed IDEA outperforms single deep-neural-network-based dereverberation model with the same model architecture and training data.

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In this paper, we propose a model to perform speech dereverberation by estimating its spectral magnitude from the reverberant counterpart. Our models are capable of extracting features that take into account both short and long-term dependencies in the signal through a convolutional encoder (which extracts features from a short, bounded context of frames) and a recurrent neural network for extracting long-term information. Our model outperforms a recently proposed model that uses different context information depending on the reverberation time, without requiring any sort of additional input, yielding improvements of up to 0.4 on PESQ, 0.3 on STOI, and 1.0 on POLQA relative to reverberant speech. We also show our model is able to generalize to real room impulse responses even when only trained with simulated room impulse responses, different speakers, and high reverberation times. Lastly, listening tests show the proposed method outperforming benchmark models in reduction of perceived reverberation.
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