Do you want to publish a course? Click here

MovieGraphs: Towards Understanding Human-Centric Situations from Videos

124   0   0.0 ( 0 )
 Added by Paul Vicol
 Publication date 2017
and research's language is English




Ask ChatGPT about the research

There is growing interest in artificial intelligence to build socially intelligent robots. This requires machines to have the ability to read peoples emotions, motivations, and other factors that affect behavior. Towards this goal, we introduce a novel dataset called MovieGraphs which provides detailed, graph-based annotations of social situations depicted in movie clips. Each graph consists of several types of nodes, to capture who is present in the clip, their emotional and physical attributes, their relationships (i.e., parent/child), and the interactions between them. Most interactions are associated with topics that provide additional details, and reasons that give motivations for actions. In addition, most interactions and many attributes are grounded in the video with time stamps. We provide a thorough analysis of our dataset, showing interesting common-sense correlations between different social aspects of scenes, as well as across scenes over time. We propose a method for querying videos and text with graphs, and show that: 1) our graphs contain rich and sufficient information to summarize and localize each scene; and 2) subgraphs allow us to describe situations at an abstract level and retrieve multiple semantically relevant situations. We also propose methods for interaction understanding via ordering, and reason understanding. MovieGraphs is the first benchmark to focus on inferred properties of human-centric situations, and opens up an exciting avenue towards socially-intelligent AI agents.



rate research

Read More

Presenting high-resolution (HR) human appearance is always critical for the human-centric videos. However, current imagery equipment can hardly capture HR details all the time. Existing super-resolution algorithms barely mitigate the problem by only considering universal and low-level priors of im-age patches. In contrast, our algorithm is under bias towards the human body super-resolution by taking advantage of high-level prior defined by HR human appearance. Firstly, a motion analysis module extracts inherent motion pattern from the HR reference video to refine the pose estimation of the low-resolution (LR) sequence. Furthermore, a human body reconstruction module maps the HR texture in the reference frames onto a 3D mesh model. Consequently, the input LR videos get super-resolved HR human sequences are generated conditioned on the original LR videos as well as few HR reference frames. Experiments on an existing dataset and real-world data captured by hybrid cameras show that our approach generates superior visual quality of human body compared with the traditional method.
91 - Rui Yu , Zihan Zhou 2021
Human trajectory prediction has received increased attention lately due to its importance in applications such as autonomous vehicles and indoor robots. However, most existing methods make predictions based on human-labeled trajectories and ignore the errors and noises in detection and tracking. In this paper, we study the problem of human trajectory forecasting in raw videos, and show that the prediction accuracy can be severely affected by various types of tracking errors. Accordingly, we propose a simple yet effective strategy to correct the tracking failures by enforcing prediction consistency over time. The proposed re-tracking algorithm can be applied to any existing tracking and prediction pipelines. Experiments on public benchmark datasets demonstrate that the proposed method can improve both tracking and prediction performance in challenging real-world scenarios. The code and data are available at https://git.io/retracking-prediction.
106 - Di Yang , Rui Dai , Yaohui Wang 2020
Taking advantage of human pose data for understanding human activities has attracted much attention these days. However, state-of-the-art pose estimators struggle in obtaining high-quality 2D or 3D pose data due to occlusion, truncation and low-resolution in real-world un-annotated videos. Hence, in this work, we propose 1) a Selective Spatio-Temporal Aggregation mechanism, named SST-A, that refines and smooths the keypoint locations extracted by multiple expert pose estimators, 2) an effective weakly-supervised self-training framework which leverages the aggregated poses as pseudo ground-truth instead of handcrafted annotations for real-world pose estimation. Extensive experiments are conducted for evaluating not only the upstream pose refinement but also the downstream action recognition performance on four datasets, Toyota Smarthome, NTU-RGB+D, Charades, and Kinetics-50. We demonstrate that the skeleton data refined by our Pose-Refinement system (SSTA-PRS) is effective at boosting various existing action recognition models, which achieves competitive or state-of-the-art performance.
Video-based human pose estimation in crowded scenes is a challenging problem due to occlusion, motion blur, scale variation and viewpoint change, etc. Prior approaches always fail to deal with this problem because of (1) lacking of usage of temporal information; (2) lacking of training data in crowded scenes. In this paper, we focus on improving human pose estimation in videos of crowded scenes from the perspectives of exploiting temporal context and collecting new data. In particular, we first follow the top-down strategy to detect persons and perform single-person pose estimation for each frame. Then, we refine the frame-based pose estimation with temporal contexts deriving from the optical-flow. Specifically, for one frame, we forward the historical poses from the previous frames and backward the future poses from the subsequent frames to current frame, leading to stable and accurate human pose estimation in videos. In addition, we mine new data of similar scenes to HIE dataset from the Internet for improving the diversity of training set. In this way, our model achieves best performance on 7 out of 13 videos and 56.33 average w_AP on test dataset of HIE challenge.
We propose a method to learn image representations from uncurated videos. We combine a supervised loss from off-the-shelf object detectors and self-supervised losses which naturally arise from the video-shot-frame-object hierarchy present in each video. We report competitive results on 19 transfer learning tasks of the Visual Task Adaptation Benchmark (VTAB), and on 8 out-of-distribution-generalization tasks, and discuss the benefits and shortcomings of the proposed approach. In particular, it improves over the baseline on all 18/19 few-shot learning tasks and 8/8 out-of-distribution generalization tasks. Finally, we perform several ablation studies and analyze the impact of the pretrained object detector on the performance across this suite of tasks.
comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا