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Complete 3D Scene Parsing from an RGBD Image

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 Added by Chuhang Zou
 Publication date 2017
and research's language is English




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One major goal of vision is to infer physical models of objects, surfaces, and their layout from sensors. In this paper, we aim to interpret indoor scenes from one RGBD image. Our representation encodes the layout of orthogonal walls and the extent of objects, modeled with CAD-like 3D shapes. We parse both the visible and occluded portions of the scene and all observable objects, producing a complete 3D parse. Such a scene interpretation is useful for robotics and visual reasoning, but difficult to produce due to the well-known challenge of segmentation, the high degree of occlusion, and the diversity of objects in indoor scenes. We take a data-driven approach, generating sets of potential object regions, matching to regions in training images, and transferring and aligning associated 3D models while encouraging fit to observations and spatial consistency. We use support inference to aid interpretation and propose a retrieval scheme that uses convolutional neural networks (CNNs) to classify regions and retrieve objects with similar shapes. We demonstrate the performance of our method on our newly annotated NYUd v2 dataset with detailed 3D shapes.

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We propose a computational framework to jointly parse a single RGB image and reconstruct a holistic 3D configuration composed by a set of CAD models using a stochastic grammar model. Specifically, we introduce a Holistic Scene Grammar (HSG) to represent the 3D scene structure, which characterizes a joint distribution over the functional and geometric space of indoor scenes. The proposed HSG captures three essential and often latent dimensions of the indoor scenes: i) latent human context, describing the affordance and the functionality of a room arrangement, ii) geometric constraints over the scene configurations, and iii) physical constraints that guarantee physically plausible parsing and reconstruction. We solve this joint parsing and reconstruction problem in an analysis-by-synthesis fashion, seeking to minimize the differences between the input image and the rendered images generated by our 3D representation, over the space of depth, surface normal, and object segmentation map. The optimal configuration, represented by a parse graph, is inferred using Markov chain Monte Carlo (MCMC), which efficiently traverses through the non-differentiable solution space, jointly optimizing object localization, 3D layout, and hidden human context. Experimental results demonstrate that the proposed algorithm improves the generalization ability and significantly outperforms prior methods on 3D layout estimation, 3D object detection, and holistic scene understanding.
Indoor scene semantic parsing from RGB images is very challenging due to occlusions, object distortion, and viewpoint variations. Going beyond prior works that leverage geometry information, typically paired depth maps, we present a new approach, a 3D-to-2D distillation framework, that enables us to leverage 3D features extracted from large-scale 3D data repository (e.g., ScanNet-v2) to enhance 2D features extracted from RGB images. Our work has three novel contributions. First, we distill 3D knowledge from a pretrained 3D network to supervise a 2D network to learn simulated 3D features from 2D features during the training, so the 2D network can infer without requiring 3D data. Second, we design a two-stage dimension normalization scheme to calibrate the 2D and 3D features for better integration. Third, we design a semantic-aware adversarial training model to extend our framework for training with unpaired 3D data. Extensive experiments on various datasets, ScanNet-V2, S3DIS, and NYU-v2, demonstrate the superiority of our approach. Also, experimental results show that our 3D-to-2D distillation improves the model generalization.
Previous work has demonstrated learning isolated 3D objects (voxel grids, point clouds, meshes, etc.) from 2D-only self-supervision. Here we set out to extend this to entire 3D scenes made out of multiple objects, including their location, orientation and type, and the scenes illumination. Once learned, we can map arbitrary 2D images to 3D scene structure. We analyze why analysis-by-synthesis-like losses for supervision of 3D scene structure using differentiable rendering is not practical, as it almost always gets stuck in local minima of visual ambiguities. This can be overcome by a novel form of training: we use an additional network to steer the optimization itself to explore the full gamut of possible solutions ie to be curious, and hence, to resolve those ambiguities and find workable minima. The resulting system converts 2D images of different virtual or real images into complete 3D scenes, learned only from 2D images of those scenes.
Despite significant progress in monocular depth estimation in the wild, recent state-of-the-art methods cannot be used to recover accurate 3D scene shape due to an unknown depth shift induced by shift-invariant reconstruction losses used in mixed-data depth prediction training, and possible unknown camera focal length. We investigate this problem in detail, and propose a two-stage framework that first predicts depth up to an unknown scale and shift from a single monocular image, and then use 3D point cloud encoders to predict the missing depth shift and focal length that allow us to recover a realistic 3D scene shape. In addition, we propose an image-level normalized regression loss and a normal-based geometry loss to enhance depth prediction models trained on mixed datasets. We test our depth model on nine unseen datasets and achieve state-of-the-art performance on zero-shot dataset generalization. Code is available at: https://git.io/Depth
We present a new pipeline for holistic 3D scene understanding from a single image, which could predict object shapes, object poses, and scene layout. As it is a highly ill-posed problem, existing methods usually suffer from inaccurate estimation of both shapes and layout especially for the cluttered scene due to the heavy occlusion between objects. We propose to utilize the latest deep implicit representation to solve this challenge. We not only propose an image-based local structured implicit network to improve the object shape estimation, but also refine the 3D object pose and scene layout via a novel implicit scene graph neural network that exploits the implicit local object features. A novel physical violation loss is also proposed to avoid incorrect context between objects. Extensive experiments demonstrate that our method outperforms the state-of-the-art methods in terms of object shape, scene layout estimation, and 3D object detection.
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