No Arabic abstract
A number of recent works have proposed techniques for end-to-end learning of communication protocols among cooperative multi-agent populations, and have simultaneously found the emergence of grounded human-interpretable language in the protocols developed by the agents, all learned without any human supervision! In this paper, using a Task and Tell reference game between two agents as a testbed, we present a sequence of negative results culminating in a positive one -- showing that while most agent-invented languages are effective (i.e. achieve near-perfect task rewards), they are decidedly not interpretable or compositional. In essence, we find that natural language does not emerge naturally, despite the semblance of ease of natural-language-emergence that one may gather from recent literature. We discuss how it is possible to coax the invented languages to become more and more human-like and compositional by increasing restrictions on how two agents may communicate.
We present a method for combining multi-agent communication and traditional data-driven approaches to natural language learning, with an end goal of teaching agents to communicate with humans in natural language. Our starting point is a language model that has been trained on generic, not task-specific language data. We then place this model in a multi-agent self-play environment that generates task-specific rewards used to adapt or modulate the model, turning it into a task-conditional language model. We introduce a new way for combining the two types of learning based on the idea of reranking language model samples, and show that this method outperforms others in communicating with humans in a visual referential communication task. Finally, we present a taxonomy of different types of language drift that can occur alongside a set of measures to detect them.
Natural language processing has made significant inroads into learning the semantics of words through distributional approaches, however representations learnt via these methods fail to capture certain kinds of information implicit in the real world. In particular, spatial relations are encoded in a way that is inconsistent with human spatial reasoning and lacking invariance to viewpoint changes. We present a system capable of capturing the semantics of spatial relations such as behind, left of, etc from natural language. Our key contributions are a novel multi-modal objective based on generating images of scenes from their textual descriptions, and a new dataset on which to train it. We demonstrate that internal representations are robust to meaning preserving transformations of descriptions (paraphrase invariance), while viewpoint invariance is an emergent property of the system.
Humans (e.g., crowdworkers) have a remarkable ability in solving different tasks, by simply reading textual instructions that define them and looking at a few examples. NLP models built with the conventional paradigm, however, often struggle with generalization across tasks (e.g., a question-answering system cannot solve classification tasks). A long-standing challenge in AI is to build a model that is equipped with the understanding of human-readable instructions that define the tasks, and can generalize to new tasks. To study this, we introduce NATURAL INSTRUCTIONS, a dataset of 61 distinct tasks, their human-authored instructions and 193k task instances. The instructions are obtained from crowdsourcing instructions used to collect existing NLP datasets and mapped to a unified schema. We adopt generative pre-trained language models to encode task-specific instructions along with input and generate task output. Our results indicate that models can benefit from instructions to generalize across tasks. These models, however, are far behind supervised task-specific models, indicating significant room for more progress in this direction.
As a crucial component in task-oriented dialog systems, the Natural Language Generation (NLG) module converts a dialog act represented in a semantic form into a response in natural language. The success of traditional template-based or statistical models typically relies on heavily annotated data, which is infeasible for new domains. Therefore, it is pivotal for an NLG system to generalize well with limited labelled data in real applications. To this end, we present FewShotWoz, the first NLG benchmark to simulate the few-shot learning setting in task-oriented dialog systems. Further, we develop the SC-GPT model. It is pre-trained on a large set of annotated NLG corpus to acquire the controllable generation ability, and fine-tuned with only a few domain-specific labels to adapt to new domains. Experiments on FewShotWoz and the large Multi-Domain-WOZ datasets show that the proposed SC-GPT significantly outperforms existing methods, measured by various automatic metrics and human evaluations.
The recently proposed SNLI-VE corpus for recognising visual-textual entailment is a large, real-world dataset for fine-grained multimodal reasoning. However, the automatic way in which SNLI-VE has been assembled (via combining parts of two related datasets) gives rise to a large number of errors in the labels of this corpus. In this paper, we first present a data collection effort to correct the class with the highest error rate in SNLI-VE. Secondly, we re-evaluate an existing model on the corrected corpus, which we call SNLI-VE-2.0, and provide a quantitative comparison with its performance on the non-corrected corpus. Thirdly, we introduce e-SNLI-VE, which appends human-written natural language explanations to SNLI-VE-2.0. Finally, we train models that learn from these explanations at training time, and output such explanations at testing time.