As mobile devices have been ubiquitous, participatory sensing emerges as a powerful tool to solve many contemporary real life problems. Here, we contemplate the participatory sensing in online double auction environment by considering the location information of the participating agents. In this paper, we propose a truthful mechanism in this setting and the mechanism also satisfies the other economic properties such as budget balance and individual rationality.
Agents (specially humans) with smart devices are stemming with astounding rapidity and that may play a big role in information and communication technology apart from being used only as a mere calling devices. Inculcating the power of smart devices carried by the agents in several different applications is commonly termed as participatory sensing (PS). In this paper, for the first time a truthful quality adaptive participatory sensing is presented in an online double auction environment. The proposed algorithm is simulated with a benchmark mechanism that adapts the existing McAfees Double Auction (MDA) directly in the online environment.
A classical trading experiment consists of a set of unit demand buyers and unit supply sellers with identical items. Each agents value or opportunity cost for the item is their private information and preferences are quasi-linear. Trade between agents employs a double oral auction (DOA) in which both buyers and sellers call out bids or offers which an auctioneer recognizes. Transactions resulting from accepted bids and offers are recorded. This continues until there are no more acceptable bids or offers. Remarkably, the experiment consistently terminates in a Walrasian price. The main result of this paper is a mechanism in the spirit of the DOA that converges to a Walrasian equilibrium in a polynomial number of steps, thus providing a theoretical basis for the above-described empirical phenomenon. It is well-known that computation of a Walrasian equilibrium for this market corresponds to solving a maximum weight bipartite matching problem. The uncoordinated but rational responses of agents thus solve in a distributed fashion a maximum weight bipartite matching problem that is encoded by their private valuations. We show, furthermore, that every Walrasian equilibrium is reachable by some sequence of responses. This is in contrast to the well known auction algorithms for this problem which only allow one side to make offers and thus essentially choose an equilibrium that maximizes the surplus for the side making offers. Our results extend to the setting where not every agent pair is allowed to trade with each other.
We study the limits of an information intermediary in Bayesian auctions. Formally, we consider the standard single-item auction, with a revenue-maximizing seller and $n$ buyers with independent private values; in addition, we now have an intermediary who knows the buyers true values, and can map these to a public signal so as to try to increase buyer surplus. This model was proposed by Bergemann et al., who present a signaling scheme for the single-buyer setting that raises the optimal consumer surplus, by guaranteeing the item is always sold while ensuring the seller gets the same revenue as without signaling. Our work aims to understand how this result ports to the setting with multiple buyers. Our first result is an impossibility: We show that such a signaling scheme need not exist even for $n=2$ buyers with $2$-point valuation distributions. Indeed, no signaling scheme can always allocate the item to the highest-valued buyer while preserving any non-trivial fraction of the original consumer surplus; further, no signaling scheme can achieve consumer surplus better than a factor of $frac{1}{2}$ compared to the maximum achievable. These results are existential (and not computational) impossibilities, and thus provide a sharp separation between the single and multi-buyer settings. On the positive side, for discrete valuation distributions, we develop signaling schemes with good approximation guarantees for the consumer surplus compared to the maximum achievable, in settings where either the number of agents, or the support size of valuations, is small. Formally, for i.i.d. buyers, we present an $O(min(log n, K))$-approximation where $K$ is the support size of the valuations. Moreover, for general distributions, we present an $O(min(n log n, K^2))$-approximation. Our signaling schemes are conceptually simple and computable in polynomial (in $n$ and $K$) time.
Participatory budgeting is a democratic process for allocating funds to projects based on the votes of members of the community. However, most input methods of voters preferences prevent the voters from expressing complex relationships among projects, leading to outcomes that do not reflect their preferences well enough. In this paper, we propose an input method that begins to address this challenge, by allowing participants to express substitutes over projects. Then, we extend a known aggregation mechanism from the literature (Rule X) to handle substitute projects. We prove that our extended rule preserves proportionality under natural conditions, and show empirically that it obtains substantially more welfare than the original mechanism on instances with substitutes.
Crowd sensing is a new paradigm which leverages the ubiquity of sensor-equipped mobile devices to collect data. To achieve good quality for crowd sensing, incentive mechanisms are indispensable to attract more participants. Most of existing mechanisms focus on the expected utility prior to sensing, ignoring the risk of low quality solution and privacy leakage. Traditional incentive mechanisms such as the Vickrey-Clarke-Groves (VCG) mechanism and its variants are not applicable here. In this paper, to address these challenges, we propose a behavior based incentive mechanism for crowd sensing applications with budget constraints by applying sequential all-pay auctions in mobile social networks (MSNs), not only to consider the effects of extensive user participation, but also to maximize high quality of the context based sensing content submission for crowd sensing platform under the budget constraints, where users arrive in a sequential order. Through an extensive simulation, results indicate that incentive mechanisms in our proposed framework outperform the best existing solution.