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Typical reinforcement learning (RL) agents learn to complete tasks specified by reward functions tailored to their domain. As such, the policies they learn do not generalize even to similar domains. To address this issue, we develop a framework through which a deep RL agent learns to generalize policies from smaller, simpler domains to more complex ones using a recurrent attention mechanism. The task is presented to the agent as an image and an instruction specifying the goal. This meta-controller guides the agent towards its goal by designing a sequence of smaller subtasks on the part of the state space within the attention, effectively decomposing it. As a baseline, we consider a setup without attention as well. Our experiments show that the meta-controller learns to create subgoals within the attention.
The objective of transfer reinforcement learning is to generalize from a set of previous tasks to unseen new tasks. In this work, we focus on the transfer scenario where the dynamics among tasks are the same, but their goals differ. Although general value function (Sutton et al., 2011) has been shown to be useful for knowledge transfer, learning a universal value function can be challenging in practice. To attack this, we propose (1) to use universal successor representations (USR) to represent the transferable knowledge and (2) a USR approximator (USRA) that can be trained by interacting with the environment. Our experiments show that USR can be effectively applied to new tasks, and the agent initialized by the trained USRA can achieve the goal considerably faster than random initialization.
Deep reinforcement learning (DRL) methods such as the Deep Q-Network (DQN) have achieved state-of-the-art results in a variety of challenging, high-dimensional domains. This success is mainly attributed to the power of deep neural networks to learn rich domain representations for approximating the value function or policy. Batch reinforcement learning methods with linear representations, on the other hand, are more stable and require less hyper parameter tuning. Yet, substantial feature engineering is necessary to achieve good results. In this work we propose a hybrid approach -- the Least Squares Deep Q-Network (LS-DQN), which combines rich feature representations learned by a DRL algorithm with the stability of a linear least squares method. We do this by periodically re-training the last hidden layer of a DRL network with a batch least squares update. Key to our approach is a Bayesian regularization term for the least squares update, which prevents over-fitting to the more recent data. We tested LS-DQN on five Atari games and demonstrate significant improvement over vanilla DQN and Double-DQN. We also investigated the reasons for the superior performance of our method. Interestingly, we found that the performance improvement can be attributed to the large batch size used by the LS method when optimizing the last layer.
Knowledge transfer is a promising concept to achieve real-time decision-making for autonomous vehicles. This paper constructs a transfer deep reinforcement learning framework to transform the driving tasks in inter-section environments. The driving missions at the un-signalized intersection are cast into a left turn, right turn, and running straight for automated vehicles. The goal of the autonomous ego vehicle (AEV) is to drive through the intersection situation efficiently and safely. This objective promotes the studied vehicle to increase its speed and avoid crashing other vehicles. The decision-making pol-icy learned from one driving task is transferred and evaluated in another driving mission. Simulation results reveal that the decision-making strategies related to similar tasks are transferable. It indicates that the presented control framework could reduce the time consumption and realize online implementation.
Sepsis is a leading cause of mortality in intensive care units and costs hospitals billions annually. Treating a septic patient is highly challenging, because individual patients respond very differently to medical interventions and there is no universally agreed-upon treatment for sepsis. In this work, we propose an approach to deduce treatment policies for septic patients by using continuous state-space models and deep reinforcement learning. Our model learns clinically interpretable treatment policies, similar in important aspects to the treatment policies of physicians. The learned policies could be used to aid intensive care clinicians in medical decision making and improve the likelihood of patient survival.
The emergence of powerful artificial intelligence is defining new research directions in neuroscience. To date, this research has focused largely on deep neural networks trained using supervised learning, in tasks such as image classification. However, there is another area of recent AI work which has so far received less attention from neuroscientists, but which may have profound neuroscientific implications: deep reinforcement learning. Deep RL offers a comprehensive framework for studying the interplay among learning, representation and decision-making, offering to the brain sciences a new set of research tools and a wide range of novel hypotheses. In the present review, we provide a high-level introduction to deep RL, discuss some of its initial applications to neuroscience, and survey its wider implications for research on brain and behavior, concluding with a list of opportunities for next-stage research.