No Arabic abstract
We consider the problem of online learning in misspecified linear stochastic multi-armed bandit problems. Regret guarantees for state-of-the-art linear bandit algorithms such as Optimism in the Face of Uncertainty Linear bandit (OFUL) hold under the assumption that the arms expected rewards are perfectly linear in their features. It is, however, of interest to investigate the impact of potential misspecification in linear bandit models, where the expected rewards are perturbed away from the linear subspace determined by the arms features. Although OFUL has recently been shown to be robust to relatively small deviations from linearity, we show that any linear bandit algorithm that enjoys optimal regret performance in the perfectly linear setting (e.g., OFUL) must suffer linear regret under a sparse additive perturbation of the linear model. In an attempt to overcome this negative result, we define a natural class of bandit models characterized by a non-sparse deviation from linearity. We argue that the OFUL algorithm can fail to achieve sublinear regret even under models that have non-sparse deviation.We finally develop a novel bandit algorithm, comprising a hypothesis test for linearity followed by a decision to use either the OFUL or Upper Confidence Bound (UCB) algorithm. For perfectly linear bandit models, the algorithm provably exhibits OFULs favorable regret performance, while for misspecified models satisfying the non-sparse deviation property, the algorithm avoids the linear regret phenomenon and falls back on UCBs sublinear regret scaling. Numerical experiments on synthetic data, and on recommendation data from the public Yahoo! Learning to Rank Challenge dataset, empirically support our findings.
We consider the linear contextual bandit problem with resource consumption, in addition to reward generation. In each round, the outcome of pulling an arm is a reward as well as a vector of resource consumptions. The expected values of these outcomes depend linearly on the context of that arm. The budget/capacity constraints require that the total consumption doesnt exceed the budget for each resource. The objective is once again to maximize the total reward. This problem turns out to be a common generalization of classic linear contextual bandits (linContextual), bandits with knapsacks (BwK), and the online stochastic packing problem (OSPP). We present algorithms with near-optimal regret bounds for this problem. Our bounds compare favorably to results on the unstructured version of the problem where the relation between the contexts and the outcomes could be arbitrary, but the algorithm only competes against a fixed set of policies accessible through an optimization oracle. We combine techniques from the work on linContextual, BwK, and OSPP in a nontrivial manner while also tackling new difficulties that are not present in any of these special cases.
We study a constrained contextual linear bandit setting, where the goal of the agent is to produce a sequence of policies, whose expected cumulative reward over the course of $T$ rounds is maximum, and each has an expected cost below a certain threshold $tau$. We propose an upper-confidence bound algorithm for this problem, called optimistic pessimistic linear bandit (OPLB), and prove an $widetilde{mathcal{O}}(frac{dsqrt{T}}{tau-c_0})$ bound on its $T$-round regret, where the denominator is the difference between the constraint threshold and the cost of a known feasible action. We further specialize our results to multi-armed bandits and propose a computationally efficient algorithm for this setting. We prove a regret bound of $widetilde{mathcal{O}}(frac{sqrt{KT}}{tau - c_0})$ for this algorithm in $K$-armed bandits, which is a $sqrt{K}$ improvement over the regret bound we obtain by simply casting multi-armed bandits as an instance of contextual linear bandits and using the regret bound of OPLB. We also prove a lower-bound for the problem studied in the paper and provide simulations to validate our theoretical results.
We study stage-wise conservative linear stochastic bandits: an instance of bandit optimization, which accounts for (unknown) safety constraints that appear in applications such as online advertising and medical trials. At each stage, the learner must choose actions that not only maximize cumulative reward across the entire time horizon but further satisfy a linear baseline constraint that takes the form of a lower bound on the instantaneous reward. For this problem, we present two novel algorithms, stage-wise conservative linear Thompson Sampling (SCLTS) and stage-wise conservative linear UCB (SCLUCB), that respect the baseline constraints and enjoy probabilistic regret bounds of order O(sqrt{T} log^{3/2}T) and O(sqrt{T} log T), respectively. Notably, the proposed algorithms can be adjusted with only minor modifications to tackle different problem variations, such as constraints with bandit-feedback, or an unknown sequence of baseline actions. We discuss these and other improvements over the state-of-the-art. For instance, compared to existing solutions, we show that SCLTS plays the (non-optimal) baseline action at most O(log{T}) times (compared to O(sqrt{T})). Finally, we make connections to another studied form of safety constraints that takes the form of an upper bound on the instantaneous reward. While this incurs additional complexity to the learning process as the optimal action is not guaranteed to belong to the safe set at each round, we show that SCLUCB can properly adjust in this setting via a simple modification.
Bandit algorithms have various application in safety-critical systems, where it is important to respect the system constraints that rely on the bandits unknown parameters at every round. In this paper, we formulate a linear stochastic multi-armed bandit problem with safety constraints that depend (linearly) on an unknown parameter vector. As such, the learner is unable to identify all safe actions and must act conservatively in ensuring that her actions satisfy the safety constraint at all rounds (at least with high probability). For these bandits, we propose a new UCB-based algorithm called Safe-LUCB, which includes necessary modifications to respect safety constraints. The algorithm has two phases. During the pure exploration phase the learner chooses her actions at random from a restricted set of safe actions with the goal of learning a good approximation of the entire unknown safe set. Once this goal is achieved, the algorithm begins a safe exploration-exploitation phase where the learner gradually expands their estimate of the set of safe actions while controlling the growth of regret. We provide a general regret bound for the algorithm, as well as a problem dependent bound that is connected to the location of the optimal action within the safe set. We then propose a modified heuristic that exploits our problem dependent analysis to improve the regret.
We study two randomized algorithms for generalized linear bandits, GLM-TSL and GLM-FPL. GLM-TSL samples a generalized linear model (GLM) from the Laplace approximation to the posterior distribution. GLM-FPL fits a GLM to a randomly perturbed history of past rewards. We prove $tilde{O}(d sqrt{n log K})$ bounds on the $n$-round regret of GLM-TSL and GLM-FPL, where $d$ is the number of features and $K$ is the number of arms. The regret bound of GLM-TSL improves upon prior work and the regret bound of GLM-FPL is the first of its kind. We apply both GLM-TSL and GLM-FPL to logistic and neural network bandits, and show that they perform well empirically. In more complex models, GLM-FPL is significantly faster. Our results showcase the role of randomization, beyond sampling from the posterior, in exploration.