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Hidden Two-Stream Convolutional Networks for Action Recognition

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 Added by Yi Zhu
 Publication date 2017
and research's language is English




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Analyzing videos of human actions involves understanding the temporal relationships among video frames. State-of-the-art action recognition approaches rely on traditional optical flow estimation methods to pre-compute motion information for CNNs. Such a two-stage approach is computationally expensive, storage demanding, and not end-to-end trainable. In this paper, we present a novel CNN architecture that implicitly captures motion information between adjacent frames. We name our approach hidden two-stream CNNs because it only takes raw video frames as input and directly predicts action classes without explicitly computing optical flow. Our end-to-end approach is 10x faster than its two-stage baseline. Experimental results on four challenging action recognition datasets: UCF101, HMDB51, THUMOS14 and ActivityNet v1.2 show that our approach significantly outperforms the previous best real-time approaches.



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Two-stream networks have achieved great success in video recognition. A two-stream network combines a spatial stream of RGB frames and a temporal stream of Optical Flow to make predictions. However, the temporal redundancy of RGB frames as well as the high-cost of optical flow computation creates challenges for both the performance and efficiency. Recent works instead use modern compressed video modalities as an alternative to the RGB spatial stream and improve the inference speed by orders of magnitudes. Previous works create one stream for each modality which are combined with an additional temporal stream through late fusion. This is redundant since some modalities like motion vectors already contain temporal information. Based on this observation, we propose a compressed domain two-stream network IP TSN for compressed video recognition, where the two streams are represented by the two types of frames (I and P frames) in compressed videos, without needing a separate temporal stream. With this goal, we propose to fully exploit the motion information of P-stream through generalized distillation from optical flow, which largely improves the efficiency and accuracy. Our P-stream runs 60 times faster than using optical flow while achieving higher accuracy. Our full IP TSN, evaluated over public action recognition benchmarks (UCF101, HMDB51 and a subset of Kinetics), outperforms other compressed domain methods by large margins while improving the total inference speed by 20%.
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Action recognition is an important research topic in computer vision. It is the basic work for visual understanding and has been applied in many fields. Since human actions can vary in different environments, it is difficult to infer actions in completely different states with a same structural model. For this case, we propose a Cross-Enhancement Transform Two-Stream 3D ConvNets algorithm, which considers the action distribution characteristics on the specific dataset. As a teaching model, stream with better performance in both streams is expected to assist in training another stream. In this way, the enhanced-trained stream and teacher stream are combined to infer actions. We implement experiments on the video datasets UCF-101, HMDB-51, and Kinetics-400, and the results confirm the effectiveness of our algorithm.
85 - Jialin Gao , Tong He , Xi Zhou 2019
A collection of approaches based on graph convolutional networks have proven success in skeleton-based action recognition by exploring neighborhood information and dense dependencies between intra-frame joints. However, these approaches usually ignore the spatial-temporal global context as well as the local relation between inter-frame and intra-frame. In this paper, we propose a focusing and diffusion mechanism to enhance graph convolutional networks by paying attention to the kinematic dependence of articulated human pose in a frame and their implicit dependencies over frames. In the focusing process, we introduce an attention module to learn a latent node over the intra-frame joints to convey spatial contextual information. In this way, the sparse connections between joints in a frame can be well captured, while the global context over the entire sequence is further captured by these hidden nodes with a bidirectional LSTM. In the diffusing process, the learned spatial-temporal contextual information is passed back to the spatial joints, leading to a bidirectional attentive graph convolutional network (BAGCN) that can facilitate skeleton-based action recognition. Extensive experiments on the challenging NTU RGB+D and Skeleton-Kinetics benchmarks demonstrate the efficacy of our approach.
141 - Yang Liu , Keze Wang , Haoyuan Lan 2021
Attempt to fully discover the temporal diversity and chronological characteristics for self-supervised video representation learning, this work takes advantage of the temporal dependencies within videos and further proposes a novel self-supervised method named Temporal Contrastive Graph Learning (TCGL). In contrast to the existing methods that ignore modeling elaborate temporal dependencies, our TCGL roots in a hybrid graph contrastive learning strategy to jointly regard the inter-snippet and intra-snippet temporal dependencies as self-supervision signals for temporal representation learning. To model multi-scale temporal dependencies, our TCGL integrates the prior knowledge about the frame and snippet orders into graph structures, i.e., the intra-/inter- snippet temporal contrastive graphs. By randomly removing edges and masking nodes of the intra-snippet graphs or inter-snippet graphs, our TCGL can generate different correlated graph views. Then, specific contrastive learning modules are designed to maximize the agreement between nodes in different views. To adaptively learn the global context representation and recalibrate the channel-wise features, we introduce an adaptive video snippet order prediction module, which leverages the relational knowledge among video snippets to predict the actual snippet orders. Experimental results demonstrate the superiority of our TCGL over the state-of-the-art methods on large-scale action recognition and video retrieval benchmarks.
292 - Maosen Li , Siheng Chen , Xu Chen 2019
Action recognition with skeleton data has recently attracted much attention in computer vision. Previous studies are mostly based on fixed skeleton graphs, only capturing local physical dependencies among joints, which may miss implicit joint correlations. To capture richer dependencies, we introduce an encoder-decoder structure, called A-link inference module, to capture action-specific latent dependencies, i.e. actional links, directly from actions. We also extend the existing skeleton graphs to represent higher-order dependencies, i.e. structural links. Combing the two types of links into a generalized skeleton graph, we further propose the actional-structural graph convolution network (AS-GCN), which stacks actional-structural graph convolution and temporal convolution as a basic building block, to learn both spatial and temporal features for action recognition. A future pose prediction head is added in parallel to the recognition head to help capture more detailed action patterns through self-supervision. We validate AS-GCN in action recognition using two skeleton data sets, NTU-RGB+D and Kinetics. The proposed AS-GCN achieves consistently large improvement compared to the state-of-the-art methods. As a side product, AS-GCN also shows promising results for future pose prediction.

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