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Distributed Distance-Bounded Network Design Through Distributed Convex Programming

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 Added by Yasamin Nazari
 Publication date 2017
and research's language is English




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Solving linear programs is often a challenging task in distributed settings. While there are good algorithms for solving packing and covering linear programs in a distributed manner (Kuhn et al.~2006), this is essentially the only class of linear programs for which such an algorithm is known. In this work we provide a distributed algorithm for solving a different class of convex programs which we call distance-bounded network design convex programs. These can be thought of as relaxations of network design problems in which the connectivity requirement includes a distance constraint (most notably, graph spanners). Our algorithm runs in $O( (D/epsilon) log n)$ rounds in the $mathcal{LOCAL}$ model and finds a $(1+epsilon)$-approximation to the optimal LP solution for any $0 < epsilon leq 1$, where $D$ is the largest distance constraint. While solving linear programs in a distributed setting is interesting in its own right, this class of convex programs is particularly important because solving them is often a crucial step when designing approximation algorithms. Hence we almost immediately obtain new and improved distributed approximation algorithms for a variety of network design problems, including Basic $3$- and $4$-Spanner, Directed $k$-Spanner, Lowest Degree $k$-Spanner, and Shallow-Light Steiner Network Design with a spanning demand graph. Our algorithms do not require any heavy computation and essentially match the best-known centralized approximation algorithms, while previous approaches which do not use heavy computation give approximations which are worse than the best-known centralized bounds.



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87 - Laurent Feuilloley 2020
This document is an informal bibliography of the papers dealing with distributed approximation algorithms. A classic setting for such algorithms is bounded degree graphs, but there is a whole set of techniques that have been developed for other classes. These later classes are the focus of the current work. These classes have a geometric nature (planar, bounded genus and unit-disk graphs) and/or have bounded parameters (arboricity, expansion, growth, independence) or forbidden structures (forbidden minors).
We present a simple deterministic distributed algorithm that computes a $(Delta+1)$-vertex coloring in $O(log^2 Delta cdot log n)$ rounds. The algorithm can be implemented with $O(log n)$-bit messages. The algorithm can also be extended to the more general $(degree+1)$-list coloring problem. Obtaining a polylogarithmic-time deterministic algorithm for $(Delta+1)$-vertex coloring had remained a central open question in the area of distributed graph algorithms since the 1980s, until a recent network decomposition algorithm of Rozhov{n} and Ghaffari [STOC20]. The current state of the art is based on an improved variant of their decomposition, which leads to an $O(log^5 n)$-round algorithm for $(Delta+1)$-vertex coloring. Our coloring algorithm is completely different and considerably simpler and faster. It solves the coloring problem in a direct way, without using network decomposition, by gradually rounding a certain fractional color assignment until reaching an integral color assignments. Moreover, via the approach of Chang, Li, and Pettie [STOC18], this improved deterministic algorithm also leads to an improvement in the complexity of randomized algorithms for $(Delta+1)$-coloring, now reaching the bound of $O(log^3log n)$ rounds. As a further application, we also provide faster deterministic distributed algorithms for the following variants of the vertex coloring problem. In graphs of arboricity $a$, we show that a $(2+epsilon)a$-vertex coloring can be computed in $O(log^3 acdotlog n)$ rounds. We also show that for $Deltageq 3$, a $Delta$-coloring of a $Delta$-colorable graph $G$ can be computed in $O(log^2 Deltacdotlog^2 n)$ rounds.
We address the fundamental network design problem of constructing approximate minimum spanners. Our contributions are for the distributed setting, providing both algorithmic and hardness results. Our main hardness result shows that an $alpha$-approximation for the minimum directed $k$-spanner problem for $k geq 5$ requires $Omega(n /sqrt{alpha}log{n})$ rounds using deterministic algorithms or $Omega(sqrt{n }/sqrt{alpha}log{n})$ rounds using randomized ones, in the CONGEST model of distributed computing. Combined with the constant-round $O(n^{epsilon})$-approximation algorithm in the LOCAL model of [Barenboim, Elkin and Gavoille, 2016], as well as a polylog-round $(1+epsilon)$-approximation algorithm in the LOCAL model that we show here, our lower bounds for the CONGEST model imply a strict separation between the LOCAL and CONGEST models. Notably, to the best of our knowledge, this is the first separation between these models for a local approximation problem. Similarly, a separation between the directed and undirected cases is implied. We also prove a nearly-linear lower bound for the minimum weighted $k$-spanner problem for $k geq 4$, and we show lower bounds for the weighted 2-spanner problem. On the algorithmic side, apart from the aforementioned $(1+epsilon)$-approximation algorithm for minimum $k$-spanners, our main contribution is a new distributed construction of minimum 2-spanners that uses only polynomial local computations. Our algorithm has a guaranteed approximation ratio of $O(log(m/n))$ for a graph with $n$ vertices and $m$ edges, which matches the best known ratio for polynomial time sequential algorithms [Kortsarz and Peleg, 1994], and is tight if we restrict ourselves to polynomial local computations. Our approach allows us to extend our algorithm to work also for the directed, weighted, and client-server variants of the problem.
132 - Philipp Haller 2016
Programming systems incorporating aspects of functional programming, e.g., higher-order functions, are becoming increasingly popular for large-scale distributed programming. New frameworks such as Apache Spark leverage functional techniques to provide high-level, declarative APIs for in-memory data analytics, often outperforming traditional big data frameworks like Hadoop MapReduce. However, widely-used programming models remain rather ad-hoc; aspects such as implementation trade-offs, static typing, and semantics are not yet well-understood. We present a new asynchronous programming model that has at its core several principles facilitating functional processing of distributed data. The emphasis of our model is on simplicity, performance, and expressiveness. The primary means of communication is by passing functions (closures) to distributed, immutable data. To ensure safe and efficient distribution of closures, our model leverages both syntactic and type-based restrictions. We report on a prototype implementation in Scala. Finally, we present preliminary experimental results evaluating the performance impact of a static, type-based optimization of serialization.
This paper studies lower bounds for fundamental optimization problems in the CONGEST model. We show that solving problems exactly in this model can be a hard task, by providing $tilde{Omega}(n^2)$ lower bounds for cornerstone problems, such as minimum dominating set (MDS), Hamiltonian path, Steiner tree and max-cut. These are almost tight, since all of these problems can be solved optimally in $O(n^2)$ rounds. Moreover, we show that even in bounded-degree graphs and even in simple graphs with maximum degree 5 and logarithmic diameter, it holds that various tasks, such as finding a maximum independent set (MaxIS) or a minimum vertex cover, are still difficult, requiring a near-tight number of $tilde{Omega}(n)$ rounds. Furthermore, we show that in some cases even approximations are difficult, by providing an $tilde{Omega}(n^2)$ lower bound for a $(7/8+epsilon)$-approximation for MaxIS, and a nearly-linear lower bound for an $O(log{n})$-approximation for the $k$-MDS problem for any constant $k geq 2$, as well as for several variants of the Steiner tree problem. Our lower bounds are based on a rich variety of constructions that leverage novel observations, and reductions among problems that are specialized for the CONGEST model. However, for several additional approximation problems, as well as for exact computation of some central problems in $P$, such as maximum matching and max flow, we show that such constructions cannot be designed, by which we exemplify some limitations of this framework.
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