No Arabic abstract
While the costs of human violence have attracted a great deal of attention from the research community, the effects of the network-on-network (NoN) violence popularised by Generative Adversarial Networks have yet to be addressed. In this work, we quantify the financial, social, spiritual, cultural, grammatical and dermatological impact of this aggression and address the issue by proposing a more peaceful approach which we term Generative Unadversarial Networks (GUNs). Under this framework, we simultaneously train two models: a generator G that does its best to capture whichever data distribution it feels it can manage, and a motivator M that helps G to achieve its dream. Fighting is strictly verboten and both models evolve by learning to respect their differences. The framework is both theoretically and electrically grounded in game theory, and can be viewed as a winner-shares-all two-player game in which both players work as a team to achieve the best score. Experiments show that by working in harmony, the proposed model is able to claim both the moral and log-likelihood high ground. Our work builds on a rich history of carefully argued position-papers, published as anonymous YouTube comments, which prove that the optimal solution to NoN violence is more GUNs.
This paper presents new machine learning approaches to approximate the solution of optimal stopping problems. The key idea of these methods is to use neural networks, where the hidden layers are generated randomly and only the last layer is trained, in order to approximate the continuation value. Our approaches are applicable for high dimensional problems where the existing approaches become increasingly impractical. In addition, since our approaches can be optimized using a simple linear regression, they are very easy to implement and theoretical guarantees can be provided. In Markovian examples our randomized reinforcement learning approach and in non-Markovian examples our randomized recurrent neural network approach outperform the state-of-the-art and other relevant machine learning approaches.
Deep generative models can learn to generate realistic-looking images, but many of the most effective methods are adversarial and involve a saddlepoint optimization, which requires a careful balancing of training between a generator network and a critic network. Maximum mean discrepancy networks (MMD-nets) avoid this issue by using kernel as a fixed adversary, but unfortunately, they have not on their own been able to match the generative quality of adversarial training. In this work, we take their insight of using kernels as fixed adversaries further and present a novel method for training deep generative models that does not involve saddlepoint optimization. We call our method generative ratio matching or GRAM for short. In GRAM, the generator and the critic networks do not play a zero-sum game against each other, instead, they do so against a fixed kernel. Thus GRAM networks are not only stable to train like MMD-nets but they also match and beat the generative quality of adversarially trained generative networks.
Deep generative networks can simulate from a complex target distribution, by minimizing a loss with respect to samples from that distribution. However, often we do not have direct access to our target distribution - our data may be subject to sample selection bias, or may be from a different but related distribution. We present methods based on importance weighting that can estimate the loss with respect to a target distribution, even if we cannot access that distribution directly, in a variety of settings. These estimators, which differentially weight the contribution of data to the loss function, offer both theoretical guarantees and impressive empirical performance.
Generative neural samplers are probabilistic models that implement sampling using feedforward neural networks: they take a random input vector and produce a sample from a probability distribution defined by the network weights. These models are expressive and allow efficient computation of samples and derivatives, but cannot be used for computing likelihoods or for marginalization. The generative-adversarial training method allows to train such models through the use of an auxiliary discriminative neural network. We show that the generative-adversarial approach is a special case of an existing more general variational divergence estimation approach. We show that any f-divergence can be used for training generative neural samplers. We discuss the benefits of various choices of divergence functions on training complexity and the quality of the obtained generative models.
Despite recent advances, the remaining bottlenecks in deep generative models are necessity of extensive training and difficulties with generalization from small number of training examples. We develop a new generative model called Generative Matching Network which is inspired by the recently proposed matching networks for one-shot learning in discriminative tasks. By conditioning on the additional input dataset, our model can instantly learn new concepts that were not available in the training data but conform to a similar generative process. The proposed framework does not explicitly restrict diversity of the conditioning data and also does not require an extensive inference procedure for training or adaptation. Our experiments on the Omniglot dataset demonstrate that Generative Matching Networks significantly improve predictive performance on the fly as more additional data is available and outperform existing state of the art conditional generative models.