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An efficient and fair node scheduling is a big challenge in multihop wireless networks. In this work, we propose a distributed node scheduling algorithm, called Local Voting. The idea comes from the finding that the shortest delivery time or delay is obtained when the load is equalized throughout the network. Simulation results demonstrate that Local Voting achieves better performance in terms of average delay, maximum delay, and fairness compared to several representative scheduling algorithms from the literature. Despite being distributed, Local Voting has a very close performance to a centralized algorithm that is considered to have the optimal performance.
Control of multihop Wireless networks in a distributed manner while providing end-to-end delay requirements for different flows, is a challenging problem. Using the notions of Draining Time and Discrete Review from the theory of fluid limits of queues, an algorithm that meets delay requirements to various flows in a network is constructed. The algorithm involves an optimization which is implemented in a cyclic distributed manner across nodes by using the technique of iterative gradient ascent, with minimal information exchange between nodes. The algorithm uses time varying weights to give priority to flows. The performance of the algorithm is studied in a network with interference modelled by independent sets.
The IETF 6TiSCH working group fosters the adaptation of IPv6-based protocols into Internet of Things by introducing the 6TiSCH Operation Sublayer (6top). The 6TiSCH architecture integrates the high reliability and low-energy consumption of IEEE 802.15.4e Time Slotted Channel Hopping (TSCH) with IPv6. IEEE 802.15.4e TSCH defines only the communication between nodes through a schedule but it does not specify how the resources are allocated for communication between the nodes in 6TiSCH networks. We propose a distributed algorithm for bandwidth allocation, called Local Voting, that adapts the schedule to the network conditions. The algorithm tries to equalize the link load (defined as the ratio of the queue length plus the new packet arrivals, over the number of allocated cells) through cell reallocation by calculating the number of cells to be added or released by 6top. Simulation results show that equalizing the load throughout 6TiSCH network provides better fairness in terms of load, reduces the queue sizes and packets reach the root faster compared to representative algorithms from the literature. Local Voting combines good delay performance and energy efficiency that are crucial features for Industrial Internet-of-Things applications.
Control of wireless multihop networks, while simultaneously meeting end-to-end mean delay requirements of different flows is a challenging problem. Additionally, distributed computation of control parameters adds to the complexity. Using the notion of discrete review used in fluid control of networks, a distributed algorithm is proposed for control of multihop wireless networks with interference constraints. The algorithm meets end-to-end mean delay requirements by solving an optimization problem at review instants. The optimization incorporates delay requirements as weights in the function being maximized. The weights are dynamic and vary depending on queue length information. The optimization is done in a distributed manner using an incremental gradient ascent algorithm. The stability of the network under the proposed policy is analytically studied and the policy is shown to be throughput optimal.
Unlike theoretical distributed learning (DL), DL over wireless edge networks faces the inherent dynamics/uncertainty of wireless connections and edge nodes, making DL less efficient or even inapplicable under the highly dynamic wireless edge networks (e.g., using mmW interfaces). This article addresses these problems by leveraging recent advances in coded computing and the deep dueling neural network architecture. By introducing coded structures/redundancy, a distributed learning task can be completed without waiting for straggling nodes. Unlike conventional coded computing that only optimizes the code structure, coded distributed learning over the wireless edge also requires to optimize the selection/scheduling of wireless edge nodes with heterogeneous connections, computing capability, and straggling effects. However, even neglecting the aforementioned dynamics/uncertainty, the resulting joint optimization of coding and scheduling to minimize the distributed learning time turns out to be NP-hard. To tackle this and to account for the dynamics and uncertainty of wireless connections and edge nodes, we reformulate the problem as a Markov Decision Process and then design a novel deep reinforcement learning algorithm that employs the deep dueling neural network architecture to find the jointly optimal coding scheme and the best set of edge nodes for different learning tasks without explicit information about the wireless environment and edge nodes straggling parameters. Simulations show that the proposed framework reduces the average learning delay in wireless edge computing up to 66% compared with other DL approaches. The jointly optimal framework in this article is also applicable to any distributed learning scheme with heterogeneous and uncertain computing nodes.
We consider a multihop wireless system. There are multiple source-destination pairs. The data from a source may have to pass through multiple nodes. We obtain a channel scheduling policy which can guarantee end-to-end mean delay for the different traffic streams. We show the stability of the network for this policy by convergence to a fluid limit. It is intractable to obtain the stationary distribution of this network. Thus we also provide a diffusion approximation for this scheme under heavy traffic. We show that the stationary distribution of the scaled process of the network converges to that of the Brownian limit. This theoretically justifies the performance of the system. We provide simulations to verify our claims.