No Arabic abstract
Advances in healthcare and in the quality of life significantly increase human life expectancy. With the ageing of populations, new un-faced challenges are brought to science. The human body is naturally selected to be well-functioning until the age of reproduction to keep the species alive. However, as the lifespan extends, unseen problems due to the body deterioration emerge. There are several age-related diseases with no appropriate treatment; therefore, the complex ageing phenomena needs further understanding. Immunosenescence, the ageing of the immune system, is highly correlated to the negative effects of ageing, such as the increase of auto-inflammatory diseases and decrease in responsiveness to new diseases. Besides clinical and mathematical tools, we believe there is opportunity to further exploit simulation tools to understand immunosenescence. Compared to real-world experimentation, benefits include time and cost effectiveness due to the laborious, resource-intensiveness of the biological environment and the possibility of conducting experiments without ethic restrictions. Contrasted with mathematical models, simulation modelling is more suitable for representing complex systems and emergence. In addition, there is the belief that simulation models are easier to communicate in interdisciplinary contexts. Our work investigates the usefulness of simulations to understand immunosenescence by employing two different simulation methods, agent-based and system dynamics simulation, to a case study of immune cells depletion with age.
This article is about an intelligent system to support ideas management as a result of a multi-agent system used in a distributed system with heterogeneous information as ideas and knowledge, after the results about an ontology to describe the meaning of these ideas. The intelligent system assists participants of the creativity workshop to manage their ideas and consequently proposing an ontology dedicated to ideas. During the creative workshop many creative activities and collaborative creative methods are used by roles immersed in this creativity workshop event where they share knowledge. The collaboration of these roles is physically distant, their interactions might be synchrony or asynchrony, and the information of the ideas are heterogeneous, so we can say that the process is distributed. Those ideas are writing in natural language by participants which have a role and the ideas are heterogeneous since some of them are described by schema, text or scenario of use. This paper presents first, our MAS and second our Ontology design.
This paper presents a distributed, efficient, scalable and real-time motion planning algorithm for a large group of agents moving in 2 or 3-dimensional spaces. This algorithm enables autonomous agents to generate individual trajectories independently with only the relative position information of neighboring agents. Each agent applies a force-based control that contains two main terms: collision avoidance and navigational feedback. The first term keeps two agents separate with a certain distance, while the second term attracts each agent toward its goal location. Compared with existing collision-avoidance algorithms, the proposed force-based motion planning (FMP) algorithm is able to find collision-free motions with lower transition time, free from velocity state information of neighbouring agents. It leads to less computational overhead. The performance of proposed FMP is examined over several dense and complex 2D and 3D benchmark simulation scenarios, with results outperforming existing methods.
Classical deterministic simulations of epidemiological processes, such as those based on System Dynamics, produce a single result based on a fixed set of input parameters with no variance between simulations. Input parameters are subsequently modified on these simulations using Monte-Carlo methods, to understand how changes in the input parameters affect the spread of results for the simulation. Agent Based simulations are able to produce different output results on each run based on knowledge of the local interactions of the underlying agents and without making any changes to the input parameters. In this paper we compare the influence and effect of variation within these two distinct simulation paradigms and show that the Agent Based simulation of the epidemiological SIR (Susceptible, Infectious, and Recovered) model is more effective at capturing the natural variation within SIR compared to an equivalent model using System Dynamics with Monte-Carlo simulation. To demonstrate this effect, the SIR model is implemented using both System Dynamics (with Monte-Carlo simulation) and Agent Based Modelling based on previously published empirical data.
The purpose of this paper is to present a new approach to ecological model calibration -- an agent-based software. This agent works on three stages: 1- It builds a matrix that synthesizes the inter-variable relationships; 2- It analyses the steady-state sensitivity of different variables to different parameters; 3- It runs the model iteratively and measures model lack of fit, adequacy and reliability. Stage 3 continues until some convergence criteria are attained. At each iteration, the agent knows from stages 1 and 2, which parameters are most likely to produce the desired shift on predicted results.
An agent-based model with interacting low frequency liquidity takers inter-mediated by high-frequency liquidity providers acting collectively as market makers can be used to provide realistic simulated price impact curves. This is possible when agent-based model interactions occur asynchronously via order matching using a matching engine in event time to replace sequential calendar time market clearing. Here the matching engine infrastructure has been modified to provide a continuous feed of order confirmations and updates as message streams in order to conform more closely to live trading environments. The resulting trade and quote message data from the simulations are then aggregated, calibrated and visualised. Various stylised facts are presented along with event visualisations and price impact curves. We argue that additional realism in modelling can be achieved with a small set of agent parameters and simple interaction rules once interactions are reactive, asynchronous and in event time. We argue that the reactive nature of market agents may be a fundamental property of financial markets and when accounted for can allow for parsimonious modelling without recourse to additional sources of noise.