No Arabic abstract
To maintain fairness, in the terms of resources shared by an individual peer, a proper incentive policy is required in a peer to peer network. This letter proposes, a simpler mechanism to rank the peers based on their resource contributions to the network. This mechanism will suppress the free riders from downloading the resources from the network. Contributions of the peers are biased in such a way that it can balance the download and upload amount of resources at each peer. This mechanism can be implemented in a distributed system and it converges much faster than the other existing approaches.
In this paper, we study the fundamental problem of gossip in the mobile telephone model: a recently introduced variation of the classical telephone model modified to better describe the local peer-to-peer communication services implemented in many popular smartphone operating systems. In more detail, the mobile telephone model differs from the classical telephone model in three ways: (1) each device can participate in at most one connection per round; (2) the network topology can undergo a parameterized rate of change; and (3) devices can advertise a parameterized number of bits about their state to their neighbors in each round before connection attempts are initiated. We begin by describing and analyzing new randomized gossip algorithms in this model under the harsh assumption of a network topology that can change completely in every round. We prove a significant time complexity gap between the case where nodes can advertise $0$ bits to their neighbors in each round, and the case where nodes can advertise $1$ bit. For the latter assumption, we present two solutions: the first depends on a shared randomness source, while the second eliminates this assumption using a pseudorandomness generator we prove to exist with a novel generalization of a classical result from the study of two-party communication complexity. We then turn our attention to the easier case where the topology graph is stable, and describe and analyze a new gossip algorithm that provides a substantial performance improvement for many parameters. We conclude by studying a relaxed version of gossip in which it is only necessary for nodes to each learn a specified fraction of the messages in the system.
Scalability and efficient global search in unstructured peer-to-peer overlays have been extensively studied in the literature. The global search comes at the expense of local interactions between peers. Most of the unstructured peer-to-peer overlays do not provide any performance guarantee. In this work we propose a novel Quality of Service enabled lookup for unstructured peer-to-peer overlays that will allow the users query to traverse only those overlay links which satisfy the given constraints. Additionally, it also improves the scalability by judiciously using the overlay resources. Our approach selectively forwards the queries using QoS metrics like latency, bandwidth, and overlay link status so as to ensure improved performance in a scenario where the degree of peer joins and leaves are high. User is given only those results which can be downloaded with the given constraints. Also, the protocol aims at minimizing the message overhead over the overlay network.
To balance the load and to discourage the free-riding in peer-to-peer (P2P) networks, many incentive mechanisms and policies have been proposed in recent years. Global peer ranking is one such mechanism. In this mechanism, peers are ranked based on a metric called contribution index. Contribution index is defined in such a manner that peers are motivated to share the resources in the network. Fairness in the terms of upload to download ratio in each peer can be achieved by this method. However, calculation of contribution index is not trivial. It is computed distributively and iteratively in the entire network and requires strict clock synchronization among the peers. A very small error in clock synchronization may lead to wrong results. Furthermore, iterative calculation requires a lot of message overhead and storage capacity, which makes its implementation more complex. In this paper, we are proposing a simple incentive mechanism based on the contributions of peers, which can balance the upload and download amount of resources in each peer. It does not require iterative calculation, therefore, can be implemented with lesser message overhead and storage capacity without requiring strict clock synchronization. This approach is efficient as there are very less rejections among the cooperative peers. It can be implemented in a truly distributed fashion with $O(N)$ time complexity per peer.
Random hashing is a standard method to balance loads among nodes in Peer-to-Peer networks. However, hashing destroys locality properties of object keys, the critical properties to many applications, more specifically, those that require range searching. To preserve a key order while keeping loads balanced, Ganesan, Bawa and Garcia-Molina proposed a load-balancing algorithm that supports both object insertion and deletion that guarantees a ratio of 4.237 between the maximum and minimum loads among nodes in the network using constant amortized costs. However, their algorithm is not straightforward to implement in real networks because it is recursive. Their algorithm mostly uses local operations with global max-min load information. In this work, we present a simple non-recursive algorithm using essentially the same primitive operations as in Ganesan {em et al.}s work. We prove that for insertion and deletion, our algorithm guarantees a constant max-min load ratio of 7.464 with constant amortized costs.
We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralised or provider- provisioned resources. The system creates a peer-to-peer overlay network, which attempts to optimise use of existing capacity to ensure quality of service, delivering low start-up delay and lag in playout of the live content. There are three main aspects of our solution. Firstly, a swarming mechanism that constructs an overlay topology for minimising propagation delays from the source to end consumers. Secondly, a distributed overlay anycast system that uses a location-based search algorithm for peers to quickly find the closest peers in a given stream. Finally, a novel incentives mechanism that encourages peers to donate capacity even when the user is not actively consuming content.