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Efficient Reassembling of Graphs, Part 1: The Linear Case

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 Added by Saber Mirzaei
 Publication date 2015
and research's language is English




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The reassembling of a simple connected graph G = (V,E) is an abstraction of a problem arising in earlier studies of network analysis. Its simplest formulation is in two steps: (1) We cut every edge of G into two halves, thus obtaining a collection of n=|V| one-vertex components. (2) We splice the two halves of every edge together, not of all the edges at once, but in some ordering Theta of the edges that minimizes two measures that depend on the edge-boundary degrees of assembled components. The edge-boundary degree of a component A (subset of V) is the number of edges in G with one endpoint in A and one endpoint in V-A. We call the maximum edge-boundary degree encountered during the reassembling process the alpha-measure of the reassembling, and the sum of all edge-boundary degrees is its beta-measure. The alpha-optimization (resp. beta-optimization) of the reassembling of G is to determine an order Theta for splicing the edges that minimizes its alpha-measure (resp. beta-measure). There are different forms of reassembling. We consider only cases satisfying the condition that if the an edge between disjoint components A and B is spliced, then all the edges between A and B are spliced at the same time. In this report, we examine the particular case of linear reassembling, which requires that the next edge to be spliced must be adjacent to an already spliced edge. We delay other forms of reassembling to follow-up reports. We prove that alpha-optimization of linear reassembling and minimum-cutwidth linear arrangment (CutWidth) are polynomially reducible to each other, and that beta-optimization of linear reassembling and minimum-cost linear arrangement (MinArr) are polynomially reducible to each other.



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The reassembling of a simple connected graph G = (V,E) is an abstraction of a problem arising in earlier studies of network analysis. The reassembling process has a simple formulation (there are several equivalent formulations) relative to a binary tree B (reassembling tree), with root node at the top and $n$ leaf nodes at the bottom, where every cross-section corresponds to a partition of V such that: - the bottom (or first) cross-section (all the leaves) is the finest partition of V with n one-vertex blocks, - the top (or last) cross-section (the root) is the coarsest partition with a single block, the entire set V, - a node (or block) in an intermediate cross-section (or partition) is the result of merging its two children nodes (or blocks) in the cross-section (or partition) below it. The maximum edge-boundary degree encountered during the reassembling process is what we call the alpha-measure of the reassembling, and the sum of all edge-boundary degrees is its beta-measure. The alpha-optimization (resp. beta-optimization) of the reassembling of G is to determine a reassembling tree B that minimizes its alpha-measure (resp. beta-measure). There are different forms of reassembling. In an earlier report, we studied linear reassembling, which is the case when the height of B is (n-1). In this report, we study balanced reassembling, when B has height [log n]. The two main results in this report are the NP-hardness of alpha-optimization and beta-optimization of balanced reassembling. The first result is obtained by a sequence of polynomial-time reductions from minimum bisection of graphs (known to be NP-hard), and the second by a sequence of polynomial-time reductions from clique cover of graphs (known to be NP-hard).
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The objective of the well-known Towers of Hanoi puzzle is to move a set of disks one at a time from one of a set of pegs to another, while keeping the disks sorted on each peg. We propose an adversarial variation in which the first player forbids a set of states in the puzzle, and the second player must then convert one randomly-selected state to another without passing through forbidden states. Analyzing this version raises the question of the treewidth of Hanoi graphs. We find this number exactly for three-peg puzzles and provide nearly-tight asymptotic bounds for larger numbers of pegs.
65 - David Eppstein 2020
We study the graphs formed from instances of the stable matching problem by connecting pairs of elements with an edge when there exists a stable matching in which they are matched. Our results include the NP-completeness of recognizing these graphs, an exact recognition algorithm that is singly exponential in the number of edges of the given graph, and an algorithm whose time is linear in the number of vertices of the graph but exponential in a polynomial of its carving width. We also provide characterizations of graphs of stably matchable pairs that belong to certain classes of graphs, and of the lattices of stable matchings that can have graphs in these classes.
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