No Arabic abstract
We study analogues of $mathcal{F}$-saturation games, first introduced by Furedi, Reimer and Seress in 1991, and named as such by West. We examine analogous games on directed graphs, and show tight results on the walk-avoiding game. We also examine an intermediate game played on undirected graphs, such that there exists an orientation avoiding a given family of directed graphs, and show bounds on the score. This last game is shown to be equivalent to a recent game studied by Hefetz, Krivelevich, Naor and Stojakovic, and we give new bounds for bias
We study F-saturation games, first introduced by Furedi, Reimer and Seress in 1991, and named as such by West. The main question is to determine the length of the game whilst avoiding various classes of graph, playing on a large complete graph. We show lower bounds on the length of path-avoiding games, and more precise results for short paths. We show sharp results for the tree avoiding game and the star avoiding game.
We study natural strategic games on directed graphs, which capture the idea of coordination in the absence of globally common strategies. We show that these games do not need to have a pure Nash equilibrium and that the problem of determining their existence is NP-complete. The same holds for strong equilibria. We also exhibit some classes of games for which strong equilibria exist and prove that a strong equilibrium can then be found in linear time.
We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a given strategy. These games capture the idea of coordination in the absence of globally common strategies. We identify natural classes of graphs for which finite improvement or coalition-improvement paths of polynomial length always exist, and, as a consequence, a (pure) Nash equlibrium or a strong equilibrium can be found in polynomial time. The considered classes of graphs are typical in network topologies: simple cycles correspond to the token ring local area networks, while open chains of simple cycles correspond to multiple independent rings topology from the recommendation G.8032v2 on the Ethernet ring protection switching. For simple cycles these results are optimal in the sense that without the imposed conditions on the weights and bonuses a Nash equilibrium may not even exist. Finally, we prove that the problem of determining the existence of a Nash equilibrium or of a strong equilibrium in these games is NP-complete already for unweighted graphs and with no bonuses assumed. This implies that the same problems for polymatrix games are strongly NP-hard.
Maker-Breaker games are played on a hypergraph $(X,mathcal{F})$, where $mathcal{F} subseteq 2^X$ denotes the family of winning sets. Both players alternately claim a predefined amount of edges (called bias) from the board $X$, and Maker wins the game if she is able to occupy any winning set $F in mathcal{F}$. These games are well studied when played on the complete graph $K_n$ or on a random graph $G_{n,p}$. In this paper we consider Maker-Breaker games played on randomly perturbed graphs instead. These graphs consist of the union of a deterministic graph $G_alpha$ with minimum degree at least $alpha n$ and a binomial random graph $G_{n,p}$. Depending on $alpha$ and Breakers bias $b$ we determine the order of the threshold probability for winning the Hamiltonicity game and the $k$-connectivity game on $G_{alpha}cup G_{n,p}$, and we discuss the $H$-game when $b=1$. Furthermore, we give optimal results for the Waiter-Clie
A dominating set of a graph $G$ is a set of vertices that contains at least one endpoint of every edge on the graph. The domination number of $G$ is the order of a minimum dominating set of $G$. The $(t,r)$ broadcast domination is a generalization of domination in which a set of broadcasting vertices emits signals of strength $t$ that decrease by 1 as they traverse each edge, and we require that every vertex in the graph receives a cumulative signal of at least $r$ from its set of broadcasting neighbors. In this paper, we extend the study of $(t,r)$ broadcast domination to directed graphs. Our main result explores the interval of values obtained by considering the directed $(t,r)$ broadcast domination numbers of all orientations of a graph $G$. In particular, we prove that in the cases $r=1$ and $(t,r) = (2,2)$, for every integer value in this interval, there exists an orientation $vec{G}$ of $G$ which has directed $(t,r)$ broadcast domination number equal to that value. We also investigate directed $(t,r)$ broadcast domination on the finite grid graph, the star graph, the infinite grid graph, and the infinite triangular lattice graph. We conclude with some directions for future study.