No Arabic abstract
We analyze a (possibly degenerate) second order mean field games system of partial differential equations. The distinguishing features of the model considered are (1) that it is not uniformly parabolic, including the first order case as a possibility, and (2) the coupling is a local operator on the density. As a result we look for weak, not smooth, solutions. Our main result is the existence and uniqueness of suitably defined weak solutions, which are characterized as minimizers of two optimal control problems. We also show that such solutions are stable with respect to the data, so that in particular the degenerate case can be approximated by a uniformly parabolic (viscous) perturbation.
We propose a new viewpoint on variational mean-field games with diffusion and quadratic Hamiltonian. We show the equivalence of such mean-field games with a relative entropy minimization at the level of probabilities on curves. We also address the time-discretization of such problems, establish $Gamma$-convergence results as the time step vanishes and propose an efficient algorithm relying on this entropic interpretation as well as on the Sinkhorn scaling algorithm.
We study a numerical approximation of a time-dependent Mean Field Game (MFG) system with local couplings. The discretization we consider stems from a variational approach described in [Briceno-Arias, Kalise, and Silva, SIAM J. Control Optim., 2017] for the stationary problem and leads to the finite difference scheme introduced by Achdou and Capuzzo-Dolcetta in [SIAM J. Numer. Anal., 48(3):1136-1162, 2010]. In order to solve the finite dimensional variational problems, in [Briceno-Arias, Kalise, and Silva, SIAM J. Control Optim., 2017] the authors implement the primal-dual algorithm introduced by Chambolle and Pock in [J. Math. Imaging Vision, 40(1):120-145, 2011], whose core consists in iteratively solving linear systems and applying a proximity operator. We apply that method to time-dependent MFG and, for large viscosity parameters, we improve the linear system solution by replacing the direct approach used in [Briceno-Arias, Kalise, and Silva, SIAM J. Control Optim., 2017] by suitable preconditioned iterative algorithms.
We address the numerical approximation of Mean Field Games with local couplings. For power-like Hamiltonians, we consider both unconstrained and constrained stationary systems with density constraints in order to model hard congestion effects. For finite difference discretizations of the Mean Field Game system, we follow a variational approach. We prove that the aforementioned schemes can be obtained as the optimality system of suitably defined optimization problems. In order to prove the existence of solutions of the scheme with a variational argument, the monotonicity of the coupling term is not used, which allow us to recover general existence results. Next, assuming next that the coupling term is monotone, the variational problem is cast as a convex optimization problem for which we study and compare several proximal type methods. These algorithms have several interesting features, such as global convergence and stability with respect to the viscosity parameter, which can eventually be zero. We assess the performance of the methods via numerical experiments.
Mean field games are concerned with the limit of large-population stochastic differential games where the agents interact through their empirical distribution. In the classical setting, the number of players is large but fixed throughout the game. However, in various applications, such as population dynamics or economic growth, the number of players can vary across time which may lead to different Nash equilibria. For this reason, we introduce a branching mechanism in the population of agents and obtain a variation on the mean field game problem. As a first step, we study a simple model using a PDE approach to illustrate the main differences with the classical setting. We prove existence of a solution and show that it provides an approximate Nash-equilibrium for large population games. We also present a numerical example for a linear--quadratic model. Then we study the problem in a general setting by a probabilistic approach. It is based upon the relaxed formulation of stochastic control problems which allows us to obtain a general existence result.
Mean field games (MFGs) and the best reply strategy (BRS) are two methods of describing competitive optimisation of systems of interacting agents. The latter can be interpreted as an approximation of the respective MFG system. In this paper we present a systematic analysis and comparison of the two approaches in the stationary case. We provide novel existence and uniqueness results for the stationary boundary value problems related to the MFG and BRS formulations, and we present an analytical and numerical comparison of the two paradigms in a variety of modelling situations.