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ARTOS -- Adaptive Real-Time Object Detection System

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 Added by Erik Rodner
 Publication date 2014
and research's language is English




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ARTOS is all about creating, tuning, and applying object detection models with just a few clicks. In particular, ARTOS facilitates learning of models for visual object detection by eliminating the burden of having to collect and annotate a large set of positive and negative samples manually and in addition it implements a fast learning technique to reduce the time needed for the learning step. A clean and friendly GUI guides the user through the process of model creation, adaptation of learned models to different domains using in-situ images, and object detection on both offline images and images from a video stream. A library written in C++ provides the main functionality of ARTOS with a C-style procedural interface, so that it can be easily integrated with any other project.



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An increasing need of running Convolutional Neural Network (CNN) models on mobile devices with limited computing power and memory resource encourages studies on efficient model design. A number of efficient architectures have been proposed in recent years, for example, MobileNet, ShuffleNet, and MobileNetV2. However, all these models are heavily dependent on depthwise separable convolution which lacks efficient implementation in most deep learning frameworks. In this study, we propose an efficient architecture named PeleeNet, which is built with conventional convolution instead. On ImageNet ILSVRC 2012 dataset, our proposed PeleeNet achieves a higher accuracy and over 1.8 times faster speed than MobileNet and MobileNetV2 on NVIDIA TX2. Meanwhile, PeleeNet is only 66% of the model size of MobileNet. We then propose a real-time object detection system by combining PeleeNet with Single Shot MultiBox Detector (SSD) method and optimizing the architecture for fast speed. Our proposed detection system2, named Pelee, achieves 76.4% mAP (mean average precision) on PASCAL VOC2007 and 22.4 mAP on MS COCO dataset at the speed of 23.6 FPS on iPhone 8 and 125 FPS on NVIDIA TX2. The result on COCO outperforms YOLOv2 in consideration of a higher precision, 13.6 times lower computational cost and 11.3 times smaller model size.
210 - Zili Liu , Tu Zheng , Guodong Xu 2019
Modern object detectors can rarely achieve short training time, fast inference speed, and high accuracy at the same time. To strike a balance among them, we propose the Training-Time-Friendly Network (TTFNet). In this work, we start with light-head, single-stage, and anchor-free designs, which enable fast inference speed. Then, we focus on shortening training time. We notice that encoding more training samples from annotated boxes plays a similar role as increasing batch size, which helps enlarge the learning rate and accelerate the training process. To this end, we introduce a novel approach using Gaussian kernels to encode training samples. Besides, we design the initiative sample weights for better information utilization. Experiments on MS COCO show that our TTFNet has great advantages in balancing training time, inference speed, and accuracy. It has reduced training time by more than seven times compared to previous real-time detectors while maintaining state-of-the-art performances. In addition, our super-fast version of TTFNet-18 and TTFNet-53 can outperform SSD300 and YOLOv3 by less than one-tenth of their training time, respectively. The code has been made available at url{https://github.com/ZJULearning/ttfnet}.
Existing deep learning-based approaches for monocular 3D object detection in autonomous driving often model the object as a rotated 3D cuboid while the objects geometric shape has been ignored. In this work, we propose an approach for incorporating the shape-aware 2D/3D constraints into the 3D detection framework. Specifically, we employ the deep neural network to learn distinguished 2D keypoints in the 2D image domain and regress their corresponding 3D coordinates in the local 3D object coordinate first. Then the 2D/3D geometric constraints are built by these correspondences for each object to boost the detection performance. For generating the ground truth of 2D/3D keypoints, an automatic model-fitting approach has been proposed by fitting the deformed 3D object model and the object mask in the 2D image. The proposed framework has been verified on the public KITTI dataset and the experimental results demonstrate that by using additional geometrical constraints the detection performance has been significantly improved as compared to the baseline method. More importantly, the proposed framework achieves state-of-the-art performance with real time. Data and code will be available at https://github.com/zongdai/AutoShape
81 - Yue Liao , Si Liu , Fei Wang 2019
We propose a single-stage Human-Object Interaction (HOI) detection method that has outperformed all existing methods on HICO-DET dataset at 37 fps on a single Titan XP GPU. It is the first real-time HOI detection method. Conventional HOI detection methods are composed of two stages, i.e., human-object proposals generation, and proposals classification. Their effectiveness and efficiency are limited by the sequential and separate architecture. In this paper, we propose a Parallel Point Detection and Matching (PPDM) HOI detection framework. In PPDM, an HOI is defined as a point triplet < human point, interaction point, object point>. Human and object points are the center of the detection boxes, and the interaction point is the midpoint of the human and object points. PPDM contains two parallel branches, namely point detection branch and point matching branch. The point detection branch predicts three points. Simultaneously, the point matching branch predicts two displacements from the interaction point to its corresponding human and object points. The human point and the object point originated from the same interaction point are considered as matched pairs. In our novel parallel architecture, the interaction points implicitly provide context and regularization for human and object detection. The isolated detection boxes are unlikely to form meaning HOI triplets are suppressed, which increases the precision of HOI detection. Moreover, the matching between human and object detection boxes is only applied around limited numbers of filtered candidate interaction points, which saves much computational cost. Additionally, we build a new application-oriented database named HOI-A, which severs as a good supplement to the existing datasets. The source code and the dataset will be made publicly available to facilitate the development of HOI detection.
156 - Pu Zhao , Wei Niu , Geng Yuan 2020
3D object detection is an important task, especially in the autonomous driving application domain. However, it is challenging to support the real-time performance with the limited computation and memory resources on edge-computing devices in self-driving cars. To achieve this, we propose a compiler-aware unified framework incorporating network enhancement and pruning search with the reinforcement learning techniques, to enable real-time inference of 3D object detection on the resource-limited edge-computing devices. Specifically, a generator Recurrent Neural Network (RNN) is employed to provide the unified scheme for both network enhancement and pruning search automatically, without human expertise and assistance. And the evaluated performance of the unified schemes can be fed back to train the generator RNN. The experimental results demonstrate that the proposed framework firstly achieves real-time 3D object detection on mobile devices (Samsung Galaxy S20 phone) with competitive detection performance.
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