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On the Synthesis of Mobile Robots Algorithms: the Case of Ring Gathering

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 Added by Laure Millet
 Publication date 2014
and research's language is English
 Authors Laure Millet




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RecentadvancesinDistributedComputinghighlightmodelsandalgo- rithms for autonomous swarms of mobile robots that self-organize and cooperate to solve global objectives. The overwhelming majority of works so far considers handmade algorithms and correctness proofs. This paper is the first to propose a formal framework to automatically design dis- tributed algorithms that are dedicated to autonomous mobile robots evolving in a discrete space. As a case study, we consider the problem of gathering all robots at a particular location, not known beforehand. Our contribution is threefold. First, we propose an encoding of the gathering problem as a reachability game. Then, we automatically generate an optimal distributed algorithm for three robots evolv- ing on a fixed size uniform ring. Finally, we prove by induction that the generated algorithm is also correct for any ring size except when an impossibility result holds (that is, when the number of robots divides the ring size).



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We consider a swarm of $n$ autonomous mobile robots, distributed on a 2-dimensional grid. A basic task for such a swarm is the gathering process: All robots have to gather at one (not predefined) place. A common local model for extremely simple robots is the following: The robots do not have a common compass, only have a constant viewing radius, are autonomous and indistinguishable, can move at most a constant distance in each step, cannot communicate, are oblivious and do not have flags or states. The only gathering algorithm under this robot model, with known runtime bounds, needs $mathcal{O}(n^2)$ rounds and works in the Euclidean plane. The underlying time model for the algorithm is the fully synchronous $mathcal{FSYNC}$ model. On the other side, in the case of the 2-dimensional grid, the only known gathering algorithms for the same time and a similar local model additionally require a constant memory, states and flags to communicate these states to neighbors in viewing range. They gather in time $mathcal{O}(n)$. In this paper we contribute the (to the best of our knowledge) first gathering algorithm on the grid that works under the same simple local model as the above mentioned Euclidean plane strategy, i.e., without memory (oblivious), flags and states. We prove its correctness and an $mathcal{O}(n^2)$ time bound in the fully synchronous $mathcal{FSYNC}$ time model. This time bound matches the time bound of the best known algorithm for the Euclidean plane mentioned above. We say gathering is done if all robots are located within a $2times 2$ square, because in $mathcal{FSYNC}$ such configurations cannot be solved.
We consider the following variant of the two dimensional gathering problem for swarms of robots: Given a swarm of $n$ indistinguishable, point shaped robots on a two dimensional grid. Initially, the robots form a closed chain on the grid and must keep this connectivity during the whole process of their gathering. Connectivity means, that neighboring robots of the chain need to be positioned at the same or neighboring points of the grid. In our model, gathering means to keep shortening the chain until the robots are located inside a $2times 2$ subgrid. Our model is completely local (no global control, no global coordinates, no compass, no global communication or vision, ldots). Each robot can only see its next constant number of left and right neighbors on the chain. This fixed constant is called the emph{viewing path length}. All its operations and detections are restricted to this constant number of robots. Other robots, even if located at neighboring or the same grid point cannot be detected. Only based on the relative positions of its detectable chain neighbors, a robot can decide to obtain a certain state. Based on this state and their local knowledge, the robots do local modifications to the chain by moving to neighboring grid points without breaking the chain. These modifications are performed without the knowledge whether they lead to a global progress or not. We assume the fully synchronous $mathcal{FSYNC}$ model. For this problem, we present a gathering algorithm which needs linear time. This result generalizes the result from cite{hopper}, where an open chain with specified distinguishable (and fixed) endpoints is considered.
Applications of safety, security, and rescue in robotics, such as multi-robot target tracking, involve the execution of information acquisition tasks by teams of mobile robots. However, in failure-prone or adversarial environments, robots get attacked, their communication channels get jammed, and their sensors may fail, resulting in the withdrawal of robots from the collective task, and consequently the inability of the remaining active robots to coordinate with each other. As a result, traditional design paradigms become insufficient and, in contrast, resilient designs against system-wide failures and attacks become important. In general, resilient design problems are hard, and even though they often involve objective functions that are monotone or submodular, scalable approximation algorithms for their solution have been hitherto unknown. In this paper, we provide the first algorithm, enabling the following capabilities: minimal communication, i.e., the algorithm is executed by the robots based only on minimal communication between them; system-wide resiliency, i.e., the algorithm is valid for any number of denial-of-service attacks and failures; and provable approximation performance, i.e., the algorithm ensures for all monotone (and not necessarily submodular) objective functions a solution that is finitely close to the optimal. We quantify our algorithms approximation performance using a notion of curvature for monotone set functions. We support our theoretical analyses with simulated and real-world experiments, by considering an active information gathering scenario, namely, multi-robot target tracking.
The dispersion problem on graphs requires $k$ robots placed arbitrarily at the $n$ nodes of an anonymous graph, where $k leq n$, to coordinate with each other to reach a final configuration in which each robot is at a distinct node of the graph. The dispersion problem is important due to its relationship to graph exploration by mobile robots, scattering on a graph, and load balancing on a graph. In addition, an intrinsic application of dispersion has been shown to be the relocation of self-driven electric cars (robots) to recharge stations (nodes). We propose three efficient algorithms to solve dispersion on graphs. Our algorithms require $O(k log Delta)$ bits at each robot, and $O(m)$ steps running time, where $m$ is the number of edges and $Delta$ is the degree of the graph. The algorithms differ in whether they address the synchronous or the asynchronous system model, and in what, where, and how data structures are maintained.
Gathering is a fundamental coordination problem in cooperative mobile robotics. In short, given a set of robots with arbitrary initial locations and no initial agreement on a global coordinate system, gathering requires that all robots, following their algorithm, reach the exact same but not predetermined location. Gathering is particularly challenging in networks where robots are oblivious (i.e., stateless) and direct communication is replaced by observations on their respective locations. Interestingly any algorithm that solves gathering with oblivious robots is inherently self-stabilizing if no specific assumption is made on the initial distribution of the robots. In this paper, we significantly extend the studies of de-terministic gathering feasibility under different assumptions This manuscript considerably extends preliminary results presented as an extended abstract at the DISC 2006 conference [7]. The current version is under review at Distributed Computing Journal since February 2012 (in a previous form) and since 2014 in the current form. The most important results have been also presented in MAC 2010 organized in Ottawa from August 15th to 17th 2010 related to synchrony and faults (crash and Byzantine). Unlike prior work, we consider a larger set of scheduling strategies, such as bounded schedulers. In addition, we extend our study to the feasibility of probabilistic self-stabilizing gathering in both fault-free and fault-prone environments.
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