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Adaptive Contract Design for Crowdsourcing Markets: Bandit Algorithms for Repeated Principal-Agent Problems

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 Added by Chien-Ju Ho
 Publication date 2014
and research's language is English




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Crowdsourcing markets have emerged as a popular platform for matching available workers with tasks to complete. The payment for a particular task is typically set by the tasks requester, and may be adjusted based on the quality of the completed work, for example, through the use of bonus payments. In this paper, we study the requesters problem of dynamically adjusting quality-contingent payments for tasks. We consider a multi-round version of the well-known principal-agent model, whereby in each round a worker makes a strategic choice of the effort level which is not directly observable by the requester. In particular, our formulation significantly generalizes the budget-free online task pricing problems studied in prior work. We treat this problem as a multi-armed bandit problem, with each arm representing a potential contract. To cope with the large (and in fact, infinite) number of arms, we propose a new algorithm, AgnosticZooming, which discretizes the contract space into a finite number of regions, effectively treating each region as a single arm. This discretization is adaptively refined, so that more promising regions of the contract space are eventually discretized more finely. We analyze this algorithm, showing that it achieves regret sublinear in the time horizon and substantially improves over non-adaptive discretization (which is the only competing approach in the literature). Our results advance the state of art on several different topics: the theory of crowdsourcing markets, principal-agent problems, multi-armed bandits, and dynamic pricing.



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We consider a multi-round auction setting motivated by pay-per-click auctions for Internet advertising. In each round the auctioneer selects an advertiser and shows her ad, which is then either clicked or not. An advertiser derives value from clicks; the value of a click is her private information. Initially, neither the auctioneer nor the advertisers have any information about the likelihood of clicks on the advertisements. The auctioneers goal is to design a (dominant strategies) truthful mechanism that (approximately) maximizes the social welfare. If the advertisers bid their true private values, our problem is equivalent to the multi-armed bandit problem, and thus can be viewed as a strategic version of the latter. In particular, for both problems the quality of an algorithm can be characterized by regret, the difference in social welfare between the algorithm and the benchmark which always selects the same best advertisement. We investigate how the design of multi-armed bandit algorithms is affected by the restriction that the resulting mechanism must be truthful. We find that truthful mechanisms have certain strong structural properties -- essentially, they must separate exploration from exploitation -- and they incur much higher regret than the optimal multi-armed bandit algorithms. Moreover, we provide a truthful mechanism which (essentially) matches our lower bound on regret.
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